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Post by GuardianAngel1911-Admin on Nov 26, 2013 2:19:47 GMT
Yeah, the hydrotermies are used to being the monsters with the maneuverability weaponry and element of surprise, this time the tables are turned.
did the CIS have anything like that? I'm sure they had underwater droids but anything like these things?
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Post by shadowknight on Nov 26, 2013 2:39:08 GMT
Hummmm, not that I am aware of, Ill go check, but I'm fairly posotive all they had were droid-sub fighters and battle droids on these .... gun boat things.
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Post by Knukails on Nov 26, 2013 2:49:15 GMT
Hmmm, Interesting area for the clones to have an advantage.
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Post by GuardianAngel1911-Admin on Nov 26, 2013 2:56:16 GMT
Well it's mostly because the termies never needed anything too tough to be in the water, the occasional sub or squishy humans in water can be killed or sunk by the drill. Whereas the Republic needed to fight battles under water due to planets like Mon Cal and others and even civilizations like the Gungans, it was a major front at times so they needed to be able to kick major ass. - Also do the Clone infantry include all the stuff like guys with missile launchers "engineers" and the other classes like in Battlefront? or just straight up infantry with the battle rifles.
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Post by Knukails on Nov 26, 2013 3:02:32 GMT
Well it's mostly because the termies never needed anything too tough to be in the water, the occasional sub or squishy humans in water can be killed or sunk by the drill. Whereas the Republic needed to fight battles under water due to planets like Mon Cal and others and even civilizations like the Gungans, it was a major front at times so they needed to be able to kick major ass. - Also do the Clone infantry include all the stuff like guys with missile launchers "engineers" and the other classes like in Battlefront? or just straight up infantry with the battle rifles. Im certain they had a variety of roles. An army cant just be guy's with rifles.
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Post by GuardianAngel1911-Admin on Nov 26, 2013 3:18:22 GMT
right but I mean do they get them here.
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Post by shadowknight on Nov 26, 2013 3:44:36 GMT
This is all I could find for the CIS scuba forces: Manta droid subfighter:The manta droid subfighter was an aquatic droid fighter craft used by the Trade Federation and later the Confederacy of Independent Systems. Length:5 meters Maximum speed:160 km/h Armament:Laser cannons (2) --Energy torpedo launchers (2) --12 torpedos Crew: Integrated droid brain Separatist Sub-Carrier:The Sub-Carrier could transport mini-subs piloted by individual B1 battle droids and autonomous Manta droid subfighter. It had no armaments but had heavy armor. [spoiler [/spoiler] Mini-Sub:The mini-sub had armor protection for the droid pilot, as well as a single, large laser cannon. They were transported to underwater battlefields inside specialized carrier. Armament: Laser cannon (1) Crew: Pilot (1) Aqua droids: a model of battle droid able to fight both on land and underwater. They were used in the Separatists' attack on Kamino. They also were used in the Separatist's attempt to let the Quarren gain political control the planet Mon Calamari. Height: 2.83 meters Mass:130 kilograms Sensor: color Red Armament: Retractable laser cannon Amphibious fighter:The amphibious fighter, or amphib, was a Calamarian design of Submersible starship used during the Clone Wars.Commander Merai was provided with an amount of amphib fighters, as well as droid fighters to initiate an attack against the main reactor of Tipoca City, on Kamino. If he succeeded, it was thought that the Republic would lose its supply of clones. Thus, Merai began his attack, pitting his amphib fighters against the Jedi Delta-7 Aethersprite-class light interceptors protecting Tipoca. The Battle of Kamino, as it would be known, began as a probable victory for Merai, but his own ship was destroyed. Merai then took his personal amphib fighter, the Shark, and tried to destroy the reactor himself. He then discovered that the information that inspired his mission was false, and changed his plans: He would destroy the hyperdrive docking rings of the Jedi that were orbiting Kamino. Merai self-destructed the Shark to guarantee a certain amount of success. Armament: Laser cannons Crew: Pilot(1) Hydroid Medusa: cybernetically enhanced jellyfish developed as bioweapons by the Karkarodons of the planet Karkaris during the Clone Wars. Average height: 22.36 meters Skin color: Transparent yellow, brown undersides and tentacles Distinctions: Cybernetics --Electrified tendrils --Hardened armor --Powerplants Ostracoda-class gunboat: a sea-going vessel used by the Trade Federation to explore swamps, rivers, and other waterways. It was based upon the AAT-1. Length: 6 meters Maximum speed:100 km/h Armament:Heavy laser cannon (1) --Energy bombs (10) Crew: Pilot (1) Passengers: 3 Cargo capacity: 40 kilograms There maybe more, but if there are I missed them. So yea, I didn't see any Hydrobot equivalents.
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Post by shadowknight on Nov 26, 2013 3:46:25 GMT
right but I mean do they get them here. Well yea, they would get some of each. Some snipers, some heavies, but the bulk is Riflemen.
