Post by Knukails on Apr 3, 2014 8:47:22 GMT
Warlords (Spoiler tags are being dicks, to read start with first tag then work your way down. If any mods can help fix this please help)
In an alternate Universe: Marcus took control of the Project that turned him into a super-soldier & began making more. Influenced by a dark force he created many soldiers, a handful where his Generals. Pantheons blended themselves with the Generals (also influence by a dark force), Marcus let them loose apon the world. They conquered it with ease, laying waste to large portions & slaughtering whole nations. When the dust settled Marcus was ruler. He carved up the world for his Generals & let them rule themselves. War became the way of life, the Generals constantly fighting each other. The dark force that influenced him unintentionally showed him what was to come. A being of great power would come with an Army of itself. The dark force assumed Marcus would destroy himself, it was wrong. His horrific actions had a purpose. Create a world strong enough to fight the coming annihilation & give it hell.
Personalities: These are just basic traits of the Warlords. You can modify them as you wish.
Karatos: Very aggressive, ruthless, Bloodlust is extreme, the least sane, no tolerance for failure. (Doesn't mean he's batshit crazy, think Joker mixed with Kratos)
Cadeyrn: Agressive, thinks of himself as higher than the other generals, Barbaric.
Reznov: an "Iceman", patient, cunning.
Tenzin: The calmest of the Generals, conductus himself according rules similar to Bushido, spiritual, "Kind".
Watcher: On the calmer side, more sane than most of them, uses defense as an offense.
Hawk: Patient, quiet, very territorial, spiritual
Duchess: Quirky, energetic, nerdy, manipulative, deceitful, the most intelligent.
Generals:
Karatos: Avatar of the Olympians. Warlord of the Mediterranean. His piece of the world resembles the Roman empires except his reach into Europe ends at Italy. He rules from his throne in Sparta. There are rumors that he was once an american whose strange glass powers savagely harmed his body, Marcus gave the man a new life as one of his Generals.
Army:
powerful mecha/power armor designed for both defensive and offensive opperations, the Brazen Bulls fire devastating blasts of White Phosphorus and White Phosphorus based weaponry, including devastating rockets, grenades, and modified FMJ HE AP .50 rounds utilizing White Phosphorus. The Brazen Bull's are heavily armored against even .50 caliber rounds and while not the swiftest of mech's are absolutely devastating to both enemy numbers and morale. Their massive strength makes them useful for both breaking through fortresses and heavy lifting of supplies. The main computer of the Brazen Bull is the peak of Super Computers, a biologically engineered bio chemical computer/human brain that utilizes the same processes as our own brains. With this mind the mech has the thought processes of a hardened soldier, but the body of a tank.
Centaur's:
part genetic engineering, part reconnaissance vehicle Cenaur's are armored warrior cyborgs designed to move quickly ahead of forces and scout terrain and take on infantry. Armed with FMJ HE AP .50 caliber rounds and a grenade launcher, and armored against most things short of heavy weapons Centaurs prove formidable both alone and in groups. Their design allows them to handle even the toughest of terrain with ease and speed.
Satyr's:
twisted genetically and technologically modified warriors Satyr's are lightning fast, brutal, mericless. Karatos oversaw their creation to create the ultimate in sadistic killing machines. Their goatlike legs give them incredible leaping abilities and speed. Specially designed blades on their arms are capable of cutting through even the densest of materials made in the hundreds from cloned human dna and sanity was never an option, only brutal sadism. They will not stop attacking until there is nothing left of them or their opponents. Special chemical compounds mean they feel no pain allowing them to fight even if splashed with napalm, white phosphorus, and worse. The soldiers cannot speak of their own accord using translated through computer brainwaves to communicate with their fellow warriors on the battlefield, the only noise they themselves can utter is a blood curdling screeching scream which has haunted the nightmare of many a man on the borders of Karatos's empire, for fear that the Satyr's may be coming.
Gorgon's: coming soon.
Harpies:
aerial combat troops able to reach mach speeds, half human half machine they are capable of devastating antiquated fighter jets in combat.
Leviathan Subcarrier:
A mighty underwater base the Leviathans controlled by the combination of admirals, hive mind links of tacticians and biochemical brains the massive ships stalk the Mediterranean carrying and resupplying Cetus pods and armed with devastating weapons for both taking on fleets and aircraft. The ships are also capable of making land based invasions
Cetus:
An enormous Submarine disquised like a whale, heavily armed with the most high tech of weaponry and controlled by a biologically engineered bio chemical computer brain running on RNA and DNA the vehicle can maneuver through the water in the same was as a Whale. They have skeleton crews to run the basic maintenance and pilots for the attack minisubs but are otherwise without crew. Pods of these deadly submarines roam the Meditteranean, with their complements of devastating combat/fighter minisubs designed to look like sharks.
Cyclop's:
Cyclop's the devastating heavy artillery mecha of Karatos's forces, missile launchers, and a 200mm explosive tank gun make it an absolute monster on the battlefield. Like the Brazen Bull and Cetus the Cyclops is powered by a bio chemical computer brain, the combination of computer speed proccessing and the imagination and limitless capabilities of the human mind making them devastating forces.
Hopplites:
The cheapest of battle mechs in the forces of Karatos’s empire, mass produced combat drones designed to zerg rush enemy lines in ridiculous numbers. Medium armor allows them to survive for quite a while in battlefields.
Spartan Centurions:
The elite commandos of the army, squads of Spartan Elites consist of five battle hardened carry a variety of operations specific weapons which are perfect for whatever the mission is. Their armor is capable of stopping any rifle based rounds. They are trained from the moment they are born, or cloned in some cases, to become unstoppable super soldiers.
Zeus Carrier of the gods:
a secret project Karatos has had under development, so far only 2 are completed with 8 more on the way. The massive aircraft carrier jets work as a flying airports/airbases which measuring 3162 feet wide 1421 feet long and 336 feet high allows it to carry hundreds of jets. The ship is capable of landing in the seas and has continental/intercontinental missiles known as Zeus's Bolts, powerful intercontinental cruise missiles which can burst explode in the air or to hit ground targets depending on the purpose of the firing. In addition to this it is armed with an array of anti-air cannons, AAM launchers and flak guns dotted across the lower, upper and rear fuselage. These mighty craft rule the skies over Karatos's empire utilizing a modified biochemical brain setup of multiple biochemical brains as well as humans hooked into the systems through their brains in order to create a hive mind to control the fighters and bombers giving the craft and it's compliments all 360 degree vision. It is capable of learning and improving strategies as it goes.
Athena Tactical Air Superiority Fighter:
The Athena Tactical Air Superiority Fighter is among the pinnacle of dogfighting. Controlled by a hive mind of it's Zeus carrier through it's biochemical brain these craft are designed to learn and modify tactics to improve performance in battle. Utilizing the most advanced air to air combat weapons available the Athena provides the strategic support in battles.
Ares Bomber and Ground Attack Fighter:
The Ares Bomber and Ground Attack Fighter similar to it's sister craft the Athena is controlled by the Zeus Carrier's Hive Mind. Armed with the most advanced air to ground weaponry and bombs in Karatos's empire the Ares Bombers bring Hades on Earth.
Secret Project: Code Name-Olympus:
As Karatos's lust for power has grown he has begun to dream of rising to true godhood, as part of this desire for ultimate power he has begun modifying his fortress and capital city into the ultimate superweapon. Project Olympus, a flying fortress capable of raining death and destruction upon any it flies over. While the flight systems and primary weapon have yet to be completed the city and fortress have become virtually impenetrable with experimental weapons and defenses at every corner. When completed Karatos plans on forcing his rule onto all.
Phalanx APC:
164 feet long, 19 feet high, 16 feet wide the Phalanx APC is the perfect opperations APC when linked together can form massive defensive positions. Each is able to carry fifty troops, work as mobile generators, light up the area with their light cannons, and able to travel 71 miles an hour they are invaluable to mobilizing armies.
Apollo Artillery Base:
164 feet high, 262 feet long, and 82 feet wide and armed with 200mm howitzer 5 anti-air/anti-space batteries 2 mortar stations (3 barrels each) three barrel 50mm rail-gun and a 25mm precision rail-gun the Apollo Artillery Base is the perfect weapons platform to rain death and destruction from behind the defensive walls of the Phalanx APC's. Capable of reaching 30 mph and crewed by 3 drivers, 2 navigators, 25 gunners, 20 soldiers, 8 technicians, 1 commander each.
Hades Main Battle Tank:
The Hades Main Battle Tank is both anti armor and used for breaking through defenses. Weighing 200 tons and able to carry fifty tons of ammo the Hades the main cannon is a 40cm mass driver that can fire shells at more than 20km in an angled shot and up to 5 km in a straight line. Usually the shells are loaded with high-explosive solids or low radiation atomic material and a .40 machinegun for minor targets and aircraft. It's a powerful tank and a powerful part of Karatos's armies.
The Furies:
Hyperion Corps:
A shadowy corps of elite spies, assassins, and black ops soldiers. Hand picked and trained by the Three Furies they are never seen, never heard, and never miss.
Commander Atlas:
One of Karatos's top six commanders and advisers a ruthless super soldier with a brutal combat style.
Commander Nemesis:
Karatos's right hand, and one of his top six commanders and Advisors, she is cold, calculating and ruthless. Not much is known of her life before joining Karatos's forces and rising through the ranks.
Stheno Sidearm:
a specially customized handgun that fires armor piercing Gorgon Rounds, the rounds to not go all the way through a body however exploding inside and releasing a neurotoxin which causes the bodies flesh and muscle tissue to solidify into an immovable stone like substance trapping them as a statue, alive, but incurable and in a state of full awareness as their body is slowly worn away by time, or as long as it takes for someone to smash them into rubble.
Commander Heracles:
Wearing power armor which vastly enhances his strength Heracles is the sixth of Karatos's top commanders, he prefers leading from the front lines, using his experimental swords to cut huge swaths of carnage through enemy lines. The swords he carries are made to vibrate at a frequency allowing them to slice through even the densest of armors when combined with his strength.
Nemean Lions:
based on the ancient myth, Nemean Lions are genetically engineered and cloned from zoo lions that were found in the empire, their hide is as durable as the heaviest of armors available and their claws and fangs can rend through most infantry, their ability to unleash a napalm like fire breath potent enough to melt through most metals. They are fast, strong, and incredibly intelligent, enhanced senses make them capable trackers and guard animals.
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Hephaestus Troopers:
genetically engineered super soldiers with the ability to unleash powerful pyrokinetic blasts. due to the unstable nature of their powers they generally violently explode when they expend their power too much. As such they are used as suicide berserkers to attack deep within enemy lines.
Legionaries:
the standard human super soldiers of Karatos's forces.
Ballista Sniper Rifle:
sniper rifle using .950 caliber in either standard or AP HEI rounds.
Javelin Sniper Rifle:
made of lightweight titanium fires a 20mm cartridge with a variety of ammo types available.
Helios Sniper Rifle:
Fires a fifty caliber high explosive antimaterial round.
Xiphos All Purpose Combat Rifle:
Used by only the most elite troops such as the Spartan Centurions the Xiphos has a range of slightly over 2 kilometers, with variable magnification and variable setting Deimos scope capable of both thermal and night vision, can pierce armor, walls, and other defenses. Has two barrels in an over under formation. The upper barrel fires a 7x80mm tungsten jacketed bullets in either automatic, single shot, or burst modes, this is it's assault rifle mode for medium to short range. For sniper functions it fires 5.65X102 mm uranium bullets, can have an underbarrel 12 gauge shotgun attachment added for breaching.
Sarissa standard assault rifle:
The standard assault rifle for Karatos's armies fires 7x80mm rounds and has an underbarrel 12 gauge shotgun.
Makhaira smg:
Cadeyrn : Avatar of the Celtic pantheon (with a couple Asgardians that survived their Ragnarok). Warlord of Europe. He rules over most of Europe barring the lands Karatos owns. He rules from the lands of the North (Great Briton). There are whispers that he is the son of a Celtic battle Goddess. Others say Cadeyrn may not even be a man.
Reznov: Not an Avatar. Warlord of Russia. He rules with an iron fist. Assumed to have once been an American, his shadow abilities help to keep his lands free of those who would try to take it.
