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Post by GuardianAngel1911-Admin on Jan 3, 2014 7:40:21 GMT
(suggested by Knukails ) Noble military races from the Halo and Mass Effect verses respectively, today the Elites and Turians go to War! Two Rounds Round 1: The Ground Forces go to war, takes place on uninhabited Coruscant Round 2: The Space Forces. Round 3: Tie Breaker, Fal 'Chavamee vs Garrus Vakarian in Mos Eisley, both know each other and the town is inhabited. Fal starts by the Jango Fett Arena (shown on the map by an image of him) Garrus starts at the infamous Cantina (again shown by the image of him) both have their typical loadouts. (larger map static2.wikia.nocookie.net/__cb20110307194536/starwars/images/2/20/Mos_Eisley_map.jpg )
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Post by Knukails on Jan 3, 2014 15:56:35 GMT
I think the Turians would fair better on the surface than in space.
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Post by shadowknight on Jan 3, 2014 18:32:59 GMT
Yea, round one is a toss up at the moment. Round two goes to the Elites.
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Post by SgCombine on Jan 3, 2014 19:20:55 GMT
Ok I'll list some of the units the Sangheili have to bring to the table (with pictures,yay!), though I agree with Knukails. Basic info: Sangheili are roughly on par (sometimes even exceed) to Spartans when it comes to strength, they stand between seven and half to eight and a half feet tall. REGULARS: Sangheili Minor Minors are the most common and relatively least experienced troops. They possess the energy shields, though they're weaker than higher ranks, they also wear a Combat Harness (Power Armor) that doubles their strength. They are typically armed with Plasma Rifles, Covenant Carbines, Needlers, in rare cases Particle Beam Rifles, Energy Daggers for CQC, and several Plasma Grenades. Sangheili Major Majors are an officer rank and more experienced than the Minors. Like the Minors they have shields and a Combat Harness, though theirs is more elegantly designed. They usually wield Plasma Rifles (sometimes dual wield), Carbines, Concussion Rifles(it's actually not a rifle at all but the Covies version of a 6-shot grenade launcher but it uses plasma bombs instead), Plasma Launcher(Shoots up to 4 powerful plasma bombs at once that lock on to targets), Energy Daggers and/or Energy Sword, and several Plasma Grenades. Sangheili Ultra Ultras are the highest rank in the Sangheili Infantry, just below the General/Zealot classes. Besides more experience and even sexier armor, they usually wield the best Covenant weapons in greater numbers than the lower ranks. They make use of dual Plasma Rifles, Energy Swords, and Fuel Rod Cannons. Sangheili General Generals typically lead legions of Sangheili Infantry to battle. They always wield the heaviest weapons, Fuel Rods, Plasma Launchers, Concussion Rifles, and Energy Swords. SPECIALISTS: Sangheili Ranger Rangers make use of Anti-Gravity packs to fly around the battlefield. They wear vaccuum rated armor and wield weapons with high rates of fire like the Plasma Repeater, dual Plasma Rifles, Needlers, and occasionally long range weapons like the Carbine and Focus Rifle. Stealth Sangheili Sangheili specialists that use active camouflage modules to scout/assassinate enemies. Usually armed with Plasma Rifles and Energy Swords. Typically has weaker shields than other Sangheili. Sangheili Spec Ops Some of the most skilled Sangheili warriors who aren't Zealots join the Special Operations branch. Like the Sangheili Stealth troops they use active camo, unlike the Stealth troops, they have access to more weapons and better shields. Sangheili Zealot Zealots are the most skilled Sangheili warriors with the high kill count numbering in the thousands. They usually wield heavy weapons and Energy Sword/Daggers.
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Post by Knukails on Jan 3, 2014 19:23:51 GMT
Lets be fair though. No Arbiter.
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Post by SgCombine on Jan 3, 2014 19:25:39 GMT
Lets be fair though. No Arbiter. I didn't say nothing =(
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Post by Knukails on Jan 3, 2014 19:26:22 GMT
Lets be fair though. No Arbiter. I didn't say nothing =( I know, i just remembered how hax Arbiters can be.
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Post by Knukails on Jan 3, 2014 19:51:46 GMT
What does the Turian army look like?
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Post by GuardianAngel1911-Admin on Jan 4, 2014 0:44:02 GMT
Well to start I'll bring up the weapons and vehicles of the Turian military First the main Assault Rifle the Phaeston masseffect.wikia.com/wiki/Phaeston an automatic weapon that is the balance between firepower and accuracy for rifles in the game Sniper Rifle is the masseffect.wikia.com/wiki/Krysae_Sniper_Rifle Krysae Antimaterial Sniper Rifle, a devastating rifle with ammo that is both armor piercing and explosive, the rounds also have a proximity fuse meaning they will explode if they pass a target, even a cloaked target. The explosive power is enough it means Reaper Husks left nothing behind that Cannibals could utilize. They are also listed as using the masseffect.wikia.com/wiki/ML-77_Missile_Launcher ML-77 Missile Launcher which fires seeker missiles. - Next I'm going to look up the Elites to compare the two forces.
