Post by shadowknight on Jul 18, 2016 21:36:06 GMT
Jul 11, 2016 20:53:42 GMT shadowknight said:
VS
Scenario: The Doomslayer awakes at the Mars Research Base (mass effect 3) near where Shepard's shuttle landed at the start of the mission and is absolutely livid and has the urge to rip and tare. Master Chief wakes up in the archives with out cortana and is itching for a fight
Weapons & Equipment - Doomslayer:
BFG9000 - Nuff said.
Chaingun - A rotary machine gun with a very fast rate of fire, but requires a short wind up before firing.
Chainsaw - An insta-kill weapon that requires fuel pick-ups in campaign, and generates ammunition upon killing in multiplayer. Has an ammo counter of 6, with stronger enemies needing more ammunition to kill.
Combat Shotgun - A pump-action close range weapon that fires relatively slowly. It also has a Charge Burst attachment which fires 3 times in quick succession, or with an Explosive Shot that deals splash damage.
Fists - Just fighting with your unarmed hands which include finishing kills.
Frag Grenade - Hand held explosive weapon.
Gauss Cannon - A weapon that accelerates large caliber, steel flechettes to incredible velocities through a magnetized chamber resulting in extreme accuracy and power.
Heavy Assault Rifle - An automatic rifle which features a scope that turns the weapon into a semi-automatic rifle. It also has a 'mini-rockets' alternate fire which gets rid of the scope, but in turn allowing the player to fire a barrage of fast firing rockets.
Hologram - A image projector of a still of the Doom Marine used to distract enemies.
Pistol - Directed-energy handgun which is the weakest weapon in the game.
Plasma Gun - An automatic directed-energy weapon that fires off a stream of concentrated plasma.
Rocket Launcher - One of the weapons with a slower fire rate, it fires off rockets to cause massive damage to whatever meets it face to face, and also causes splash damage, dealing damage to those close to the explosion, perhaps even the player.
Siphon Grenade - The Siphon field created on impact leeches health from the enemies and returns it to the thrower.
Super shotgun - A more powerful version of the shotgun, which requires a reload after every shot. Holds 20 shells. Shares the same ammo pool as the combat shotgun.
Haste
: Greatly increases Doomslayers speed.
Berserk: The Berserk powerup significantly increases the damage of the player's melee attacks, allowing the player to insantly Glory Kill demons.
Quad damage
: power-up temporarily multiplies the Doom Slayer's attack damage by four, allowing elimination of enemies much easier and with less use of ammunition
Invulnerability: Grants temporary invulnerability to all damage.
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Weapons & Equipment - Master Chief
Asymmetric Recoilless Carbine-920: The Asymmetric Recoilless Carbine-920, also known as the ARC-920 or simply the Railgun, is a compact-channel linear accelerator that fires a high-explosive round at incredible speed
M20/Personal Defense Weapon: a UNSC weapon being tested as a possible replacement for the M7/Caseless Submachine Gun[1] and is currently issued to SPARTAN-IV soldiers.
M343A2 Minigun: The chaingun is a five-barrel electrically-driven gatling style weapon, and are installed on M12 Warthogs on a pneumatic full-rotation turret, or a semi-portable tripod when used on the field. It is also compatible with all UNSC-standard heavy weapon mounts.
M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon: The M41 SSR fires 102mm HEAT shaped charge rockets. The launcher sports a 2x scope and can fire rockets over long distances with devastating accuracy, although its altitude decreases over longer distances.
M45D Tactical Shotgun: An upgrade from the previous M45 and M90 models, the M45D fires M296 SC 8-gauge magnum shells[2] with a magnetorheological dampening system to reduce recoil, making it more comfortable to use in the battlefield. Although significantly more technologically improved than its predecessors, the M45D lacks a smart-link controllable choke.
M6D Personal Defense Weapon System: The M6D Pistol is an up-sized UNSC handgun issued to Navy officers. This model has been upscaled for use by SPARTAN-IIs in MJOLNIR armor. Even though the Spartan issue pistols are larger than the standard-issue variants (~117%) they can still share magazines. The M6D is a semi-automatic, recoil-operated, magazine-fed, large-bore handgun that is controllable even during rapid fire, although at the cost of accuracy.
M6/E Grindell/Galilean Nonlinear Rifle: better known as the Spartan Laser.
M739 Light Machine Gun: Is used in heavy engagements where sustained or suppressive fire is required.
MA5D Individual Combat Weapon System: The MA5D ICWS is a gas-operated, magazine-fed, automatic assault rifle designed to execute close-quarters combat with lethal efficiency, regardless of hostile counter-op, environmental conditions, or duration of use in the field. The MA5D fires the 7.62 NATO round. Like previous incarnations, the MA5D also contains a built-in ammo counter and compass.
Sniper Rifle System 99-Series 5 Anti-Matériel: The SRS99-S5 AM is a gas-operated, magazine-fed, semi-automatic Sniper Rifle. This weapon has exceptional accuracy and the ability to take out energy shielding and high-density armor alike. This weapon has a four-round magazine and has a tan color on the stock and scope
M9 High-Explosive Dual-Purpose grenade: is a UNSC-issued grenade that functions in a manner very similar to contemporary hand grenades
Promethean Vision
Z-5080 Short-Range Spectrum Augmenter/Vision: Promethean Vision allows the user to see through walls.
Autosentry
Z-2500 Automated Protection Drone: The Autosentry is an automated turret that fires slow-moving projectiles at nearby opponents.
Regeneration Field
M2705 Regenerative Kinetic Dispersal Field: The Regeneration Field creates a large green bubble that recharges shields.
Hardlight Shield
Z-90 Photonic Coalescence Emitter/Aegis: The Hardlight Shield is a shield that appears in front and absorbs incoming damage. While activated, the user's movement and turning speed will be slowed, the user's shields will not recharge, and no weapons can be used. The Hardlight Shield cannot be destroyed and will remain active until its energy is depleted or the player deactivates it.
Thruster Pack
M805X Forward Acceleration System/Fulcrum Mitigating: The Thruster Pack provides the user with a quick burst of speed in one direction.
Jet Pack
Jetpack: The Jet Pack propels the user upwards and allowing him to maneuver in mid-air.
Hologram
Type-27 Responsive Holographic Form Emulator: The Hologram flickers for an instant and then goes back to being solid instead of continuing to flicker.
Active Camouflage
Type-3 Refraction Dissonance Modifier/Camouflage: Grants temporary invisibility
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Other: Both combatants are at full power and have all their up grades and such. Both are Blood-Lusted.