Reznov: Not an Avatar. Warlord of Russia. He rules with an iron fist. Assumed to have once been an American, his shadow abilities help to keep his lands free of those who would try to take it.
Reznov: an "Iceman", patient, cunning.
Reznov's Russia:The Dark Lands
Russia is now locked in permanent night fall. Reznov's power unwittingly opened a rift between his world and a realm of darkness, twisting the landscape and its inhabitants. Reznov made a pact with several beings of the dark world, the terms were sealed in blood and the beings became his Lieutenants.
Main fighting force
Shadow Infantry
The Core fighting force of the Dark Lands. Shadow infantry are changed humans, mutated by the power of the rift, they have gained super human attributes (strength, speed, agility, ect..). Viewing the rest of the world as weak by comparison, they wage war with one goal in mind: Purge the world and spread the Rift. Giving no Quarter....no mercy...they will never surrender....ever. Each units suit is a living symbiote bonded to them, it is self healing and can preform limited shape shifting (mostly spikes and stabbing weapons). The armor is also strangely resistant to heat and cold weapons. Their weapons are powered by the dark energies of their homeland, propelling slugs at high speeds similar to the railguns of other nations. When on their home turf, the weapons have seemingly limitless ammo; however, for campaigns that lead them into enemy territory, weapons only hold enough charge for two weeks before needing to recharge at a dark energy collector at the mobile command center.
Black Banshees
An all-female division, the Black Banshees provide close air support for Shadow infantry. Their armor is similar to the standard infantry; however, it is much lighter yet much stronger. The primary attack of the Black Banshee is an extremely powerful sonic attack fired from emitters around their wrists. This attack has varying power settings, low power will disorient most opponents, while high power will cause brain hemorrhaging and other internal damage.
Inferno Butcher
Inferno Butchers are twisted creatures, once psychotic criminals and mental patients, the rift mutated them into feral berserkers giving them much greater strength than a standard Shadow Infantryman. greater speed, and greater toughness and regen.. Equip with high-tech light power armor capable of stopping most small arms fire, and a powered, machete like, blades that can heat up to 2,000 degrees. These units are unleashed to ambush unsuspecting victims and to charge headlong at enemy positions, soaking up defensive fire for however long it takes before they can revel in the slaughter of their foes.
Shadow Infantry (snipers)
Particularly accurate members of the Shadow Infantry, they also double as very effective scouts and recon units.
Shadow Infantry (command)
Members of the Shadow Infantry that have shown an affinity for command, they lead their troops into combat with cold and ruthless calculus. Their armor and weapons are advanced version of those used by the standard Infantry.
Shadow Mech trooper
Through the dark powers of the rift, these monstrosities are literally possessed machines. The souls of dozens have been stuffed into these wicked abominations that specialize in the slaughter of enemy troops and light vehicles.
Elite Shadow Infantry
Top ranked Shadow Infantry, these troops were exposed to greater concentrations of power from the rift. Just one can out preform an entire battalion of standard Shadow Infantry on the battlefield.
Shadow Corps
The Shadow Corps keep the peace in the Cities of the Dark Lands. Most never see them ; however, they are always watching. One slip, even the slightest hint of crime and you will vanish without a trace.
Dusk Troopers
Dusk Troopers are Super Soldiers equipped with heavy power armor and weapons on par with armored divisions. Sent into situations where standard infantry would be slaughtered, Dusk Troopers make short work of anything short of enemy Mech troopers.
Phantoms
Phantoms are deep infiltration units that specialize in sabotage, espionage, assassination, and other covert activities. Often working alone or in pairs, Phantoms are the most feared infantry of the Dark Lands.......the deadliest things you will never see. Even a tank can easily become their prey.