Bio:
Main fighting force
Shadow Infantry
The Core fighting force of the Dark Lands. Shadow infantry are changed humans, mutated by the power of the rift, they have gained super human attributes (strength, speed, agility, ect..). Viewing the rest of the world as weak by comparison, they wage war with one goal in mind: Purge the world and spread the Rift. Giving no Quarter....no mercy...they will never surrender....ever. Each units suit is a living symbiote bonded to them, it is self healing and can preform limited shape shifting (mostly spikes and stabbing weapons). The armor is also strangely resistant to heat and cold weapons. Their weapons are powered by the dark energies of their homeland, propelling slugs at high speeds similar to the railguns of other nations. When on their home turf, the weapons have seemingly limitless ammo; however, for campaigns that lead them into enemy territory, weapons only hold enough charge for two weeks before needing to recharge at a dark energy collector at the mobile command center.
Black Banshees
An all-female division, the Black Banshees provide close air support for Shadow infantry. Their armor is similar to the standard infantry; however, it is much lighter yet much stronger. The primary attack of the Black Banshee is an extremely powerful sonic attack fired from emitters around their wrists. This attack has varying power settings, low power will disorient most opponents, while high power will cause brain hemorrhaging and other internal damage.
Inferno Butcher
Inferno Butchers are twisted creatures, once psychotic criminals and mental patients, the rift mutated them into feral berserkers giving them much greater strength than a standard Shadow Infantryman. greater speed, and greater toughness and regen.. Equip with high-tech light power armor capable of stopping most small arms fire, and a powered, machete like, blades that can heat up to 2,000 degrees. These units are unleashed to ambush unsuspecting victims and to charge headlong at enemy positions, soaking up defensive fire for however long it takes before they can revel in the slaughter of their foes.
Shadow Infantry (snipers)
Particularly accurate members of the Shadow Infantry, they also double as very effective scouts and recon units.
Shadow Infantry (command)
Members of the Shadow Infantry that have shown an affinity for command, they lead their troops into combat with cold and ruthless calculus. Their armor and weapons are advanced version of those used by the standard Infantry.
Shadow Mech trooper
Through the dark powers of the rift, these monstrosities are literally possessed machines. The souls of dozens have been stuffed into these wicked abominations that specialize in the slaughter of enemy troops and light vehicles.
Elite Shadow Infantry
Top ranked Shadow Infantry, these troops were exposed to greater concentrations of power from the rift. Just one can out preform an entire battalion of standard Shadow Infantry on the battlefield.
Shadow Corps
The Shadow Corps keep the peace in the Cities of the Dark Lands. Most never see them ; however, they are always watching. One slip, even the slightest hint of crime and you will vanish without a trace.
Dusk Troopers
Dusk Troopers are Super Soldiers equipped with heavy power armor and weapons on par with armored divisions. Sent into situations where standard infantry would be slaughtered, Dusk Troopers make short work of anything short of enemy Mech troopers.
Phantoms
Phantoms are deep infiltration units that specialize in sabotage, espionage, assassination, and other covert activities. Often working alone or in pairs, Phantoms are the most feared infantry of the Dark Lands.......the deadliest things you will never see. Even a tank can easily become their prey.
Blood Star
Blood Star is the last member of the former Russian Military (Spetsnaz) and the only Lieutenant under Resnov who is not from the other world. Reznov's take-over was not gentle, it was bloody and hard fought. To the last, the Russian military fought a losing battle. In the end, one Spetsnaz soldier remained standing; this lone survivor engaged Reznov in single combat and held his own for a time. Despite all his skill and ferocity however, in the end Reznov proved too much and left the soldier broken and dying. Impressed with his skill and determination, Reznov rebuilt him, implanting a control chip in his brain to ensure obedience. Standing tall enough to reach Goliath's waist, Blood Star is the field commander of the Shadow army and the Lieutenant that sees the most combat. The only human part of Blood Star is his head(and brain), which stays protected via Power Helmet
Dust
One of Reznov's lieutenants, his origin and powers are a mystery, never taking the battlefield, no one knows what the true extent of his abilities are.
Shade
Reznov's second lieutenant and military adviser, he is a master tactician and brilliant strategist. He is a master swordsman and an expert at using umbrakinesis
Nightmare
Nightmare is the master of the dark world forces. Through his will, the creatures of his world follow Reznov into battle. Always the tinkerer, Nightmare takes joy in torturing and experimenting on captured subjects from the other empires.
Devastators
Devastators are twisted monstrosities from the Dark World. More Machine then flesh, Devastators stand twelve foot tall and function as light artillery. Their Shadow Cannons pack enough fire power to blow chunks out of even the toughest mechs.
Goliath
Goliath is Reznov's personal Combat Mech used when he leads forces personally. The strongest and toughest mech in the Dark Lands, and certainly a contender for the world title, Goliath has been the trump card in every major victory for Reznov and helped shape the borders of the Dark Lands.
"Bone-Crusher" Strike vehicle.
Sometimes called Death on Wheels, the Bone crusher is a devastating infantry support vehicle that provides a good balance of speed, durability, and fire power; however, at the trade off of leaving the driver exposed. To make up for this, every driver is equipped with a set of medium power armor, upping their survival odds.
Shadow Hunter Mech
The Primary battle mech of the Dark Lands, the Shadow Hunter is made entirely of Shade metal, a living metal similar to that that makes up the symbiotic suits of the Shadow infantry...but much much stronger. Capable of reaching Mach 5, they Shadow Hunters are nimble enough to dance around most enemy fire. Their most power full attack is the Dark cannons which pop out of the forearms, pumping out rounds similar in power to the Devastators.
Heavy Shadow Hunter Mech
Heavy Shadow Hunter Mechs are the same as standard ones; however, they are much more durable. This increase in durability adds weight to the point where it sacrifices flight for burst jumps. In addition to the forearm dark cannons, the Heavy's posses an incredibly powerful optic cannon.
D-45 "Midnight" Main Battle Tank
The Midnight Battle tank is the main fighting tank of the Dark Lands. It is fast for its size, durable, and packs fire power enough to significantly threaten other tanks from enemy nations, much less their infantry and other units.
S-54 "Night-wing" Strike bomber
Fast and accurate, the Night-Wing is a terror of ground forces and installations as it flies silently and decimates everything it targets.
F-83 "Black Jack" Air superiority fighter
Made of similar materials to the Shadow Hunter Mechs, it is an extremely durable, self repairing fighter whose pilots can match the best enemy fighters in the world maneuver for maneuver.
"Mammoth" Armored Personnel Transport Walker
A slow moving all terrain troop transport. Thickly armored and possesses powerful weaponry including missiles and Shadow Cannons.
"Black Lighting" heavy gunships.
Black lighting gunships are fast attack craft used for providing infantry with heavy supporting fire.
YT-63 "Shadow" Transport ship
Fast and silent, the Shadow is capable of transporting large amounts of troops, armored units, and equipment to the field while drawing little enemy fire. Though durable enough to stand up to a fair amount of punishment, the Shadow doesn't posses the fire power to fight off large numbers of enemy attackers. In no win situations, the Shadow diverts 90% of its power to an experimental "Shade Portal" Generator, which opens up a Portal to the Dark Lands from where ever the Shadow is at; however, the "Shade Portal" Generator can only be used once a day. If a second use is attempted, the devise will overload, destroying the ship.
"Black fire" AA gun
Camouflaged and hidden throughout the Dark Lands, these AA Guns are placed at strategic advantage points that provide perfect no-fly zones. Similar to the Shadow Mech Trooper, these are not machines powered by electronic stimulation, instead Each unit is sentient, Possessed by the corrupted souls of ace gunners. These AA guns have one of the highest kill ratios of all the nations.
"Dark Sun" Stationary Heavy Artillery Cannon
The Dark Sun cannons are the primary defense weapon of the Dark Lands. Often found ringing cities and the Boarder, pointed outward like thorns, these cannons draw power from the rift itself, converting it into a Dark Matter Projectile (D.M.P) that completely annihilates anything it touches.
Mobile Heavy Artillery Mech.
A long range siege weapon, the Heavy Dark Cannon is three times more powerful than the weapon used by the Devastators.
The Forces of Lt. Nightmare
Raven collector ship.
The Raven Collector ships are stealth capture and transport craft. Silent and stealthy, they search the land, looking for lone individuals to abduct and bring back to Nightmare. As the Shadow Army conquers territory, the Ravens quickly move in behind them to gather fresh subjects for their master.
Fallen Angels
Beautiful, tragic,horrific, terrifying.....these words can not begin to cover the Fallen Angels. Creations of Nightmare, their cries can be heard echoing across the Dark Land. Often found with in a kneeling position, their wings wrapped around them, hide their true form,and act like a shield from small arms fire up to medium tank rounds. They lure targets in with cries of distress and pain only to tear those foolish enough to get close limb from limb with blinding speed.
Maw stalkers.
Subterranean hunters, the Maw stalkers tunnel through out the Dark Lands. Sensors in the creatures' heads allow them to sense those twisted by the rift, thus not attacking them; however, if some one who is not tainted enters, they should take heed of the rumbling beneath their feet, least they become food for the worms.
Dark Dragon Knights
Dark Dragon Knights are the personal guard of Nightmare who, upon making of the pact, transferred their protection to Reznov. When Reznov takes the field, their numbers darken the sky. They are devastating and lethal in combat, the Dragon flames capable of eating through even the toughest tank armor while the riders cut down foe after foe with their huge swords.
Creeps
Failed creations of Nightmare, Creeps travel through shadows. Without a sound they strike like lightning, dragging off men and women to places unknown. They stalk the forests of the Dark Lands, and are hostile to friend and foe alike.
Hunters
Made to make up for the failure of the Creeps, Hunters are more stable and just as lethal. They are used as War Beasts, unleashed on the battlefield in packs They shred anything not tainted by the rift. They are swift, agile, capable of tearing open light tanks and armored vehicles. Their thick hide makes them immune to small to medium caliber rounds.
Eclipse Walker
A joint "project" between Nightmare and Reznov, the Eclipse Walkers are 200 foot tall 6-legged behemoths of a twisted combination of flesh and powerful Shade metal. Only Reznov and Nightmare know what powers these monstrosities, but some say that listening closely can reveal the laughter of crazed beings. The Walkers are well protected all around, especially at the joints, and can shrug off all but the heaviest and most concentrated firepower. Despite its bulk the Walker is relatively quick-paced, obviously the result of some experiments by Nightmare, and they can even "fight" with other large walkers via ramming them, swinging their legs, etc. The primary weapon of a Nightmare Walker is an unholy combination of Rift and Tesla technology mounted in the form of an eye on the front, which when not firing is protected by a thick sheathe. This weapon, aptly named the Dark Gaze, can devastate almost anything in hits in huge areas of effect with a single beam as the Walker moves the eye over its foes. An interesting fact to note is that the Walkers seem to have another layer of protection, a sort of mist of pure darkness that surrounds them like a fog and can make attacks vanish or veer off for a good deal of time. Only 2 of these walkers have ever been seen at one time, near the end of Reznov's total takeover of Russia.
The Russian coast is now home to a variety of monstrosities created by the rift. They never stray to far, drawn to the Rift's residual power; however, they are uncontrollable and will attack anything that enters their waters. Below are examples of a few
Tenzin: Avatar of the Japanese Pantheon. Warlord of asia (Barring Russia & the middle east). He rules from his Palace in Tokyo. A warrior prodigy, he was crippled by the Yakuza in a temple. Marcus gave him the ability to walk once more & Tenzin gladly fought as his General.
Bio:
Kitsune Walking Weapons Platform
Kitsunes are small walkers that are surprisingly fast, have great jumping power, can safely drop from great heights and are armed with rapid-fire rail-gun technology heavy machine guns. Their pilots are similarly of surprising power since they have to be able to absorb the shocks the walker takes and be strong enough to maneuver them to their full mobility.
Delta Cyber Kaiju
Delta is 200 feet tall and several hundreds long. His claws, tail blades and teeth are forged from very hard alloys, plus his sheer size, weight and strength render him even more dangerous. He has no eyes but the tech embedded in his body is littered with sensors so he actually has much more awareness of his surroundings than he would have with just eyes. An Electron Pulse weapon is located in his mouth, which fires an intense stream of current enveloped by an EM shield. It fries any tech that isn't shielded enough, stuns and fries to death any organic and melts pretty much anything conductive.
