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Post by GuardianAngel1911-Admin on Jan 19, 2014 4:47:56 GMT
I was thinking just standard Marines, I wasn't sure if a Psyker would make it a stomp for them or not
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Post by shadowknight on Jan 19, 2014 4:58:34 GMT
Would his multiple vision mode come into play? His x-ray vision, for example, could possibly give him an edge. Say...they send out what they assume will be more than enough to take down on little blue fuzz ball. When the team gets ripped apart, he could use his x ray vision to find weak points in the base itself and what not.
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Post by MugiwaraBlair on Jan 19, 2014 5:03:30 GMT
Do they have vision modes too ? Like from their helmets ?
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Post by shadowknight on Jan 19, 2014 5:16:58 GMT
Do they have vision modes too ? Like from their helmets ? I dunno... I know Stitch has vision modes such as X-ray, night vision, thermal (predator style) vision, binocular vision, Ultraviolet vision, and possibly one or two more that I am forgetting.
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Post by MugiwaraBlair on Jan 19, 2014 5:23:40 GMT
I'd presume they do cause it'd be dumb if soldiers that advanced didn'T
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Post by shadowknight on Jan 19, 2014 5:28:46 GMT
Found what I posted last night. -3 feet 6 inches tall and weighs 120 lbs -night vision -infrared vision -X-ray vision -ultraviolet vision -binocular vision. -sharp claws -Mouth full of sharp teeth -think faster than a supercomputer -fireproof -bulletproof -can hear in different auditory levels -super-human jump -can climb up walls and walk on ceilings -can roll into a ball -lift objects 3000 times his own weight (but not an ounce more). -spit acid -smelling capabilities of a dog -hear people or things within a thirty foot radius -resistant to poisons(though not immune to them) -abdominal arms -highly intelligent
Mostly a physical fighter, he also has four basic plasma guns on hand. Dexterously skilled in hand-to-hand combat, using all four arms or just two.
Weaknesses
One of Stitch's few weaknesses is water; he cannot swim and will easily drown due to his great molecular density. This weakness also lead to Stitch developing hydrophobia (a phobia of water). It is also shown that if Stitch consumes two different elements that form to create a particular chemical compound, all of his physical training will be wiped. As Stitch is also 62% Snootonium, if this Snootonium is drained from his body, he will become temporarily exhausted from dehydration. Stitch is being allergic to sauerkraut.
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Post by shadowknight on Jan 19, 2014 5:36:04 GMT
I'd presume they do cause it'd be dumb if soldiers that advanced didn'T Here is what I found on Space Marine Power Armor in general. Components
While Space Marine Armour has evolved and changed over the Millennia, key components remain the same. Auto-senses: Contained in the helmet, these systems include thought-activated communication arrays and audio filters, targeting reticules and range finders, tactical displays and auspex-links, and a host of other features. Photolenses: Protect the Space Marine from light bursts and allow him to see in the infrared and ultraviolet spectrum's as well as enable vision in low-light conditions. Respirator Vox Grill: This thought-activated device amplifies a Marine's battlecry to deafening volumes and contains a respirator to filter out toxins and draw upon an internal oxygen supply. Auto Responsive Shoulder Plates: Shaped to deflect and absorb incoming blows, they usually display heraldry including Chapter, Company, and Squad symbols. Chestpiece: Designed to protect armored power cables. Backpack Power Unit: This houses the primary power core for the armour, as well as reserve cells and an emergency solar collector. Life Signs Monitor: Regulate a suite of life support functions, including an injection system that can regulate painkillers, anti-toxins, and combat stimulants. Nutrient Reservoir: A self-replenishing high-energy food store that can sustain a Space Marine's metabolism. Thus during battle, there is no need for a Space Marine to eat or drink. Reinforced Greaves: These incorporate gyroscopic stabilizers and power units that can magnetize the soles of the armour's boots, allowing Space Marines to walk on metal surfaces in the void of space or zero gravity environments.
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Post by MugiwaraBlair on Jan 19, 2014 5:41:54 GMT
So they have infrared, UV and night vision
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Post by shadowknight on Jan 19, 2014 5:49:32 GMT
So they have infrared, UV and night vision Yea, so stitch has two more vision modes then them.
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Post by silverstarcross on Jan 19, 2014 5:52:59 GMT
Well no matter what happens, Stitch isn't fighting a group of GK Marines or Adeptus Custodes, it would not be reasonable to count Stitch out.
In an unbiased view, I say this is gonna take a while if Stitch is pulling out all the stops, here.
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Post by MugiwaraBlair on Jan 19, 2014 6:13:44 GMT
We've established that Stitch is very much stronger than them, by a factor of about 18, way more durable than even their armors, probably comfortably smarter/faster thinking (for exemple, he's told that plasma turrets are locked on his DNA and in under a minute he works out a way to outsmart them and a plan of escape by cutting the power and stealing their fastest shuttle), a lot more mobile (being able to crawl on walls and ceilings) and more agile.
He greatest threat in this scenario is drowning in space marine blood
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Post by SgCombine on Jan 19, 2014 15:27:08 GMT
I know I'm a bit late but here's some speed/reaction feats for the Space Marines.
Catching bullets
Space Marine watching supersonic bolts travel in slow mo
Rookie Space Marine has microsecond reactions
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Post by MugiwaraBlair on Jan 20, 2014 1:27:29 GMT
But do they have actual smarts or just quick RT ?
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Post by GuardianAngel1911-Admin on Jan 20, 2014 2:02:42 GMT
Smarts depends what you mean, there are good tacticians at times, any soldier can become one potentially....but none of them can jury rig starships or have supercomputers for brains.
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Post by SgCombine on Jan 20, 2014 2:21:05 GMT
Smarts depends what you mean, there are good tacticians at times, any soldier can become one potentially....but none of them can jury rig starships or have supercomputers for brains. Actually the Techmarines might be able to do that, though most Space Marines are just obsessed with matters that relate directly with war, since that is the whole point of their existence.
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