Blood Star
Blood Star is the last member of the former Russian Military (Spetsnaz) and the only Lieutenant under Resnov who is not from the other world. Reznov's take-over was not gentle, it was bloody and hard fought. To the last, the Russian military fought a losing battle. In the end, one Spetsnaz soldier remained standing; this lone survivor engaged Reznov in single combat and held his own for a time. Despite all his skill and ferocity however, in the end Reznov proved too much and left the soldier broken and dying. Impressed with his skill and determination, Reznov rebuilt him, implanting a control chip in his brain to ensure obedience. Standing tall enough to reach Goliath's waist, Blood Star is the field commander of the Shadow army and the Lieutenant that sees the most combat. The only human part of Blood Star is his head(and brain), which stays protected via Power Helmet
Blood Start's Power Helmet: This power helmet(and the body in general) have been know to stop high caliber armor piercing rail rifle rounds. It seals to his body, providing status on everything from the workings and diagnostics of his own torso,to the entire gambit of environmental data,to multiple vision modes, noise tracking, motion tracking, detailed terrain maps and troop movement data, In short, this helmet turns Blood Star into a one man Mobile command post
Dust
One of Reznov's lieutenants, his origin and powers are a mystery, never taking the battlefield, no one knows what the true extent of his abilities are.
Shade
Reznov's second lieutenant and military adviser, he is a master tactician and brilliant strategist. He is a master swordsman and an expert at using umbrakinesis
Nightmare
Nightmare is the master of the dark world forces. Through his will, the creatures of his world follow Reznov into battle. Always the tinkerer, Nightmare takes joy in torturing and experimenting on captured subjects from the other empires.
Devastators
Devastators are twisted monstrosities from the Dark World. More Machine then flesh, Devastators stand twelve foot tall and function as light artillery. Their Shadow Cannons pack enough fire power to blow chunks out of even the toughest mechs.
Goliath
Goliath is Reznov's personal Combat Mech used when he leads forces personally. The strongest and toughest mech in the Dark Lands, and certainly a contender for the world title, Goliath has been the trump card in every major victory for Reznov and helped shape the borders of the Dark Lands.
"Bone-Crusher" Strike vehicle.
Sometimes called Death on Wheels, the Bone crusher is a devastating infantry support vehicle that provides a good balance of speed, durability, and fire power; however, at the trade off of leaving the driver exposed. To make up for this, every driver is equipped with a set of medium power armor, upping their survival odds.
Shadow Hunter Mech
The Primary battle mech of the Dark Lands, the Shadow Hunter is made entirely of Shade metal, a living metal similar to that that makes up the symbiotic suits of the Shadow infantry...but much much stronger. Capable of reaching Mach 5, they Shadow Hunters are nimble enough to dance around most enemy fire. Their most power full attack is the Dark cannons which pop out of the forearms, pumping out rounds similar in power to the Devastators.
Heavy Shadow Hunter Mech
Heavy Shadow Hunter Mechs are the same as standard ones; however, they are much more durable. This increase in durability adds weight to the point where it sacrifices flight for burst jumps. In addition to the forearm dark cannons, the Heavy's posses an incredibly powerful optic cannon.
D-45 "Midnight" Main Battle Tank
The Midnight Battle tank is the main fighting tank of the Dark Lands. It is fast for its size, durable, and packs fire power enough to significantly threaten other tanks from enemy nations, much less their infantry and other units.
S-54 "Night-wing" Strike bomber
Fast and accurate, the Night-Wing is a terror of ground forces and installations as it flies silently and decimates everything it targets.
F-83 "Black Jack" Air superiority fighter
Made of similar materials to the Shadow Hunter Mechs, it is an extremely durable, self repairing fighter whose pilots can match the best enemy fighters in the world maneuver for maneuver.
"Mammoth" Armored Personnel Transport Walker
A slow moving all terrain troop transport. Thickly armored and possesses powerful weaponry including missiles and Shadow Cannons.
"Black Lighting" heavy gunships.
Black lighting gunships are fast attack craft used for providing infantry with heavy supporting fire.
YT-63 "Shadow" Transport ship
Fast and silent, the Shadow is capable of transporting large amounts of troops, armored units, and equipment to the field while drawing little enemy fire. Though durable enough to stand up to a fair amount of punishment, the Shadow doesn't posses the fire power to fight off large numbers of enemy attackers. In no win situations, the Shadow diverts 90% of its power to an experimental "Shade Portal" Generator, which opens up a Portal to the Dark Lands from where ever the Shadow is at; however, the "Shade Portal" Generator can only be used once a day. If a second use is attempted, the devise will overload, destroying the ship.