Shogun Tsunenaga
One of Tenzin's 7 Shoguns, his powerful enforcers who answer only to him. He has magnetic field projectors to deflect bullets and send out EMPs so that his opponents lose their advantages over his sword use
Shogun Masako
She has plasma casters in the palm of her hands and camo-tech to turn invisible. She can't see through the mask of her armor but it has 4 ocular sensors that connect to her optic nerves, effectively granting her a second pair of eyes
Shoguns Katahide & Ujisato
Almost always working in tandem, they are both armed with several swords, which can be joined at the handles to make double-bladed swords and multi barreled slug launchers. They are almost entirely robotized and thus very hard to cripple or kill
Shogun Teru
She used to be merely a cyborg but her mind has been transferred into a fully cybernetic body after she was killed in the early conflicts before Warlords had proper territories. Which means that as long as her mind-chip isn't destroyed she can keep moving whatever part of her body is still functional and if the chip is destroyed there are back ups that are regularly updated.
Shogun Yoshikage
The physically strongest and toughest of the Shoguns, though slower but only by comparison to other Shoguns, he is by no means slow. He doesn't have any of the advanced tech others have, he doesn't need them. Yoshikage simply charges right at incoming fire and lets his thick armor shrug it off.
Shogun Katsumoto
Not the most anything of the Shoguns combat wise but nevertheless Tenzin's closest thing to a 2nd in-command due to his strategical and force coordination skills
Tenjus
They wield gunswords capable of firing electrical bursts and wear thick bladed armor. They have EM propulsion packs on their backs to "fly". Ususally charged with getting rid of comm centers and other tech installations
The Imperial Laser
An unfinished project meant to be a dissuasive mesure that will be able to fire a several megaton yield laser across intercontinental distances
Akabeko Mecha Tank
Massive weapons platforms whose main armaments are a motorized spear primarily used to stab tanks and cut down structures, and the central cannon, which is a smaller but much more accurate version of Delta's Electron Pulse weapon.
Gaikotsu gunbots
Four armed androids that wield a different gun in each arm and can send pulses with their heads. They are commanded by partially cyberized brains within their chests which belong to soldiers of Tenzin who fall in battle (gaikotsus in myth are spirits of unburied dead)
Genbu Mechs
Massively armored walking weapons platforms, the main body/head is almost entirely armor save for the vital systems encased in the middle
Tenzin's soldiers, Chi
Japan's most numerous military division, they are the backbone of Tenzin's forces. Armed with 2 HF swords and an assault rifle chambered for high-velocity needle-ammo that splinter inside targets
Kabuto Crawling Tank
Able to traverse virtually any terrain, even molten lava and sea floors, it's main gun a micro-wave projector array. The weapon fires concentrated waves that cook organics and heavily damage most cybernetics
Hitotsume soldiers
Infantry forces for silently clearing out structures, they can see in the dark due to their special visors and thus can efficiently wipe out occupying forces without alerting due to sound or light
Isonade Marine Kaiju
Not exactly controlled, being confined to the waters surrounding Tenzin's lands is essentially the extent of their(it has 4 separate minds) constraints. They do make it basically impossible to invade by sea though
Jibakurei Guards
Equivalent to police or peacekeeping forces, however they have rigid assignments to specific areas and places (jibakurei are guardians spirits who act like that in myths)
Oni Heavy Guards
They assist jibakureis in protecting more "sensitive" places. Their thick synthetic skin and scarce bleeding once injured make them very tough and their maul-ish spears double as plasma casters
Shinobi elite special ops
The personal forces of the Shoguns, besides their brains and spinal columns they are little more than synthetic skeletons entwined in cybernetic muscle covered by flexible light armor, with added steel and titanium plates in somes areas. Their powerful, durable bodies and their HF katanas are all they need to implacably fulfill their orders without hesitation
Shishi Wardens
They guard the frontier to Tenzin's lands, shooting at anything in range that remotely looks like it's heading towards them. Though they are usually kind enough to fire warning shots first
Tanuki Agile Infantry
Almost as numerous as the Chi, used in frontal assaults in obstacle-ridden environments, namely cities
Raijin Sniper Scouts
Grey adorned by blue tints like thunder clouds, these "lightning gods" are advance scouts who deal instant death without warning, just as lightning does
Kage Neko Spies
A mostly female division (males are very rare), they are agile and stealthy. Their suits are equipped with camo-tech, vision modes and light air-filters. The gloves have small electrodes to incapacitate. They technically shouldn't need to use weapons, as their main purpose is merely to look and listen but they often carry silent pistols and light SMGs, which don't have to be high-caliber to be dangerous since they use splintering needle-ammo.
Jigokucho Aerial Black Ops
These "butterflies from hell" are medium armored female soldiers who attack from the night sky with EM rifles that fire splintering shuriken-like projectiles that fracture while spinning, greatly surpassing standard needle-ammo in both penetration and internal damage
Ho-o Aerial Forces
The non-elite versions of the Jigokucho. Lighter armor, slower and less mobile flying, standard weapons. Still quite deadly, a step down from their special counterparts leaves them much room to be fairly high
Kappa Submarines
Not very large, which is exactly the point given the monster that dwells in the surrounding seas. Their purpose is to sink whatever Isonade misses, which is why they sport a main gun nearly as large as the rest of the craft
Shinigami Sweepers
Duchess: Not an avatar. Warlord of South America. Hailed as the smartest in the world, Duchess was once Marcus's Chief Engineer. Until her research plant in Brazil was attacked. Her legs severed & left for dead Marcus decided to rebuild her. Her high-tech weapons & machines serve her well & her own augmentations make her as deadly as the others.
Watcher: Not an avatar. Warlord of the Eastcoast United States.(includes the south barring Texas). Whispers say that his abilities killed his family & maimed his body. Marcus Rebuilt him, Watcher killed for him.
Bio:
The WALL: Taking inspiration from the ancient Great Wall of China, Watcher had a barrier constructed that spanned along his entire border. The wall was constructed to be visually imposing and virtually impenetrable. The Wall stands a little over a mile high and is studded with weapon heavy emplacements, Sniper nests, artillery, anti-air , and several thousand soldiers. A similar wall has been constructed to separate the main land from No mans land.
No mans land: On the ocean front,the water(strait down to the sea floor) has been frozen solid for up to ten miles off the cost. The entire area is littered with cryo-mines(explodes when triggered, flash freezing anything with in 20 meter, the concussive force also shattering said frozen targets, turning them tor shrapnel that flies for another five meters) paper thin sheets of ice covered in thin snow hide gaping fissures that go down for miles.
All infantry in Watcher's military has been genetically modified using Watcher's own Genetics, as a result they are capable of intangibility, cryokenesis, and have levels of super strength,durability,agility,and speed on par with PRE-Warlord Watcher.
Units: Infantry,Mech,Armored, Air.
Alpha Units.
The Back Bone of the Watcher's empire, Alpha Units are cold and efficient killers. Trained rigorously in the harsh environment of the Frozen Cost, they are honed into weapons with fanatical devotion to their leader.
Alpha Unit (Sniper)
Alpha Unit snipers are members of the standard military force who have shown great skill for marksmen ship. Given specialized training, Snipers are given lighter armor as well as cybernetic arms to allow steadier aim. Their Rifles fire a specialized armor piercing cryo round which. Said rounds can punch through even the toughest tank armor, Once a round enters the body, it freezes targets from the inside out, turning their insides to an icy slush.
Alpha Unit (Commander)
Commanders are Alpha Units who have an affinity for leading troops. They wear heavier, more advanced armor than standard units and use "Ice hammer" Cryo-Pules rifles. Each Commander is a master strategist and tactician, neural-net processors implanted in their brains allow them to formulate plans and adjust to changing battlefield conditions far faster than normal.
Snow Guard
The snow guard are the law of the Frozen Cost. Their responsible for keeping the piece throughout the territory and just as well equip as Alpha Units. Thanks to them (and the harsh climate in general) the Frozen Cost is relatively crime free. Snow Guard S.W.A.T. snipers use a law enforcement model of the military grade cryo-sniper rifle.
"Frost" Units
The Elite of the Alpha Units, "Frost" Units act as special forces. They specialize in assassination, sabotage, infiltration, counter-insurgency, Reconnaissance in deep enemy territory, as well as other tasks. They have had the lower jaw, tongue,vocal cords and virtually all internal organs, save for the brain, removed and replaced with machinery. Further manipulation to their genetic codes has given them the ability to turn invisible.
Arctic Wolves
Genetically modified super wolves. They are fast, durable, and have hyper keen senses. Their bite has the ability to freeze whatever is in its jaws solid and has enough force to shatter a bull skull even without freezing it first. Often let loose in packs to increase their effectiveness.
M-70 Mech-troopers
Standing ten foot tall, the M-70 Mech trooper is a juggernaut on the battle field. Created from the most dangerous criminals on death row, their minds have been implanted into each Mech trooper, stripped of free will, they give into their psychotic and Murderous impulses, decimating all enemy units on the field with out hesitation or mercy.
Ice-Fang
Watcher has few memories of his past; however, thing that stayed in his mind was the memory of his older brother. In a rare stroke of madness, Watcher retrieved his brothers corps from the frozen earth and attempted to breathe new life into it. Through dark genetic experiments he was able to resurrect his long dead kin; however, the process was not perfect. It created a powerful cryokenetic abomination who remembered nothing of his former life. Unwavered by his apparent failure, Watcher personally trained his brother. Before long, the Abomination took the name Ice-Fang, becoming the deadliest warrior in Watcher's army and his second in command.
Guardians
Guardians are the best of the best. Men and Women Hand picked by Watcher to be his personal guard, they have undergone tremendous biological and mechanical augmentation. In power and skill there is no greater save for Watcher himself.
Gray Sentinels
Gray Sentinels are a separate branch of the Alpha Units. Clad in heavy winterized power armor, these super soldiers are found on the front lines of most any battle field. The first to fight, they terrorized enemy troops, softening them up for the main army who are not far behind. It has been said that whenever these troops take the field, the weather always takes a turn for the worst, plunging the battlefield into a blizzard which masks their movements and allows for peak operational efficiency. Gray Sentinels use advanced cryo-assault rifles with three settings (semi-auto, burst fire, and full auto), capable of fully freezing standard infantry in one shot, larger infantry to mechs and vehicles require a varying amount of fire to freeze.
The Ice man(used to refer to all units of this type) & Heavy Alpha Units
The Ice man is a heavy Techno-Organic Mech. It is highly intelligent and extremely aggressive, functioning as the Main Mech division know as "Blizzard Force."
Heavy Alpha Units are specialized Units equip to work in tandem with The Ice Man. Offering support, clearing smaller buildings, and various other tasks. Thus freeing The Ice Man to focus on larger enemy Mechs and armored units
Mobile Artillery Walker & Cryo-Tank division.
Considered a Mech, The Mobile Artillery Walker (MAW for short)Stands roughly as High as The Iceman, but used for long range bombardment.
Cryo-Tanks are heavy main fighting force in armored division. Their main cannon fires a Cryogenic shell round that explodes on contact, freezing solid anything cought in the blast
Lightning Cryo-Tank
Lighting cryo-tanks are fast assault tanks used in situations where the slower, more cumbersome standard Cryo-tanks are ill suited for. These tanks sacrifice heavy plating for lighter metals, making it quick and nimble. The top part of the body and the lower part are on a swivel, allowing it to strafe enemies.It is able to use its speed to avoid enemy fire while unleashing rounds from its cryo cannon.
M-27 "Ice-Bat"
The Ice-Bat is a close air support gunship whose primary purpose is heavy suppressing fire and anti-ground units operations
Mobile Surface to Air missile
Mobile SAM units used to keep the sky over friendly forces clear. Many units are stationed around various points through out the Frozen cost. Each units uses an advanced missile guidance system to track enemy fighter craft and launches Y-17 advanced homing missiles.
D-83 "Glacier" APC
The Glacier is an all terrain troop transport. Heavy armor plating gives the Glacier its namesake; however, where it lacks in speed, it makes up for in firepower & durability.