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Post by GuardianAngel1911-Admin on Jan 4, 2014 1:14:13 GMT
Ground battle wise I think the Turians have a weapons edge, Elites have been taken down by standard Halo assault rifles and the Turian rifles are quite a bit stronger than what the USNC uses (being around 50 caliber Berreta level) and while I think Elites Beam Rifle will go through Kinetic barriers, their plasma weapons will be mostly useless due to plasma having mass, the heat will be taken care of by the nature of the armor, but as I said pretty sure Elites have some laser weaponry. Still there is a distinct weapons damage edge for the Turians, and their combat drones, turrets, and of course Omni-Tools are going to be a bitch for Elites to deal with. The ability to overload enemy shields and weapons, rapid healing with medigel and of course the Omni-Blade and ability to create ammo and repair parts from enemy scrap metal. - Here's the various Turian classes and what they can do Adepts= Biotics of course, effect mass and while they are rarer than the other clases they are there and well..it's kind of like having a Jedi or two around really. vanguards= cryo ammo & biotic charge Sentinels= tech armor increases shield strength + sends out a damaging pulse if it fails. Engineers= overload shields + Incinerate or cryo blast Turian agents= overload shields + armor piercing rounds - Still the weapons of the basic infantry are going to give the Turians a slight edge, but it's the tech powers, biotic powers, ability to negate cloaks with motion trackers and proximity radars that allow even bullets to detect a cloaked enemy, I'm not sure what vehicles the Elites have on the ground so can't speak to that.
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Post by Knukails on Jan 4, 2014 1:20:24 GMT
It's gonna take a bit to pull together some numbers. I do think that Elites have the biological edge though.
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Post by GuardianAngel1911-Admin on Jan 4, 2014 1:30:14 GMT
If you mean height they are taller, and physically stronger, but thousands of 50 cal weapons firing at you kind of makes getting close a bitch, and that's the assault riles, the snipers pack a bigger punch being practically anti armor weapons, plus you really don't want to get close enough for them to rip off your shield with Overload and shove said sniper round down your throat, the sniper rifle scope modifies it's magnification based on the range of the target your aiming at in real time, so while it is a long range weapon it works just as well at assault rifle or shotgun range. Don't get me wrong this is going to be a bloody battle, but technology is a bitch even if you're biologically stronger if you're getting hit by bullets that vaporize the target or turn fully armored life forms into hamburger meat all that means is there's more hamburger meat. The Elites aren't going down easy by any means this is a war, and they will be taking out Turians, but in close range areas they will be ripped through like tissue paper through shield overloading and just raw firepower. - If you could let me know what kinds of vehicles they have that'd be great though.
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Post by Knukails on Jan 4, 2014 1:32:29 GMT
If you mean height they are taller, and physically stronger, but thousands of 50 cal weapons firing at you kind of makes getting close a bitch, and that's the assault riles, the snipers pack a bigger punch being practically anti armor weapons, plus you really don't want to get close enough for them to rip off your shield with Overload and shove said sniper round down your throat, the sniper rifle scope modifies it's magnification based on the range of the target your aiming at in real time, so while it is a long range weapon it works just as well at assault rifle or shotgun range. Don't get me wrong this is going to be a bloody battle, but technology is a bitch even if you're biologically stronger if you're getting hit by bullets that vaporize the target or turn fully armored life forms into hamburger meat all that means is there's more hamburger meat. The Elites aren't going down easy by any means this is a war, and they will be taking out Turians, but in close range areas they will be ripped through like tissue paper through shield overloading and just raw firepower. - If you could let me know what kinds of vehicles they have that'd be great though. Would the plasma really be that Ineffective? halo.wikia.com/wiki/Category:Covenant_Vehicles
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Post by GuardianAngel1911-Admin on Jan 4, 2014 1:43:17 GMT
Knukailsthe plasma itself will be stopped due to having mass and the heat damage should mostly be dissapated by the armor, enough blasts might eventually cause burns but medigel can heal anything if the Turians fight smart and use cover. completely useless...no, but they aren't going to get the Elites their most kills that'll be the Beam Rifle more than likely due to being able to bypass the barriers because it's a laser. Like I said this is going to be a bloody mess of a ground battle, the Turians are just better able to break through shields, heal their allies on the fly, and their weapons are just more damaging than what is used by the USNC to put down Elites in head on battles. The Elites are good and they'll put up one hell of a fight, but long run, the Turians are going to be taking out more and loosing less over the the course of the battle...granted we should probably pick an actual planet for them to fight on..someplace neutral with urban and non urban areas...would Naboo work you think?
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Post by Knukails on Jan 4, 2014 1:47:16 GMT
Knukailsthe plasma itself will be stopped due to having mass and the heat damage should mostly be dissapated by the armor, enough blasts might eventually cause burns but medigel can heal anything if the Turians fight smart and use cover. completely useless...no, but they aren't going to get the Elites their most kills that'll be the Beam Rifle more than likely due to being able to bypass the barriers because it's a laser. Like I said this is going to be a bloody mess of a ground battle, the Turians are just better able to break through shields, heal their allies on the fly, and their weapons are just more damaging than what is used by the USNC to put down Elites in head on battles. The Elites are good and they'll put up one hell of a fight, but long run, the Turians are going to be taking out more and loosing less over the the course of the battle...granted we should probably pick an actual planet for them to fight on..someplace neutral with urban and non urban areas...would Naboo work you think? There are weapons the Sangheili use other than plasma, i'll go get the link. hmmm…Naboo could work. I don't think the Turians would want to meet Sangheili on the open field though.
Thoughts on space?
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