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Post by GuardianAngel1911-Admin on Nov 26, 2013 4:32:30 GMT
Okay was just curious.
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Post by shadowknight on Nov 26, 2013 14:55:09 GMT
Ok, so: Infantry: about even Aquatic: Republic with a slight tech edge, they just need to be good shots to hit something so small doing its damnedest to shove a drill through their bodies.
lets talk about the armored division.
TX-130 Saber-class fighter tank: 200 units AT-APs: 50 units AT-TEs: 150 units AT-XTs: 200 Units BARC speeders: 30 units
vs
HK-Centurion: 50 units HK-Tank: 200 units FK Hunter: 50 units Harvester: 40 units Moto-Terminator: 80 units (2 stored inside each Harvester)
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Post by Knukails on Nov 26, 2013 15:03:02 GMT
The Clones may have an edge in terms of vehicles.
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Post by shadowknight on Nov 26, 2013 15:56:49 GMT
The Clones may have an edge in terms of vehicles. yes and no. Yea, they have some heavy hitting cannons, but their flaws come in the design of their tech. The AT-TE is formidable, but its biggest weak point is directly on the nose. One shot form the Heavy Plasma cannon on a harvester, or even an HK-Tank should be enough to blow the AT-TE's driver compartment to smoldering bits. The AT-XTs wont fair so well either, though they do have a slight energy shield, but their less maneuverable then an AT-ST. The Republics bigest assets are going to be the TX-130 Fighter tanks, AT-APs and, BARC Speeders. The BARC Speeders have the speed advantage at 323 mph. That is 123 miles an hour faster than the Moto-terminators whos' top speeds are 200 mph; however, the Moto-terminators have the agility advantage between the to as well as the ability to flip their light plasma cannons around and fire behind them. (both are shown in the videos I provided on page one.) The TX-130, is the second fastest unit the republic has at 198 mph. In addition to its speed, it is far more agile than the HK-Tanks, who are stuck on treads, thanks to its repulserlift design; however, this advantage is negated some what due to the HK-Tanks ability to spin their weapons 360 degrees. The HK-Tanks can be disabled with a well placed rocket to the treads, and destroyed with enough firepower. The AT-APs are going to be hell for skynets armored division. They are mobile artillery units that do not have the glaring weakness of the AT-TE. The HK-Centurions (basically upgraded hk-tanks that have move on 4 legs and have stronger armor) are going to be the only thing that the AT-APs need to focus on specifically.
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Post by Knukails on Nov 27, 2013 12:15:48 GMT
The LAAT's would be able to bring the AT-TE's closer and closer to the front, minimizing the effect of their slow speed. Not to mention the LAAT's would be both troop transports and effective in strafing runs.
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Post by shadowknight on Nov 27, 2013 16:39:53 GMT
The LAAT's would be able to bring the AT-TE's closer and closer to the front, minimizing the effect of their slow speed. Not to mention the LAAT's would be both troop transports and effective in strafing runs. Again, true; however, I seem to remember that they have a pesky habit of being shot down. When They are moving men and equipment they are a prime target, a good way of taking out up to 30 troops and or 1 armored unit in addition to the air unit. They are going to have to deal with the Flying Hunter Killers. The top speed of an LAAT is roughly 620 km/h(or 385 mph), now I haven't been able to find a top speed for the HK Arial units; however, I know that they were as fast or faster that the Resistances A-10 Warthogs. That being said the A-10 Warthogs speed is around 706 km/h( or 439 mph ), so the HKs have a speed advantage over the LAATs with as well as some decent fire power (rotating heavy repeating plasma cannons and Plasma missile launchers)
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Post by shadowknight on Nov 28, 2013 16:33:58 GMT
Who has the Edge: Infantry: about equal. Aquatic: Republic Armored: Republic Arial: about equal (Gunships have a slight edge due to more fire power{Ie. beam turents}, but HK Arial units are a lot faster)
So, here is my break down of the battle: Infantry duty is going to be a tough slog with both sides not really advancing much. Gunship Pilots and gunners are going to be hard pressed to provide covering fire for the ground troops in addition to fending off opponents who can damn near fly circles around them. The Republic forces in the water have an edge in weapons/equipment, and training, they only need to adapt to hitting man sized killer drills. The armored divisions are going to be taking a beating; however, the Republic has a definitive edge in speed and maneuverability with some of its units, though the Moto-terminators will be the bigest annoyance due to their own speed and agility.
Final Verdict: Republic Victory The Republic is going to win in the end due to a tech advantage in several key areas. The battle will play out like a darker, grittier battle of Geonosis with large casualties in the infantry and air departments for both sides; however, with the Republics advantages in Armored and Aquatic, they should be able to pull out a victory in those areas and turn their attention to assisting the infantry with extra bodies (the scuba troopers are basically standard infantry with additional underwater training) and heavy fire support from the armored divisions.
Does this sound like a solid and well thought out outcome GA and Knukails?
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