The Hell-driver Command Walker
Watcher's Personal mobile command center, When this terror takes the field it gives even friendly forces pause. Armed to the teeth, the Command Walker can deal with threats from both the air and the ground, tanking all but the heaviest of blows. This Walker also doubles as a troop transport.
K-37 Troop transport
Used to drop troops on the front line with enough fire power to suppress enemies as troops file out.
E-16 Rapid insertion transport.
A stealth transport used to Covertly drop Frost units behind enemy lines.
F-39 "Hale" Fighter
Hale fighters are among the deadliest craft in the world. The brains of Ace fighter pilots have been implanted into these fighters. Since there is no actual body, the Hale fighter can preform maneuvers, stunts, and go at speeds that would have been to great for a traditional human body to handle. Strictly an air superiority fighter, the cyborgized pilot brains have detailed files on enemy fighter craft of many different varieties (including pre and post war)
B-92 "sleet" Stealth Bomber
The B-92 Sleet is the Stealth bomber class counter part to the F-39 Hale. Slower by comparison, it still out flies its antiquated predecessors.Twin bomb bays are large enough to hold a variety of bombs and missiles. One of its deadliest weapons is The C-19 Cryo rocket. This is the tactical smart missile that gave the B-92 its name. Just a one of these missiles is capable of putting 12 square miles into a deep freeze.annnnd finished. I added troop transports and a couple other things I thought of at the last second.
Hawk: Avatar of the Native America Pantheon. Warlord of the Mid-west. Viciously territorial. Right wing militia invade his reservation & slaughtered his people. Marcus gave him a way to avenge them.
Marcus: Ruler of the world. Westcoast of U.S. is used as his personal lands. He rules over the world from his base in Los Angeles.
Pre-conquerer Marcus.
Post-Conquerer Marcus
Non-Warlords:
Wynter: An Assassin/Mercenary. Employed by anyone willing to pay her substantial fee, her skills are admired by a few Warlords. None know what she looks like or where she came from…& she makes sure to keep it that way.
Bio: Wynter: Not an Avatar nor a Warlord, she used to be one of Warlord Reyes' Wara Guards, the very best one. During a clash with Warlord Tenzin's forces she faced Tenzin himself to stall him and allow the other guards and Reyes forces to get away. A few of the other Waras stayed behind to assist. The others were found cut to pieces, one of them left lethally wounded, who said she had been in one of the nearby buildings which Warlord Tenzin called down an airstrike. The rubble was searched for weeks before she was finally declared KIA.
Unbeknownst to everyone though, she had (barely) survived and patched herself up with stolen cybernetics from various factions, which she modified by mixing some designs and took to the underground of the new world, taking the name Wynter and became a freelance lone wolf assassin/mercenary.
Nowadays she is known as semi-legendary ghost, all know who she is but none have seen her, none still alive. Or so the saying goes.
Abilities&Equipment: She is tech-savvy enough to tinker and maintain equipment and weapons, generally scientifically knowledgeable (for engineering, planning involving physics, etc), expert hacker. She is a master of melee weapons and unarmed combat, Wynter doesn't plan battles against multiple opponents as separate mini-fights but as a single sequence optimal vector. She is extremely agile and acrobatic, virtually immune to falls, able to run and crawl on walls and ceilings and can even cross liquid surfaces (run on water, etc), she can also do so on forcefields. Her Forge hardened biology and further cybernetic augmentations render her virtually immune to illness and toxins and her stamina is indefinite, she can fight at peak capability for several days straight, though this has never been necessary. This also grants her very high resilience to environmental extremes including temperatures and radiation. She is seemingly insensible to pain but no one knows if this due to chemical suppressors or simply extreme tolerance, regardless of which it is, it's backed up by nanotech repair for both her biological and synthetic parts. To bolster her mastery of stealth, she is equipped with camo-tech that bends rays of all wavelengths unless they are too high intensity (meaning infrared, thermal vision and other vision modes still can't see her while invisible but say, lasers work because they contain too much energy to be deflected by the tech), the camo can be partially activated in a low power mode to help deflect radiation. She wears a full helmet gas mask covered by a hood. The mask stores the toxins it filters can release them back out either immediately or keep them for later. the face visor part of it sports an AR(augmented reality) HUD that can display detected motion, radiation, hazards, objective status, GPS, song or video playing, etc and when synced with her sniper rifle ammo count, target distance, atmospheric pressure, wind speed and direction, etc. Her eyes are at least partially cybernetic and sport more limited AR plus other handy functions like suppressing bright bursts of light like flashbangs and lightning. Of course all of this tech is EMP shielded.
Weapons:
-> retractable claw-like blades in her fingers to be used in a pinch or to climb
-> Main Weapons : Twin Ninjato heated& electrified vibroblades
-> longer Katana/Nihonto type sword, also heated&electrified vibroblade
-> Kunai/tactical throwing knives
-> Grappling hooked cables to reel-in fleeing targets
-> Electro-Magnetic Mass Driver Anti-Material Sniper Rifle
Heaven's Thunder:
weight- 42 lbs
length- 13 inches (collapsed) 48 inches-29" barrel (deployed) 63 inches-38" barrel (extended
ammunition- high-current tungsten sharpened slugs that reaches the target highly charged and molten. Or AP FMJ CIF3 rounds
muzzle velocity- 3.8 km/s
effective range- several miles
sights- none
-> pressurized chlorine trifluoride(CIF3) projectors: a chemical substance self-oxidizes and is hypergolic. It is poisonous and starts burning on contact. Can set fire to and burn basically anything, including things regarded as inflammable such as ashes, dirt or sand, stone, water and asbestos. The major byproduct of the reaction it has when burning things is hydrogen fluoride, an extremely toxic and very corrosive acid that upon contact with skin will dissolve down to the bone so fast nerves die before sending a pain signal. And it also has to side-effect of causing heart attacks by depleting the blood of serum calcium
Armor&Synthetic body:
The surface of the synthetic parts are super-resistant tight layered nanotube mesh and graphene plates, the organic parts are weaved with thinner versions of the nanofibers that make up and bolster her muscles. The "cloth" parts of her outfit are similarly composed but lighter and thinner to allow cloth-like flexibility. The outer armor she wears over her cyborg body is made of rigid compact plates of hyperdense engineered material which doesn't react with anything and thus cannot be corroded, cannot burn (even with CIF3, a savvy precaution) and completely non-conductive to protect her from discharges. Though the surface is lined with thin conductive lines with which she can "taze" opponents, possibly to death. Her cyborg augmentations puts her head and shoulders above any other super soldier barring Warlords and Avatars, which are both generally tougher and stronger. Speed however is another matter, Wynter is bar none the fastest person in the world, only approached by Tenzin, the fastest of all Warlords
Non-Warlord Factions:[/spoiler][/spoiler]
Republic of Africa: Around the time Marcus was being turned into a super-soldier, African scientists were making massive breakthroughs in technology. Quickly becoming the most advanced Continent on the planet at the time Marcus was building his army. Spies of the RA discovered Marcus's plans & warned the leadership. Thinking quickly the head of the RA council contacted Marcus, the two agreed that the Generals will not attack Africa as long as the Africans don't interfere with the Generals. Africa still has a number of unsavory factions inside of it but one thing is certain. If the Warlords attack…all of Africa will come together & fight.
RA has very few super-soldiers but they offset that with they're mastery of Robotics. In addition to their own cyberneticlly enhanced soldiers they have a vast amount of drones designed to look & behave like animals, which roam the wilds along side their real counterparts. The local animals have taken to their Robotic companions & see them as protectors from Poachers. (One reason for their development)
*Note - Some us the wording is mine but the build comes from the artist.
RHINO Division: The soldiers of this division have been modified with extremely dense bone & muscle density, hardened skin, a high reserve of endurance & can move at very fast speeds tanking much damage.
CAPE BUFFALO Division: Sentinels of this Division have been modified with extremely dense bone & muscle density, hardened skin, enhanced ocular senses & heightened hearing.
ELEPHANT Division: The ELEPHANT differs from the others in that it doesn't have a dedicated human force to accompany it. With heavy armor, incredible strength, and great size the Elephant is employed in the field as a walking fortress for the patrols. Each unit is accompanied by 3 - 4 rangers. Depending on the situation the unit can be deployed as a solitary Bull Elephant or a Matriach which accompanies the herds. Matriachs are unmanned and lack the features to support human companions due to the close proximity to the herds. Typical roles of a Bull model featured here include supply/troop transport, mobile communications, heavy recon, night patrol platform, heavy lifting/obstacle clearing, and heavy support roles in combat.
LION Division: The Rangers of this division have been modified with lighter yet strong bones & increased muscle density, hardened skin, a high reserve of endurance & can move at very fast speeds. Drone -
To better serve their role as the offense Lion models are lightly armored with few solid pieces of armor. Most of the body is exposed artificial muscle covered in ballistic fabrics. As such replacement of parts is much easier to complete in the field. Teeth and claws are made of tungsten carbide which keeps an incredibly sharp edge. The teeh and claws are retractable allowing for non lethal take downs when required. Another feature are the sliding eye covers located above the ears. They provide extra eye protection as well as multi spectral views for different situations and wide angle input.
Male models are bulkier around the head with more armor and much stronger jaw muscles for a more powerful bite. They also have a large gorget type armor piece around their neck which protects the Lion during charges. Transmitters and other communication equipment are stored in the back of the head along the upper neck.
Lioness models are lighter and stealthier than the male models. With less bulk and weight they are able move quickly and quietly. Some come equipped with camera units located on the top of their back.[/spoiler]
LEOPARD Division: Rangers of this division have had extensive Ocular & Auditory enhancements. They use stealth cloaks to better conceal themselves. Drone -
WILD DOGS: Often used by Poachers & used as cannon fodder. Drone -
There are more Divisions/Groups however these are the Big 5.
In an alternate Universe: Marcus took control of the Project that turned him into a super-soldier & began making more. Influenced by a dark force he created many soldiers, a handful where his Generals. Pantheons blended themselves with the Generals (also influence by a dark force), Marcus let them loose apon the world. They conquered it with ease, laying waste to large portions & slaughtering whole nations. When the dust settled Marcus was ruler. He carved up the world for his Generals & let them rule themselves. War became the way of life, the Generals constantly fighting each other. The dark force that influenced him unintentionally showed him what was to come. A being of great power would come with an Army of itself. The dark force assumed Marcus would destroy himself, it was wrong. His horrific actions had a purpose. Create a world strong enough to fight the coming annihilation & give it hell.
Personalities: These are just basic traits of the Warlords. You can modify them as you wish.
Karatos: Very aggressive, ruthless, Bloodlust is extreme, the least sane, no tolerance for failure. (Doesn't mean he's batshit crazy, think Joker mixed with Kratos)
Cadeyrn: Agressive, thinks of himself as higher than the other generals, Barbaric.
Reznov: an "Iceman", patient, cunning.
Tenzin: The calmest of the Generals, conductus himself according rules similar to Bushido, spiritual, "Kind".
Watcher: On the calmer side, more sane than most of them, uses defense as an offense.
Hawk: Patient, quiet, very territorial, spiritual
Duchess: Quirky, energetic, nerdy, manipulative, deceitful, the most intelligent.
Generals:
Karatos: Avatar of the Olympians. Warlord of the Mediterranean. His piece of the world resembles the Roman empires except his reach into Europe ends at Italy. He rules from his throne in Sparta. There are rumors that he was once an american whose strange glass powers savagely harmed his body, Marcus gave the man a new life as one of his Generals.
Army:
Brazen Bull's:
powerful mecha/power armor designed for both defensive and offensive opperations, the Brazen Bulls fire devastating blasts of White Phosphorus and White Phosphorus based weaponry, including devastating rockets, grenades, and modified FMJ HE AP .50 rounds utilizing White Phosphorus. The Brazen Bull's are heavily armored against even .50 caliber rounds and while not the swiftest of mech's are absolutely devastating to both enemy numbers and morale. Their massive strength makes them useful for both breaking through fortresses and heavy lifting of supplies. The main computer of the Brazen Bull is the peak of Super Computers, a biologically engineered bio chemical computer/human brain that utilizes the same processes as our own brains. With this mind the mech has the thought processes of a hardened soldier, but the body of a tank.