"Black fire" AA gun
Camouflaged and hidden throughout the Dark Lands, these AA Guns are placed at strategic advantage points that provide perfect no-fly zones. Similar to the Shadow Mech Trooper, these are not machines powered by electronic stimulation, instead Each unit is sentient, Possessed by the corrupted souls of ace gunners. These AA guns have one of the highest kill ratios of all the nations.
"Dark Sun" Stationary Heavy Artillery Cannon
The Dark Sun cannons are the primary defense weapon of the Dark Lands. Often found ringing cities and the Boarder, pointed outward like thorns, these cannons draw power from the rift itself, converting it into a Dark Matter Projectile (D.M.P) that completely annihilates anything it touches.
Mobile Heavy Artillery Mech.
A long range siege weapon, the Heavy Dark Cannon is three times more powerful than the weapon used by the Devastators.
The Forces of Lt. NightmareRaven collector ship.
The Raven Collector ships are stealth capture and transport craft. Silent and stealthy, they search the land, looking for lone individuals to abduct and bring back to Nightmare. As the Shadow Army conquers territory, the Ravens quickly move in behind them to gather fresh subjects for their master.
Fallen Angels
Beautiful, tragic,horrific, terrifying.....these words can not begin to cover the Fallen Angels. Creations of Nightmare, their cries can be heard echoing across the Dark Land. Often found with in a kneeling position, their wings wrapped around them, hide their true form,and act like a shield from small arms fire up to medium tank rounds. They lure targets in with cries of distress and pain only to tear those foolish enough to get close limb from limb with blinding speed.
Maw stalkers.
Subterranean hunters, the Maw stalkers tunnel through out the Dark Lands. Sensors in the creatures' heads allow them to sense those twisted by the rift, thus not attacking them; however, if some one who is not tainted enters, they should take heed of the rumbling beneath their feet, least they become food for the worms.
Dark Dragon Knights
Dark Dragon Knights are the personal guard of Nightmare who, upon making of the pact, transferred their protection to Reznov. When Reznov takes the field, their numbers darken the sky. They are devastating and lethal in combat, the Dragon flames capable of eating through even the toughest tank armor while the riders cut down foe after foe with their huge swords.
Creeps
Failed creations of Nightmare, Creeps travel through shadows. Without a sound they strike like lightning, dragging off men and women to places unknown. They stalk the forests of the Dark Lands, and are hostile to friend and foe alike.
Hunters
Made to make up for the failure of the Creeps, Hunters are more stable and just as lethal. They are used as War Beasts, unleashed on the battlefield in packs They shred anything not tainted by the rift. They are swift, agile, capable of tearing open light tanks and armored vehicles. Their thick hide makes them immune to small to medium caliber rounds.
Eclipse Walker
A joint "project" between Nightmare and Reznov, the Eclipse Walkers are 200 foot tall 6-legged behemoths of a twisted combination of flesh and powerful Shade metal. Only Reznov and Nightmare know what powers these monstrosities, but some say that listening closely can reveal the laughter of crazed beings. The Walkers are well protected all around, especially at the joints, and can shrug off all but the heaviest and most concentrated firepower. Despite its bulk the Walker is relatively quick-paced, obviously the result of some experiments by Nightmare, and they can even "fight" with other large walkers via ramming them, swinging their legs, etc. The primary weapon of a Nightmare Walker is an unholy combination of Rift and Tesla technology mounted in the form of an eye on the front, which when not firing is protected by a thick sheathe. This weapon, aptly named the Dark Gaze, can devastate almost anything in hits in huge areas of effect with a single beam as the Walker moves the eye over its foes. An interesting fact to note is that the Walkers seem to have another layer of protection, a sort of mist of pure darkness that surrounds them like a fog and can make attacks vanish or veer off for a good deal of time. Only 2 of these walkers have ever been seen at one time, near the end of Reznov's total takeover of Russia.
The Russian coast is now home to a variety of monstrosities created by the rift. They never stray to far, drawn to the Rift's residual power; however, they are uncontrollable and will attack anything that enters their waters. Below are examples of a few
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