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Post by GuardianAngel1911-Admin on Sept 20, 2014 5:54:47 GMT
Okay trying something new here with a video match to see if it'll draw crowds. Here goes nothing.
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Post by MugiwaraBlair on Sept 20, 2014 17:40:57 GMT
Easy, Shep wins
About half or more of the guns in Halo are shittier than present day guns and those that are better still use gunpowder propelled bullets. Mass Effect guns are all mini-railguns. Mjolnir armor is high-grade titanium with an EM shield. Mass Effect hardsuits are superdense ceramics-based materials engineered with eezo and the shields are mass effect fields, and iirc the armors also auto-repair. As for augments I'm fairly certain Shep is at least on par with a S-II, she can beat krogan battlemasters to death, was able to match the Shadowbroker (arguably without his omni-shield he'd have gotten his ass kicked) and considering the weight difference the fact that they clashed evenly means that Shep was actually a good deal stronger than him. She also survived a direct hit from Harbinger's main gun which usually destroys ships.
So by virtue of being at least a physical match and having vastly more advanced gear I vote Shep
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Post by SgCombine on Sept 20, 2014 21:23:07 GMT
About half or more of the guns in Halo are shittier than present day guns and those that are better still use gunpowder propelled bullets. Contrary to popular beliefs, almost all UNSC weapons, with the exception of a couple weapons like the SMG, are at the very least on par to modern ones in terms of firepower. The MA5 series assault rifle for example hits slighty harder than the FN SCAR H despite being chambered for the same round the MA5 has a higher muzzle velocity, 714 m/s compared to the MA5's 905 m/s. UNSC shotgun use 8 gauge shells. M6 pistols use .50 high explosive or armor piercing rounds. These are their most basic weapons. Now if you're referring to range, like the MA5 being accurate to only 300 or so meters, then yeah, there's that. Although ranges of over 300 meters are usually considered sniper range anyway, with firefights between assault rifles generally being under 300 meters if I remember the reports correctly. There method of flinging projectiles doesn't tell us anything about their firepower, you can look up youtube videos of homemade railguns almost piercing a few sheets of construction paper. projectile material, projectile weight, muzzle velocity, these are the kinds of stats we need in order to determine the kind of firepower these guns have. I remember seeing some calcs putting standard ME guns at around .50 bmg level, but those were based on assumptions with few actual stats. Doesn't the codex say augs only increase strength by a factor of 1.6x? Seems like another contridiction between codex and visuals. Outliner, not that the visuals show Shep brushing off high kiloton beams. All that being said, Shep has the superior load-out, the grenade launcher being her best bet at getting through Chiefs shields. Assuming mid end calcs for both, Chief's shields are in the single digit mega-joules, he can take fire from most of Sheps weapons with the exception of the grenade launcher. Shepard's shields are supposedly somewhere near Chiefs as well from what I heard, though Chief doesn't have a gun that can past Shep's barrier. His best bet is to set a trap with his half dozen grenades. If that doesn't cut it, then he's kinda outta options aside from a melee fight which can't end well when his opponent is firing grenades at him. My only issue with Shep winning is she won't be able to hit him if he's actually staying back and avoiding her, which shouldn't be too hard for someone that can sprint at over 107 kph. Basically, Shep has firepower going for her, while Chief has lots of speed.
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Post by MugiwaraBlair on Sept 20, 2014 22:10:13 GMT
Standard Alliance Navy aren't up to S-II par but Shep is N7 which iirc get further augments and when Cerberus rebuilds her at the start of ME2 they augment her further. Though it's left unclear because ME doesn't focus much on you being a supersoldier, as opposed to Halo. But we do know some of the stronger krogans like Wrex can bodycheck small shuttles and APCs, and Shep was shown to match and likely exceed a Yagh (which are bigger and stronger than krogan) in sheer strength, so I'm pretty sure Shep could actually kick his ass in CQC
Add to that ME tech being way superior to Halo's, giving Shep the gear advantage too
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Post by SgCombine on Sept 20, 2014 23:04:52 GMT
Standard Alliance Navy aren't up to S-II par but Shep is N7 which iirc get further augments and when Cerberus rebuilds her at the start of ME2 they augment her further. Though it's left unclear Are there actual cutscenes where Shep beats a Yaagh in h2h? I know you can do it in-game but we can't take that at face value anymore than Chief beating up Hunters with his fists in game. Although I don't think it's all that important since she has a way better melee weapon, omni-blade, which should be able to cut through Chief's knife and armor with ease, making strength differences largely irrelevant. Unless of course Chief has his PLOTIUM knife /joking True, a lot of their tech is generally well above the UNSC, particularly things like omni-tools (practically Sonic Screwdriver lite). The main problem I think is her actually hitting Chief with the GL at a distance. Any feats for Shep consistantly hitting a target as fast as Chief?