Centaur's:
part genetic engineering, part reconnaissance vehicle Cenaur's are armored warrior cyborgs designed to move quickly ahead of forces and scout terrain and take on infantry. Armed with FMJ HE AP .50 caliber rounds and a grenade launcher, and armored against most things short of heavy weapons Centaurs prove formidable both alone and in groups. Their design allows them to handle even the toughest of terrain with ease and speed.
Satyr's:
twisted genetically and technologically modified warriors Satyr's are lightning fast, brutal, mericless. Karatos oversaw their creation to create the ultimate in sadistic killing machines. Their goatlike legs give them incredible leaping abilities and speed. Specially designed blades on their arms are capable of cutting through even the densest of materials made in the hundreds from cloned human dna and sanity was never an option, only brutal sadism. They will not stop attacking until there is nothing left of them or their opponents. Special chemical compounds mean they feel no pain allowing them to fight even if splashed with napalm, white phosphorus, and worse. The soldiers cannot speak of their own accord using translated through computer brainwaves to communicate with their fellow warriors on the battlefield, the only noise they themselves can utter is a blood curdling screeching scream which has haunted the nightmare of many a man on the borders of Karatos's empire, for fear that the Satyr's may be coming.
Gorgon's: coming soon.
Harpies:
aerial combat troops able to reach mach speeds, half human half machine they are capable of devastating antiquated fighter jets in combat.
Leviathan Subcarrier:
A mighty underwater base the Leviathans controlled by the combination of admirals, hive mind links of tacticians and biochemical brains the massive ships stalk the Mediterranean carrying and resupplying Cetus pods and armed with devastating weapons for both taking on fleets and aircraft. The ships are also capable of making land based invasions
Cetus:
An enormous Submarine disquised like a whale, heavily armed with the most high tech of weaponry and controlled by a biologically engineered bio chemical computer brain running on RNA and DNA the vehicle can maneuver through the water in the same was as a Whale. They have skeleton crews to run the basic maintenance and pilots for the attack minisubs but are otherwise without crew. Pods of these deadly submarines roam the Meditteranean, with their complements of devastating combat/fighter minisubs designed to look like sharks.
Cyclop's:
Cyclop's the devastating heavy artillery mecha of Karatos's forces, missile launchers, and a 200mm explosive tank gun make it an absolute monster on the battlefield. Like the Brazen Bull and Cetus the Cyclops is powered by a bio chemical computer brain, the combination of computer speed proccessing and the imagination and limitless capabilities of the human mind making them devastating forces.
Hopplites:
The cheapest of battle mechs in the forces of Karatos’s empire, mass produced combat drones designed to zerg rush enemy lines in ridiculous numbers. Medium armor allows them to survive for quite a while in battlefields.
Spartan Centurions:
The elite commandos of the army, squads of Spartan Elites consist of five battle hardened carry a variety of operations specific weapons which are perfect for whatever the mission is. Their armor is capable of stopping any rifle based rounds. They are trained from the moment they are born, or cloned in some cases, to become unstoppable super soldiers.
Zeus Carrier of the gods:
a secret project Karatos has had under development, so far only 2 are completed with 8 more on the way. The massive aircraft carrier jets work as a flying airports/airbases which measuring 3162 feet wide 1421 feet long and 336 feet high allows it to carry hundreds of jets. The ship is capable of landing in the seas and has continental/intercontinental missiles known as Zeus's Bolts, powerful intercontinental cruise missiles which can burst explode in the air or to hit ground targets depending on the purpose of the firing. In addition to this it is armed with an array of anti-air cannons, AAM launchers and flak guns dotted across the lower, upper and rear fuselage. These mighty craft rule the skies over Karatos's empire utilizing a modified biochemical brain setup of multiple biochemical brains as well as humans hooked into the systems through their brains in order to create a hive mind to control the fighters and bombers giving the craft and it's compliments all 360 degree vision. It is capable of learning and improving strategies as it goes.
Athena Tactical Air Superiority Fighter:
The Athena Tactical Air Superiority Fighter is among the pinnacle of dogfighting. Controlled by a hive mind of it's Zeus carrier through it's biochemical brain these craft are designed to learn and modify tactics to improve performance in battle. Utilizing the most advanced air to air combat weapons available the Athena provides the strategic support in battles.
Ares Bomber and Ground Attack Fighter:
The Ares Bomber and Ground Attack Fighter similar to it's sister craft the Athena is controlled by the Zeus Carrier's Hive Mind. Armed with the most advanced air to ground weaponry and bombs in Karatos's empire the Ares Bombers bring Hades on Earth.
Secret Project: Code Name-Olympus:
As Karatos's lust for power has grown he has begun to dream of rising to true godhood, as part of this desire for ultimate power he has begun modifying his fortress and capital city into the ultimate superweapon. Project Olympus, a flying fortress capable of raining death and destruction upon any it flies over. While the flight systems and primary weapon have yet to be completed the city and fortress have become virtually impenetrable with experimental weapons and defenses at every corner. When completed Karatos plans on forcing his rule onto all.
Phalanx APC:
164 feet long, 19 feet high, 16 feet wide the Phalanx APC is the perfect opperations APC when linked together can form massive defensive positions. Each is able to carry fifty troops, work as mobile generators, light up the area with their light cannons, and able to travel 71 miles an hour they are invaluable to mobilizing armies.
Apollo Artillery Base:
164 feet high, 262 feet long, and 82 feet wide and armed with 200mm howitzer 5 anti-air/anti-space batteries 2 mortar stations (3 barrels each) three barrel 50mm rail-gun and a 25mm precision rail-gun the Apollo Artillery Base is the perfect weapons platform to rain death and destruction from behind the defensive walls of the Phalanx APC's. Capable of reaching 30 mph and crewed by 3 drivers, 2 navigators, 25 gunners, 20 soldiers, 8 technicians, 1 commander each.
Hades Main Battle Tank:
The Hades Main Battle Tank is both anti armor and used for breaking through defenses. Weighing 200 tons and able to carry fifty tons of ammo the Hades the main cannon is a 40cm mass driver that can fire shells at more than 20km in an angled shot and up to 5 km in a straight line. Usually the shells are loaded with high-explosive solids or low radiation atomic material and a .40 machinegun for minor targets and aircraft. It's a powerful tank and a powerful part of Karatos's armies.
The Furies:
Commander Alecto
Commander Megaera
Commander Tisiphone
Karatos top three assassins and super soldiers as well as being part of his council of 6 tactical advisers. , (working on creating more information on the three of them)
Commander Megaera
Commander Tisiphone
Karatos top three assassins and super soldiers as well as being part of his council of 6 tactical advisers. , (working on creating more information on the three of them)
Hyperion Corps:
A shadowy corps of elite spies, assassins, and black ops soldiers. Hand picked and trained by the Three Furies they are never seen, never heard, and never miss.
Commander Atlas:
One of Karatos's top six commanders and advisers a ruthless super soldier with a brutal combat style.
Commander Nemesis:
Karatos's right hand, and one of his top six commanders and Advisors, she is cold, calculating and ruthless. Not much is known of her life before joining Karatos's forces and rising through the ranks.
Stheno Sidearm:
a specially customized handgun that fires armor piercing Gorgon Rounds, the rounds to not go all the way through a body however exploding inside and releasing a neurotoxin which causes the bodies flesh and muscle tissue to solidify into an immovable stone like substance trapping them as a statue, alive, but incurable and in a state of full awareness as their body is slowly worn away by time, or as long as it takes for someone to smash them into rubble.
Commander Heracles:
Wearing power armor which vastly enhances his strength Heracles is the sixth of Karatos's top commanders, he prefers leading from the front lines, using his experimental swords to cut huge swaths of carnage through enemy lines. The swords he carries are made to vibrate at a frequency allowing them to slice through even the densest of armors when combined with his strength.
Nemean Lions:
based on the ancient myth, Nemean Lions are genetically engineered and cloned from zoo lions that were found in the empire, their hide is as durable as the heaviest of armors available and their claws and fangs can rend through most infantry, their ability to unleash a napalm like fire breath potent enough to melt through most metals. They are fast, strong, and incredibly intelligent, enhanced senses make them capable trackers and guard animals.
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Hephaestus Troopers:
genetically engineered super soldiers with the ability to unleash powerful pyrokinetic blasts. due to the unstable nature of their powers they generally violently explode when they expend their power too much. As such they are used as suicide berserkers to attack deep within enemy lines.
Legionaries:
the standard human super soldiers of Karatos's forces.
Ballista Sniper Rifle:
sniper rifle using .950 caliber in either standard or AP HEI rounds.
Javelin Sniper Rifle:
made of lightweight titanium fires a 20mm cartridge with a variety of ammo types available.
Helios Sniper Rifle:
Fires a fifty caliber high explosive antimaterial round.
Xiphos All Purpose Combat Rifle:
Used by only the most elite troops such as the Spartan Centurions the Xiphos has a range of slightly over 2 kilometers, with variable magnification and variable setting Deimos scope capable of both thermal and night vision, can pierce armor, walls, and other defenses. Has two barrels in an over under formation. The upper barrel fires a 7x80mm tungsten jacketed bullets in either automatic, single shot, or burst modes, this is it's assault rifle mode for medium to short range. For sniper functions it fires 5.65X102 mm uranium bullets, can have an underbarrel 12 gauge shotgun attachment added for breaching.
Sarissa standard assault rifle:
The standard assault rifle for Karatos's armies fires 7x80mm rounds and has an underbarrel 12 gauge shotgun.
Makhaira smg:
The smg of Karatos's legions. Fires 45acp rounds (unless that seems too low compared to other guns in this setting so far)
Cadeyrn : Avatar of the Celtic pantheon (with a couple Asgardians that survived their Ragnarok). Warlord of Europe. He rules over most of Europe barring the lands Karatos owns. He rules from the lands of the North (Great Briton). There are whispers that he is the son of a Celtic battle Goddess. Others say Cadeyrn may not even be a man.
Reznov: Not an Avatar. Warlord of Russia. He rules with an iron fist. Assumed to have once been an American, his shadow abilities help to keep his lands free of those who would try to take it.
Bio:
Reznov's Russia:The Dark Lands
Russia is now locked in permanent night fall. Reznov's power unwittingly opened a rift between his world and a realm of darkness, twisting the landscape and its inhabitants. Reznov made a pact with several beings of the dark world, the terms were sealed in blood and the beings became his Lieutenants.
Main fighting force
Shadow Infantry
The Core fighting force of the Dark Lands. Shadow infantry are changed humans, mutated by the power of the rift, they have gained super human attributes (strength, speed, agility, ect..). Viewing the rest of the world as weak by comparison, they wage war with one goal in mind: Purge the world and spread the Rift. Giving no Quarter....no mercy...they will never surrender....ever. Each units suit is a living symbiote bonded to them, it is self healing and can preform limited shape shifting (mostly spikes and stabbing weapons). The armor is also strangely resistant to heat and cold weapons. Their weapons are powered by the dark energies of their homeland, propelling slugs at high speeds similar to the railguns of other nations. When on their home turf, the weapons have seemingly limitless ammo; however, for campaigns that lead them into enemy territory, weapons only hold enough charge for two weeks before needing to recharge at a dark energy collector at the mobile command center.
Black Banshees
An all-female division, the Black Banshees provide close air support for Shadow infantry. Their armor is similar to the standard infantry; however, it is much lighter yet much stronger. The primary attack of the Black Banshee is an extremely powerful sonic attack fired from emitters around their wrists. This attack has varying power settings, low power will disorient most opponents, while high power will cause brain hemorrhaging and other internal damage.
Inferno Butcher
Inferno Butchers are twisted creatures, once psychotic criminals and mental patients, the rift mutated them into feral berserkers giving them much greater strength than a standard Shadow Infantryman. greater speed, and greater toughness and regen.. Equip with high-tech light power armor capable of stopping most small arms fire, and a powered, machete like, blades that can heat up to 2,000 degrees. These units are unleashed to ambush unsuspecting victims and to charge headlong at enemy positions, soaking up defensive fire for however long it takes before they can revel in the slaughter of their foes.
Shadow Infantry (snipers)
Particularly accurate members of the Shadow Infantry, they also double as very effective scouts and recon units.
Shadow Infantry (command)
Members of the Shadow Infantry that have shown an affinity for command, they lead their troops into combat with cold and ruthless calculus. Their armor and weapons are advanced version of those used by the standard Infantry.
Shadow Mech trooper
Through the dark powers of the rift, these monstrosities are literally possessed machines. The souls of dozens have been stuffed into these wicked abominations that specialize in the slaughter of enemy troops and light vehicles.
Elite Shadow Infantry
Top ranked Shadow Infantry, these troops were exposed to greater concentrations of power from the rift. Just one can out preform an entire battalion of standard Shadow Infantry on the battlefield.
Shadow Corps
The Shadow Corps keep the peace in the Cities of the Dark Lands. Most never see them ; however, they are always watching. One slip, even the slightest hint of crime and you will vanish without a trace.
Dusk Troopers
Dusk Troopers are Super Soldiers equipped with heavy power armor and weapons on par with armored divisions. Sent into situations where standard infantry would be slaughtered, Dusk Troopers make short work of anything short of enemy Mech troopers.
Phantoms
Phantoms are deep infiltration units that specialize in sabotage, espionage, assassination, and other covert activities. Often working alone or in pairs, Phantoms are the most feared infantry of the Dark Lands.......the deadliest things you will never see. Even a tank can easily become their prey.
Blood Star
Blood Star is the last member of the former Russian Military (Spetsnaz) and the only Lieutenant under Resnov who is not from the other world. Reznov's take-over was not gentle, it was bloody and hard fought. To the last, the Russian military fought a losing battle. In the end, one Spetsnaz soldier remained standing; this lone survivor engaged Reznov in single combat and held his own for a time. Despite all his skill and ferocity however, in the end Reznov proved too much and left the soldier broken and dying. Impressed with his skill and determination, Reznov rebuilt him, implanting a control chip in his brain to ensure obedience. Standing tall enough to reach Goliath's waist, Blood Star is the field commander of the Shadow army and the Lieutenant that sees the most combat. The only human part of Blood Star is his head(and brain), which stays protected via Power Helmet
Dust
One of Reznov's lieutenants, his origin and powers are a mystery, never taking the battlefield, no one knows what the true extent of his abilities are.
Shade
Reznov's second lieutenant and military adviser, he is a master tactician and brilliant strategist. He is a master swordsman and an expert at using umbrakinesis
Nightmare
Nightmare is the master of the dark world forces. Through his will, the creatures of his world follow Reznov into battle. Always the tinkerer, Nightmare takes joy in torturing and experimenting on captured subjects from the other empires.
Devastators
Devastators are twisted monstrosities from the Dark World. More Machine then flesh, Devastators stand twelve foot tall and function as light artillery. Their Shadow Cannons pack enough fire power to blow chunks out of even the toughest mechs.
Goliath
Goliath is Reznov's personal Combat Mech used when he leads forces personally. The strongest and toughest mech in the Dark Lands, and certainly a contender for the world title, Goliath has been the trump card in every major victory for Reznov and helped shape the borders of the Dark Lands.
"Bone-Crusher" Strike vehicle.
Sometimes called Death on Wheels, the Bone crusher is a devastating infantry support vehicle that provides a good balance of speed, durability, and fire power; however, at the trade off of leaving the driver exposed. To make up for this, every driver is equipped with a set of medium power armor, upping their survival odds.
Shadow Hunter Mech
The Primary battle mech of the Dark Lands, the Shadow Hunter is made entirely of Shade metal, a living metal similar to that that makes up the symbiotic suits of the Shadow infantry...but much much stronger. Capable of reaching Mach 5, they Shadow Hunters are nimble enough to dance around most enemy fire. Their most power full attack is the Dark cannons which pop out of the forearms, pumping out rounds similar in power to the Devastators.
Heavy Shadow Hunter Mech
Heavy Shadow Hunter Mechs are the same as standard ones; however, they are much more durable. This increase in durability adds weight to the point where it sacrifices flight for burst jumps. In addition to the forearm dark cannons, the Heavy's posses an incredibly powerful optic cannon.
D-45 "Midnight" Main Battle Tank
The Midnight Battle tank is the main fighting tank of the Dark Lands. It is fast for its size, durable, and packs fire power enough to significantly threaten other tanks from enemy nations, much less their infantry and other units.
S-54 "Night-wing" Strike bomber
Fast and accurate, the Night-Wing is a terror of ground forces and installations as it flies silently and decimates everything it targets.
F-83 "Black Jack" Air superiority fighter
Made of similar materials to the Shadow Hunter Mechs, it is an extremely durable, self repairing fighter whose pilots can match the best enemy fighters in the world maneuver for maneuver.
"Mammoth" Armored Personnel Transport Walker
A slow moving all terrain troop transport. Thickly armored and possesses powerful weaponry including missiles and Shadow Cannons.
"Black Lighting" heavy gunships.
Black lighting gunships are fast attack craft used for providing infantry with heavy supporting fire.
YT-63 "Shadow" Transport ship
Fast and silent, the Shadow is capable of transporting large amounts of troops, armored units, and equipment to the field while drawing little enemy fire. Though durable enough to stand up to a fair amount of punishment, the Shadow doesn't posses the fire power to fight off large numbers of enemy attackers. In no win situations, the Shadow diverts 90% of its power to an experimental "Shade Portal" Generator, which opens up a Portal to the Dark Lands from where ever the Shadow is at; however, the "Shade Portal" Generator can only be used once a day. If a second use is attempted, the devise will overload, destroying the ship.
"Black fire" AA gun
Camouflaged and hidden throughout the Dark Lands, these AA Guns are placed at strategic advantage points that provide perfect no-fly zones. Similar to the Shadow Mech Trooper, these are not machines powered by electronic stimulation, instead Each unit is sentient, Possessed by the corrupted souls of ace gunners. These AA guns have one of the highest kill ratios of all the nations.
"Dark Sun" Stationary Heavy Artillery Cannon
The Dark Sun cannons are the primary defense weapon of the Dark Lands. Often found ringing cities and the Boarder, pointed outward like thorns, these cannons draw power from the rift itself, converting it into a Dark Matter Projectile (D.M.P) that completely annihilates anything it touches.
Mobile Heavy Artillery Mech.
A long range siege weapon, the Heavy Dark Cannon is three times more powerful than the weapon used by the Devastators.
The Forces of Lt. Nightmare
Raven collector ship.
The Raven Collector ships are stealth capture and transport craft. Silent and stealthy, they search the land, looking for lone individuals to abduct and bring back to Nightmare. As the Shadow Army conquers territory, the Ravens quickly move in behind them to gather fresh subjects for their master.
Fallen Angels
Beautiful, tragic,horrific, terrifying.....these words can not begin to cover the Fallen Angels. Creations of Nightmare, their cries can be heard echoing across the Dark Land. Often found with in a kneeling position, their wings wrapped around them, hide their true form,and act like a shield from small arms fire up to medium tank rounds. They lure targets in with cries of distress and pain only to tear those foolish enough to get close limb from limb with blinding speed.
Maw stalkers.
Subterranean hunters, the Maw stalkers tunnel through out the Dark Lands. Sensors in the creatures' heads allow them to sense those twisted by the rift, thus not attacking them; however, if some one who is not tainted enters, they should take heed of the rumbling beneath their feet, least they become food for the worms.
Dark Dragon Knights
Dark Dragon Knights are the personal guard of Nightmare who, upon making of the pact, transferred their protection to Reznov. When Reznov takes the field, their numbers darken the sky. They are devastating and lethal in combat, the Dragon flames capable of eating through even the toughest tank armor while the riders cut down foe after foe with their huge swords.
Creeps
Failed creations of Nightmare, Creeps travel through shadows. Without a sound they strike like lightning, dragging off men and women to places unknown. They stalk the forests of the Dark Lands, and are hostile to friend and foe alike.
Hunters
Made to make up for the failure of the Creeps, Hunters are more stable and just as lethal. They are used as War Beasts, unleashed on the battlefield in packs They shred anything not tainted by the rift. They are swift, agile, capable of tearing open light tanks and armored vehicles. Their thick hide makes them immune to small to medium caliber rounds.
Eclipse Walker
A joint "project" between Nightmare and Reznov, the Eclipse Walkers are 200 foot tall 6-legged behemoths of a twisted combination of flesh and powerful Shade metal. Only Reznov and Nightmare know what powers these monstrosities, but some say that listening closely can reveal the laughter of crazed beings. The Walkers are well protected all around, especially at the joints, and can shrug off all but the heaviest and most concentrated firepower. Despite its bulk the Walker is relatively quick-paced, obviously the result of some experiments by Nightmare, and they can even "fight" with other large walkers via ramming them, swinging their legs, etc. The primary weapon of a Nightmare Walker is an unholy combination of Rift and Tesla technology mounted in the form of an eye on the front, which when not firing is protected by a thick sheathe. This weapon, aptly named the Dark Gaze, can devastate almost anything in hits in huge areas of effect with a single beam as the Walker moves the eye over its foes. An interesting fact to note is that the Walkers seem to have another layer of protection, a sort of mist of pure darkness that surrounds them like a fog and can make attacks vanish or veer off for a good deal of time. Only 2 of these walkers have ever been seen at one time, near the end of Reznov's total takeover of Russia.
The Russian coast is now home to a variety of monstrosities created by the rift. They never stray to far, drawn to the Rift's residual power; however, they are uncontrollable and will attack anything that enters their waters. Below are examples of a few
Tenzin: Avatar of the Japanese Pantheon. Warlord of asia (Barring Russia & the middle east). He rules from his Palace in Tokyo. A warrior prodigy, he was crippled by the Yakuza in a temple. Marcus gave him the ability to walk once more & Tenzin gladly fought as his General.
Bio:
Tenzin is a calm and composed general, follower of the Bushido and thus possibly the most honorable of the Warlords. He uses a short large caliber machine gun with an insane recoil that would throw off the aim of most supersoldiers one-handed but he much prefers fighting in close quarters were his skills and speed grant him major advantages even against other Warlords. His sword is made from an extremely hard material and is exceedingly sharp but is otherwise devoid of high technology such as high-frequency. Which doesn't stop it from being more than able to clash with them and even cut clean through.
Kitsune Walking Weapons Platform
Kitsunes are small walkers that are surprisingly fast, have great jumping power, can safely drop from great heights and are armed with rapid-fire rail-gun technology heavy machine guns. Their pilots are similarly of surprising power since they have to be able to absorb the shocks the walker takes and be strong enough to maneuver them to their full mobility.
Delta Cyber Kaiju
Delta is 200 feet tall and several hundreds long. His claws, tail blades and teeth are forged from very hard alloys, plus his sheer size, weight and strength render him even more dangerous. He has no eyes but the tech embedded in his body is littered with sensors so he actually has much more awareness of his surroundings than he would have with just eyes. An Electron Pulse weapon is located in his mouth, which fires an intense stream of current enveloped by an EM shield. It fries any tech that isn't shielded enough, stuns and fries to death any organic and melts pretty much anything conductive.
Shogun Tsunenaga
One of Tenzin's 7 Shoguns, his powerful enforcers who answer only to him. He has magnetic field projectors to deflect bullets and send out EMPs so that his opponents lose their advantages over his sword use
Shogun Masako
She has plasma casters in the palm of her hands and camo-tech to turn invisible. She can't see through the mask of her armor but it has 4 ocular sensors that connect to her optic nerves, effectively granting her a second pair of eyes
Shoguns Katahide & Ujisato
Almost always working in tandem, they are both armed with several swords, which can be joined at the handles to make double-bladed swords and multi barreled slug launchers. They are almost entirely robotized and thus very hard to cripple or kill
Shogun Teru
She used to be merely a cyborg but her mind has been transferred into a fully cybernetic body after she was killed in the early conflicts before Warlords had proper territories. Which means that as long as her mind-chip isn't destroyed she can keep moving whatever part of her body is still functional and if the chip is destroyed there are back ups that are regularly updated.
Shogun Yoshikage
The physically strongest and toughest of the Shoguns, though slower but only by comparison to other Shoguns, he is by no means slow. He doesn't have any of the advanced tech others have, he doesn't need them. Yoshikage simply charges right at incoming fire and lets his thick armor shrug it off.