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Post by MugiwaraBlair on Sept 21, 2014 6:31:04 GMT
Beating up the Shadow Broker is QTEs
Soldier Shep has Adrenaline Rush which is basically bullet time, so maybe with that. Also take into account that even if chief can dodge bullets, ME gun projectiles are several times faster so he most likely couldn't dodge those
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Post by SgCombine on Sept 21, 2014 16:39:09 GMT
Beating up the Shadow Broker is QTE Ah alright, wasn't aware of that. Just looked up the video, that's got to be one of the crazier fights in ME lol. Point conceded. Oh no, I wasn't implying that Chief could dodge Mass Effect rounds. His best feat that I can recall is dodging a couple rounds from a machine gun as a teenager in the original MJOLNIR IV power armor (Fall of Reach novel). I've searched for info on ME guns but can't find anything other than a wiki entry claiming their "super sonic". Honestly I think this is an understatement so I did some calcs based off the high end figure. *Note: Since I can't find any stats for ME guns, aside from game ones, I'm going to have to make some assumptions. I'm assuming the typical ME fire only weighs around 3 kg unloaded, a bit less than modern battlerifles, so as to not be too cumbersome to use for the unaugmented. Next, the ammo block that provides enough material for 4000 shots iirc. I'm assuming it weighs around 2 kg since it's probably made of some super dense material. The ammo weight is probably negated by mass effect fields to keep it light while inside the gun. Now, for this calc, we have each round weighing in at about half a gram and I'm going to use the high end 18 kj figure to get it's velocity. V=SQRT of KE2/M 18000x2/0.0005=72000000 SQRT= 8485.28 So we get 8485 m/s, massively hypersonic, I did some low yield calcs as well and they all came out in the hypersonic range as well. Putting that aside, my concern was Shepard hitting Chief with the Grenade Launcher, which she'll need to get past Chief's shield and kill him quickly) as it appears to be as slow as modern day grenade launchers (around 75 m/s).
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Post by MugiwaraBlair on Sept 21, 2014 16:56:05 GMT
Why would she need that ? ME rounds hit much harder than regular bullets, plus since this is Soldier Shep, she has all ammo powers, including Disruptor Ammo which rip through shields like nobody's business
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Post by SgCombine on Sept 22, 2014 2:32:24 GMT
Why would she need that ? Because her rifle and pistol don't have enough KE to get past Chiefs mid-calcs shield. Her guns are putting out something like 18 kilo-joules against a shield that takes multiple hits from 30mm and 50mm cannons and only drops to half. That's single digit mega-joules worth of KE, and the two or three falls he's had at terminal velocity or higher give further credit to his shield strength. That could help but ME barriers=/= Halo energy shields. We have no idea how well they'll interact with a shield system completely different from ME's. As it is, it'd take at least 50-75 regular ME rounds to get past Chiefs shields, after that they'll have no problem, but how much of a bonus disrupter would add is unquintifable. However I'm pretty sure Sheps assault rifle will need a new thermal clip before then, and Chief can take cover and let his shields recharge, which takes us back to square one, hence the reason I insisted Shep needs the grenade launcher to kill Chief in a reasonable timeframe. Although, it's also possible Chief might mistakenly try to engage Shep in CQC when he sees his weapons are ineffective against her at range. I guess Shepard takes this more then.
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Post by MugiwaraBlair on Sept 22, 2014 16:16:08 GMT
So you agree that if it goes to CQC she wins ?
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Post by SgCombine on Sept 22, 2014 17:33:35 GMT
So you agree that if it goes to CQC she wins ? Yeah. *slightly offtopic* I'm surprised no one else said anything so far in a MC vs Shep match.
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Post by GuardianAngel1911-Admin on Sept 22, 2014 17:57:03 GMT
I'm watching it and seeing where the debate sways and all. That said I picked this match for the first video match specifically because it's a hot button type match.
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Post by michael50210 on Sept 22, 2014 21:52:13 GMT
Oh good another one of these.
Boring. Next.
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Post by MugiwaraBlair on Sept 23, 2014 0:05:07 GMT
You're boring
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