Shogun Katsumoto
Not the most anything of the Shoguns combat wise but nevertheless Tenzin's closest thing to a 2nd in-command due to his strategical and force coordination skills
Tenjus
They wield gunswords capable of firing electrical bursts and wear thick bladed armor. They have EM propulsion packs on their backs to "fly". Ususally charged with getting rid of comm centers and other tech installations
The Imperial Laser
An unfinished project meant to be a dissuasive mesure that will be able to fire a several megaton yield laser across intercontinental distances
Akabeko Mecha Tank
Massive weapons platforms whose main armaments are a motorized spear primarily used to stab tanks and cut down structures, and the central cannon, which is a smaller but much more accurate version of Delta's Electron Pulse weapon.
Gaikotsu gunbots
Four armed androids that wield a different gun in each arm and can send pulses with their heads. They are commanded by partially cyberized brains within their chests which belong to soldiers of Tenzin who fall in battle (gaikotsus in myth are spirits of unburied dead)
Genbu Mechs
Massively armored walking weapons platforms, the main body/head is almost entirely armor save for the vital systems encased in the middle
Tenzin's soldiers, Chi
Japan's most numerous military division, they are the backbone of Tenzin's forces. Armed with 2 HF swords and an assault rifle chambered for high-velocity needle-ammo that splinter inside targets
Kabuto Crawling Tank
Able to traverse virtually any terrain, even molten lava and sea floors, it's main gun a micro-wave projector array. The weapon fires concentrated waves that cook organics and heavily damage most cybernetics
Hitotsume soldiers
Infantry forces for silently clearing out structures, they can see in the dark due to their special visors and thus can efficiently wipe out occupying forces without alerting due to sound or light
Isonade Marine Kaiju
Not exactly controlled, being confined to the waters surrounding Tenzin's lands is essentially the extent of their(it has 4 separate minds) constraints. They do make it basically impossible to invade by sea though
Jibakurei Guards
Equivalent to police or peacekeeping forces, however they have rigid assignments to specific areas and places (jibakurei are guardians spirits who act like that in myths)
Oni Heavy Guards
They assist jibakureis in protecting more "sensitive" places. Their thick synthetic skin and scarce bleeding once injured make them very tough and their maul-ish spears double as plasma casters
Shinobi elite special ops
The personal forces of the Shoguns, besides their brains and spinal columns they are little more than synthetic skeletons entwined in cybernetic muscle covered by flexible light armor, with added steel and titanium plates in somes areas. Their powerful, durable bodies and their HF katanas are all they need to implacably fulfill their orders without hesitation
Shishi Wardens
They guard the frontier to Tenzin's lands, shooting at anything in range that remotely looks like it's heading towards them. Though they are usually kind enough to fire warning shots first
Tanuki Agile Infantry
Almost as numerous as the Chi, used in frontal assaults in obstacle-ridden environments, namely cities
Raijin Sniper Scouts
Grey adorned by blue tints like thunder clouds, these "lightning gods" are advance scouts who deal instant death without warning, just as lightning does
Kage Neko Spies
A mostly female division (males are very rare), they are agile and stealthy. Their suits are equipped with camo-tech, vision modes and light air-filters. The gloves have small electrodes to incapacitate. They technically shouldn't need to use weapons, as their main purpose is merely to look and listen but they often carry silent pistols and light SMGs, which don't have to be high-caliber to be dangerous since they use splintering needle-ammo.
Jigokucho Aerial Black Ops
These "butterflies from hell" are medium armored female soldiers who attack from the night sky with EM rifles that fire splintering shuriken-like projectiles that fracture while spinning, greatly surpassing standard needle-ammo in both penetration and internal damage
Ho-o Aerial Forces
The non-elite versions of the Jigokucho. Lighter armor, slower and less mobile flying, standard weapons. Still quite deadly, a step down from their special counterparts leaves them much room to be fairly high
Kappa Submarines
Not very large, which is exactly the point given the monster that dwells in the surrounding seas. Their purpose is to sink whatever Isonade misses, which is why they sport a main gun nearly as large as the rest of the craft
Shinigami Sweepers
Not very skilled, swift or agile compared to most of their compatriots but quite strong and armed with thick blades. This is because their purpose is to finish off downed enemies after battles
Duchess: Not an avatar. Warlord of South America. Hailed as the smartest in the world, Duchess was once Marcus's Chief Engineer. Until her research plant in Brazil was attacked. Her legs severed & left for dead Marcus decided to rebuild her. Her high-tech weapons & machines serve her well & her own augmentations make her as deadly as the others.
Watcher: Not an avatar. Warlord of the Eastcoast United States.(includes the south barring Texas). Whispers say that his abilities killed his family & maimed his body. Marcus Rebuilt him, Watcher killed for him.
Bio:
General information: The territory under Watcher is know as the Frozen Cost. Due to Watcher's unrestrained cryogenic powers, the entire area under his control remains locked in a perpetual winter.
The WALL: Taking inspiration from the ancient Great Wall of China, Watcher had a barrier constructed that spanned along his entire border. The wall was constructed to be visually imposing and virtually impenetrable. The Wall stands a little over a mile high and is studded with weapon heavy emplacements, Sniper nests, artillery, anti-air , and several thousand soldiers. A similar wall has been constructed to separate the main land from No mans land.
No mans land: On the ocean front,the water(strait down to the sea floor) has been frozen solid for up to ten miles off the cost. The entire area is littered with cryo-mines(explodes when triggered, flash freezing anything with in 20 meter, the concussive force also shattering said frozen targets, turning them tor shrapnel that flies for another five meters) paper thin sheets of ice covered in thin snow hide gaping fissures that go down for miles.
All infantry in Watcher's military has been genetically modified using Watcher's own Genetics, as a result they are capable of intangibility, cryokenesis, and have levels of super strength,durability,agility,and speed on par with PRE-Warlord Watcher.
Units: Infantry,Mech,Armored, Air.
Alpha Units.
The Back Bone of the Watcher's empire, Alpha Units are cold and efficient killers. Trained rigorously in the harsh environment of the Frozen Cost, they are honed into weapons with fanatical devotion to their leader.
Alpha Unit (Sniper)
Alpha Unit snipers are members of the standard military force who have shown great skill for marksmen ship. Given specialized training, Snipers are given lighter armor as well as cybernetic arms to allow steadier aim. Their Rifles fire a specialized armor piercing cryo round which. Said rounds can punch through even the toughest tank armor, Once a round enters the body, it freezes targets from the inside out, turning their insides to an icy slush.
Alpha Unit (Commander)
Commanders are Alpha Units who have an affinity for leading troops. They wear heavier, more advanced armor than standard units and use "Ice hammer" Cryo-Pules rifles. Each Commander is a master strategist and tactician, neural-net processors implanted in their brains allow them to formulate plans and adjust to changing battlefield conditions far faster than normal.
Snow Guard
The snow guard are the law of the Frozen Cost. Their responsible for keeping the piece throughout the territory and just as well equip as Alpha Units. Thanks to them (and the harsh climate in general) the Frozen Cost is relatively crime free. Snow Guard S.W.A.T. snipers use a law enforcement model of the military grade cryo-sniper rifle.
"Frost" Units
The Elite of the Alpha Units, "Frost" Units act as special forces. They specialize in assassination, sabotage, infiltration, counter-insurgency, Reconnaissance in deep enemy territory, as well as other tasks. They have had the lower jaw, tongue,vocal cords and virtually all internal organs, save for the brain, removed and replaced with machinery. Further manipulation to their genetic codes has given them the ability to turn invisible.
Arctic Wolves
Genetically modified super wolves. They are fast, durable, and have hyper keen senses. Their bite has the ability to freeze whatever is in its jaws solid and has enough force to shatter a bull skull even without freezing it first. Often let loose in packs to increase their effectiveness.
M-70 Mech-troopers
Standing ten foot tall, the M-70 Mech trooper is a juggernaut on the battle field. Created from the most dangerous criminals on death row, their minds have been implanted into each Mech trooper, stripped of free will, they give into their psychotic and Murderous impulses, decimating all enemy units on the field with out hesitation or mercy.
Ice-Fang
Watcher has few memories of his past; however, thing that stayed in his mind was the memory of his older brother. In a rare stroke of madness, Watcher retrieved his brothers corps from the frozen earth and attempted to breathe new life into it. Through dark genetic experiments he was able to resurrect his long dead kin; however, the process was not perfect. It created a powerful cryokenetic abomination who remembered nothing of his former life. Unwavered by his apparent failure, Watcher personally trained his brother. Before long, the Abomination took the name Ice-Fang, becoming the deadliest warrior in Watcher's army and his second in command.
Guardians
Guardians are the best of the best. Men and Women Hand picked by Watcher to be his personal guard, they have undergone tremendous biological and mechanical augmentation. In power and skill there is no greater save for Watcher himself.
Gray Sentinels
Gray Sentinels are a separate branch of the Alpha Units. Clad in heavy winterized power armor, these super soldiers are found on the front lines of most any battle field. The first to fight, they terrorized enemy troops, softening them up for the main army who are not far behind. It has been said that whenever these troops take the field, the weather always takes a turn for the worst, plunging the battlefield into a blizzard which masks their movements and allows for peak operational efficiency. Gray Sentinels use advanced cryo-assault rifles with three settings (semi-auto, burst fire, and full auto), capable of fully freezing standard infantry in one shot, larger infantry to mechs and vehicles require a varying amount of fire to freeze.
The Ice man(used to refer to all units of this type) & Heavy Alpha Units
The Ice man is a heavy Techno-Organic Mech. It is highly intelligent and extremely aggressive, functioning as the Main Mech division know as "Blizzard Force."
Heavy Alpha Units are specialized Units equip to work in tandem with The Ice Man. Offering support, clearing smaller buildings, and various other tasks. Thus freeing The Ice Man to focus on larger enemy Mechs and armored units
Mobile Artillery Walker & Cryo-Tank division.
Considered a Mech, The Mobile Artillery Walker (MAW for short)Stands roughly as High as The Iceman, but used for long range bombardment.
Cryo-Tanks are heavy main fighting force in armored division. Their main cannon fires a Cryogenic shell round that explodes on contact, freezing solid anything cought in the blast
Lightning Cryo-Tank
Lighting cryo-tanks are fast assault tanks used in situations where the slower, more cumbersome standard Cryo-tanks are ill suited for. These tanks sacrifice heavy plating for lighter metals, making it quick and nimble. The top part of the body and the lower part are on a swivel, allowing it to strafe enemies.It is able to use its speed to avoid enemy fire while unleashing rounds from its cryo cannon.
M-27 "Ice-Bat"
The Ice-Bat is a close air support gunship whose primary purpose is heavy suppressing fire and anti-ground units operations
Mobile Surface to Air missile
Mobile SAM units used to keep the sky over friendly forces clear. Many units are stationed around various points through out the Frozen cost. Each units uses an advanced missile guidance system to track enemy fighter craft and launches Y-17 advanced homing missiles.
D-83 "Glacier" APC
The Glacier is an all terrain troop transport. Heavy armor plating gives the Glacier its namesake; however, where it lacks in speed, it makes up for in firepower & durability.
The Hell-driver Command Walker
Watcher's Personal mobile command center, When this terror takes the field it gives even friendly forces pause. Armed to the teeth, the Command Walker can deal with threats from both the air and the ground, tanking all but the heaviest of blows. This Walker also doubles as a troop transport.
K-37 Troop transport
Used to drop troops on the front line with enough fire power to suppress enemies as troops file out.
E-16 Rapid insertion transport.
A stealth transport used to Covertly drop Frost units behind enemy lines.
F-39 "Hale" Fighter
Hale fighters are among the deadliest craft in the world. The brains of Ace fighter pilots have been implanted into these fighters. Since there is no actual body, the Hale fighter can preform maneuvers, stunts, and go at speeds that would have been to great for a traditional human body to handle. Strictly an air superiority fighter, the cyborgized pilot brains have detailed files on enemy fighter craft of many different varieties (including pre and post war)
B-92 "sleet" Stealth Bomber
The B-92 Sleet is the Stealth bomber class counter part to the F-39 Hale. Slower by comparison, it still out flies its antiquated predecessors.Twin bomb bays are large enough to hold a variety of bombs and missiles. One of its deadliest weapons is The C-19 Cryo rocket. This is the tactical smart missile that gave the B-92 its name. Just a one of these missiles is capable of putting 12 square miles into a deep freeze.
Hawk: Avatar of the Native America Pantheon. Warlord of the Mid-west. Viciously territorial. Right wing militia invade his reservation & slaughtered his people. Marcus gave him a way to avenge them.
Marcus: Ruler of the world. Westcoast of U.S. is used as his personal lands. He rules over the world from his base in Los Angeles.
Pre-conquerer Marcus.
Post-Conquerer Marcus
Non-Warlords:
Wynter: An Assassin/Mercenary. Employed by anyone willing to pay her substantial fee, her skills are admired by a few Warlords. None know what she looks like or where she came from…& she makes sure to keep it that way.
Bio: Wynter: Not an Avatar nor a Warlord, she used to be one of Warlord Reyes' Wara Guards, the very best one. During a clash with Warlord Tenzin's forces she faced Tenzin himself to stall him and allow the other guards and Reyes forces to get away. A few of the other Waras stayed behind to assist. The others were found cut to pieces, one of them left lethally wounded, who said she had been in one of the nearby buildings which Warlord Tenzin called down an airstrike. The rubble was searched for weeks before she was finally declared KIA.
Unbeknownst to everyone though, she had (barely) survived and patched herself up with stolen cybernetics from various factions, which she modified by mixing some designs and took to the underground of the new world, taking the name Wynter and became a freelance lone wolf assassin/mercenary.
Nowadays she is known as semi-legendary ghost, all know who she is but none have seen her, none still alive. Or so the saying goes.
Abilities&Equipment: She is tech-savvy enough to tinker and maintain equipment and weapons, generally scientifically knowledgeable (for engineering, planning involving physics, etc), expert hacker. She is a master of melee weapons and unarmed combat, Wynter doesn't plan battles against multiple opponents as separate mini-fights but as a single sequence optimal vector. She is extremely agile and acrobatic, virtually immune to falls, able to run and crawl on walls and ceilings and can even cross liquid surfaces (run on water, etc), she can also do so on forcefields. Her Forge hardened biology and further cybernetic augmentations render her virtually immune to illness and toxins and her stamina is indefinite, she can fight at peak capability for several days straight, though this has never been necessary. This also grants her very high resilience to environmental extremes including temperatures and radiation. She is seemingly insensible to pain but no one knows if this due to chemical suppressors or simply extreme tolerance, regardless of which it is, it's backed up by nanotech repair for both her biological and synthetic parts. To bolster her mastery of stealth, she is equipped with camo-tech that bends rays of all wavelengths unless they are too high intensity (meaning infrared, thermal vision and other vision modes still can't see her while invisible but say, lasers work because they contain too much energy to be deflected by the tech), the camo can be partially activated in a low power mode to help deflect radiation. She wears a full helmet gas mask covered by a hood. The mask stores the toxins it filters can release them back out either immediately or keep them for later. the face visor part of it sports an AR(augmented reality) HUD that can display detected motion, radiation, hazards, objective status, GPS, song or video playing, etc and when synced with her sniper rifle ammo count, target distance, atmospheric pressure, wind speed and direction, etc. Her eyes are at least partially cybernetic and sport more limited AR plus other handy functions like suppressing bright bursts of light like flashbangs and lightning. Of course all of this tech is EMP shielded.
Weapons:
-> retractable claw-like blades in her fingers to be used in a pinch or to climb
-> Main Weapons : Twin Ninjato heated& electrified vibroblades
-> longer Katana/Nihonto type sword, also heated&electrified vibroblade
-> Kunai/tactical throwing knives
-> Grappling hooked cables to reel-in fleeing targets
-> Electro-Magnetic Mass Driver Anti-Material Sniper Rifle
Heaven's Thunder:
weight- 42 lbs
length- 13 inches (collapsed) 48 inches-29" barrel (deployed) 63 inches-38" barrel (extended
ammunition- high-current tungsten sharpened slugs that reaches the target highly charged and molten. Or AP FMJ CIF3 rounds
muzzle velocity- 3.8 km/s
effective range- several miles
sights- none
-> pressurized chlorine trifluoride(CIF3) projectors: a chemical substance self-oxidizes and is hypergolic. It is poisonous and starts burning on contact. Can set fire to and burn basically anything, including things regarded as inflammable such as ashes, dirt or sand, stone, water and asbestos. The major byproduct of the reaction it has when burning things is hydrogen fluoride, an extremely toxic and very corrosive acid that upon contact with skin will dissolve down to the bone so fast nerves die before sending a pain signal. And it also has to side-effect of causing heart attacks by depleting the blood of serum calcium
Armor&Synthetic body:
The surface of the synthetic parts are super-resistant tight layered nanotube mesh and graphene plates, the organic parts are weaved with thinner versions of the nanofibers that make up and bolster her muscles. The "cloth" parts of her outfit are similarly composed but lighter and thinner to allow cloth-like flexibility. The outer armor she wears over her cyborg body is made of rigid compact plates of hyperdense engineered material which doesn't react with anything and thus cannot be corroded, cannot burn (even with CIF3, a savvy precaution) and completely non-conductive to protect her from discharges. Though the surface is lined with thin conductive lines with which she can "taze" opponents, possibly to death. Her cyborg augmentations puts her head and shoulders above any other super soldier barring Warlords and Avatars, which are both generally tougher and stronger. Speed however is another matter, Wynter is bar none the fastest person in the world, only approached by Tenzin, the fastest of all Warlords
Power: Though she is not a Warlord, Wynter possess a supernatural power of her own just as they do. She can sheath obects (namely weapons) is energy, effectively turning them into power weapons which can through virtually anything, from physically hardened supersoldiers to tank armor (though ofc if the armor is thicker than the length of the weapon it won't get completely through) to other HF blades. But she must be in contact with something to energize it, thus she can't do it for say, bullets, though in a pinch she can put some of her blood on a kunai which will count as "touching it". She can also energize herself to augment her durability or add killing power to unarmed attacks (which is presumably how she managed to stall Warlord Tenzin briefly and survive the airstrike) but since her body is obviously significantly bigger that her weapons this is dangerous and cannot be sustained without hazardous consequences
Non-Warlord Factions:[/spoiler][/spoiler]
Republic of Africa: Around the time Marcus was being turned into a super-soldier, African scientists were making massive breakthroughs in technology. Quickly becoming the most advanced Continent on the planet at the time Marcus was building his army. Spies of the RA discovered Marcus's plans & warned the leadership. Thinking quickly the head of the RA council contacted Marcus, the two agreed that the Generals will not attack Africa as long as the Africans don't interfere with the Generals. Africa still has a number of unsavory factions inside of it but one thing is certain. If the Warlords attack…all of Africa will come together & fight.
RA has very few super-soldiers but they offset that with they're mastery of Robotics. In addition to their own cyberneticlly enhanced soldiers they have a vast amount of drones designed to look & behave like animals, which roam the wilds along side their real counterparts. The local animals have taken to their Robotic companions & see them as protectors from Poachers. (One reason for their development)
*Note - Some us the wording is mine but the build comes from the artist.
RHINO Division: The soldiers of this division have been modified with extremely dense bone & muscle density, hardened skin, a high reserve of endurance & can move at very fast speeds tanking much damage.
CAPE BUFFALO Division: Sentinels of this Division have been modified with extremely dense bone & muscle density, hardened skin, enhanced ocular senses & heightened hearing.
ELEPHANT Division: The ELEPHANT differs from the others in that it doesn't have a dedicated human force to accompany it. With heavy armor, incredible strength, and great size the Elephant is employed in the field as a walking fortress for the patrols. Each unit is accompanied by 3 - 4 rangers. Depending on the situation the unit can be deployed as a solitary Bull Elephant or a Matriach which accompanies the herds. Matriachs are unmanned and lack the features to support human companions due to the close proximity to the herds. Typical roles of a Bull model featured here include supply/troop transport, mobile communications, heavy recon, night patrol platform, heavy lifting/obstacle clearing, and heavy support roles in combat.
LION Division: The Rangers of this division have been modified with lighter yet strong bones & increased muscle density, hardened skin, a high reserve of endurance & can move at very fast speeds. Drone -
While the other animal models are employed primarily for reconnaisance and defensive roles in the field, the Lion serves a purely offensive role. Employed in packs, 1 ranger usually operates with 3 – 4 units. Rangers often combine their teams together to form prides. Like their real life counterparts the units hunt in large groups and communicate with each other through a closed wireless network giving each other real time data on positions, terrain, and proximity to their target. The operator can connect at will to each individual unit. Lioness units can be equipped with back mounted cameras to allow manual control. Typically the Lion will serves as the main hub with the Lioness's routing through.
To better serve their role as the offense Lion models are lightly armored with few solid pieces of armor. Most of the body is exposed artificial muscle covered in ballistic fabrics. As such replacement of parts is much easier to complete in the field. Teeth and claws are made of tungsten carbide which keeps an incredibly sharp edge. The teeh and claws are retractable allowing for non lethal take downs when required. Another feature are the sliding eye covers located above the ears. They provide extra eye protection as well as multi spectral views for different situations and wide angle input.
Male models are bulkier around the head with more armor and much stronger jaw muscles for a more powerful bite. They also have a large gorget type armor piece around their neck which protects the Lion during charges. Transmitters and other communication equipment are stored in the back of the head along the upper neck.
Lioness models are lighter and stealthier than the male models. With less bulk and weight they are able move quickly and quietly. Some come equipped with camera units located on the top of their back.[/spoiler]
LEOPARD Division: Rangers of this division have had extensive Ocular & Auditory enhancements. They use stealth cloaks to better conceal themselves. Drone -
The role of the Leopard consists of stealth, light recon, and as a force multiplier. Leopards are very lightly armored consisting mostly of exposed artificial muscles and the canvas covering them. Their greatest asset is the active camouflage system. The spots on the Leopard are evenly spaced and staggered with one full spot and a ring. Through visually sampling its surroundings the rosettes adjust their color to match. The information is passed on to the next rosette over which blends with the others. Perfect invisibility still has yet to be achieved, but when working in the bush the Leopards ability to blend has proven to be incredibly useful. (See chroma sub-sampling, thermo-optic camo from GITS, and active camo from MGS4)
Hunting and tracking behavior is more or less the same as it's real life counterpart. In most cases Leopards are deployed as solitary units consisting of the Leopard and ranger to provide tactical support to the other animal squads in the area. Perching and ambushing from tree's is a popular tactic. Since it is lightly armored Leopard models can move quickly and quietly, able to maneuver and reposition with ease without giving away it's location. The paws are padded to help lower noise signature. Like the Lions, the claws and teeth are made of tungsten carbide and are retractable. The eye covers provide different viewing spectrum's and wide angle fields of vision. The daytime operations model has the tan/white covering while the night version resembles a Black Panther with deep blue/black coverings.
Hunting and tracking behavior is more or less the same as it's real life counterpart. In most cases Leopards are deployed as solitary units consisting of the Leopard and ranger to provide tactical support to the other animal squads in the area. Perching and ambushing from tree's is a popular tactic. Since it is lightly armored Leopard models can move quickly and quietly, able to maneuver and reposition with ease without giving away it's location. The paws are padded to help lower noise signature. Like the Lions, the claws and teeth are made of tungsten carbide and are retractable. The eye covers provide different viewing spectrum's and wide angle fields of vision. The daytime operations model has the tan/white covering while the night version resembles a Black Panther with deep blue/black coverings.
WILD DOGS: Often used by Poachers & used as cannon fodder. Drone -
Wild Dogs are cheap, light weight, and easy to assemble. Used mostly for recon and scouting purposes, they can also function in offensive roles when operating in large packs. Speed and numbers make up for their general lack of defense and small size. Their low cost and ease of operations has made them popular among poaching organizations. Parts are relatively easy to smuggle and readily available on the black market. After market modifications are commonplace. Typical modifications include teeth swapping, leg reinforcements, modified optics, and tail transmitter replacement.
There are more Divisions/Groups however these are the Big 5.