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Post by GuardianAngel1911-Admin on Feb 24, 2014 13:11:27 GMT
1)Comparison -speed: -Agility: -Durability: -Firepower: -Versatility: -Armament: -Efficiency in Hazardous environments: 2) Head to head Location:Earth's moon.(enhanced atmosphere) last one standing wins. 3) Wave survival(enhanced atmosphere) Location: Earth's moon. Enemy: 10 waves (starting at 10 Geth Rocket troopers, 5 Armature, 2 Colossus.) Enemy numbers in each wave are increased times 3)
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Post by draco on Feb 25, 2014 0:58:48 GMT
I think that the MAKO has more strength and durability than the Hammerhead, but the Hammerhead has a lot more manueverability nd better firepower.
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Post by shadowknight on Feb 25, 2014 1:10:56 GMT
I would contest the fire power edge of the HH. It does have slight homing missiles ....but its cannon is locked in one direction and the missiles are only really effective at mid to close range. Mako has the reach advantage with its main cannon as well as a rapid fire heavy machine gun, both of which are on a turret that turns 360. the Hammerhead CAN jump higher....but only a hand full of times before the thruster needs to cool down, then it would need to retreat because the Mako would rip right through it while taking dozens of missiles in stride.
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Post by Lowk on Feb 25, 2014 7:16:02 GMT
Hammerhead should take round one. All mako has is durability and possibly firepower.
Not sure abut round two. Hammerhead could essentially run circles around the Mako of it got close. But a few good hits is probably all it would take and the Mako has a longer range.
Third should be a tie troopers go down in one shot, and both are fast enough to outmanuver and blast the big ones.
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Post by shadowknight on Feb 26, 2014 17:18:05 GMT
Hammerhead should take round one. All mako has is durability and possibly firepower. Not sure abut round two. Hammerhead could essentially run circles around the Mako of it got close. But a few good hits is probably all it would take and the Mako has a longer range. Third should be a tie troopers go down in one shot, and both are fast enough to outmanuver and blast the big ones. Well, I think Round 1 goes to the Mako. Here is why. 1)Comparison -speed: hammer head, no contest -Agility: again, hammer head, no contest. -Durability: Mako by a long shot. -Firepower: again, Mako has the edge. Ok, now here is the point where the waters get muddied. -Versatility: The Mako, because it is both a Heavy combat and exploration vehicle. The hammer head is just like a really light combat vehicle. -Armament: Mako. the Hammer head does have rockets with a limited homing effect. That being said, if the Mako is going top speed and makes good use of its thrusters, it can easily out maneuver the rockets, the Hammer head's one and only gun that fires said rockets is locked in place, meaning that it has to (for the most part) stay facing its target. On the flip side the Mako can has two in one heavy cannon and heavy machine gun, all on a turret that turns 360 degrees around, and nearly 90 degrees up. This means that even if the hammer head is flying behind it the Mako can still shoot back. -Efficiency in Hazardous environments: Mako again, It can go virtually anywhere. Prime example: Driving the Mako in a blizzard that, should you get out of the Mako would start to freeze you to death. In the Mako you have 0 chance of death by freeze and can sit in one spot forever with out fear of the Mako getting frozen. Now, put the Hammer head in that same scenario and you get a frantic race to collect all of what ever because the entire time you are in said blizzard the HH quickly starts to Ice over. If it does, your dead. Another example is that the Mako can go on low atmosphere worlds. The HH has fans that push it along, if the atmosphere is to thin than all it can do is hover in place. The Mako can climb virtually any terrain, the Hammer Head needs, for the most part, flat ground to corporate smoothly.
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Post by Lowk on Feb 28, 2014 0:11:46 GMT
Hammerhead should take round one. All mako has is durability and possibly firepower. Not sure abut round two. Hammerhead could essentially run circles around the Mako of it got close. But a few good hits is probably all it would take and the Mako has a longer range. Third should be a tie troopers go down in one shot, and both are fast enough to outmanuver and blast the big ones. Well, I think Round 1 goes to the Mako. Here is why. Ok, now here is the point where the waters get muddied. -Versatility: The Mako, because it is both a Heavy combat and exploration vehicle. The hammer head is just like a really light combat vehicle. -Armament: Mako. the Hammer head does have rockets with a limited homing effect. That being said, if the Mako is going top speed and makes good use of its thrusters, it can easily out maneuver the rockets, the Hammer head's one and only gun that fires said rockets is locked in place, meaning that it has to (for the most part) stay facing its target. On the flip side the Mako can has two in one heavy cannon and heavy machine gun, all on a turret that turns 360 degrees around, and nearly 90 degrees up. This means that even if the hammer head is flying behind it the Mako can still shoot back. -Efficiency in Hazardous environments: Mako again, It can go virtually anywhere. Prime example: Driving the Mako in a blizzard that, should you get out of the Mako would start to freeze you to death. In the Mako you have 0 chance of death by freeze and can sit in one spot forever with out fear of the Mako getting frozen. Now, put the Hammer head in that same scenario and you get a frantic race to collect all of what ever because the entire time you are in said blizzard the HH quickly starts to Ice over. If it does, your dead. Another example is that the Mako can go on low atmosphere worlds. The HH has fans that push it along, if the atmosphere is to thin than all it can do is hover in place. The Mako can climb virtually any terrain, the Hammer Head needs, for the most part, flat ground to corporate smoothly. Versatility: Mako can act as a scout and collection vehicle. It can scan the ground for hidden weapons and has a VI that scans the environment for danger and other information. It's speed plus the thermal masking, and other countermeasure would make it hard to target as it get in and out. It can also pick up resources rather then you having to get out and do so iirc. Armament: The rockets are somewhat guided and spammable so all you really have to do is strafe around your target while blasting off rockets. Mako main weapon and main source of damage takes a bit of time to reload. Efficiency: I will give it to the Mako, it's a lot better suited for all environment but they only problem I recall for the Hammerhead was the extreme cold. Hammerheadd doesn't use fans, it uses thrusters. It worked fine in a thin atmosphere. As for the ground thing that's a game play mechanic limiting it. The Hammerhead should work on any terrain and even has the capability to "fly" for a short distance if it really needs to get over or reach something. Mako has to basically crawl up the sides of things.
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Post by GuardianAngel1911-Admin on Feb 28, 2014 0:23:33 GMT
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Post by shadowknight on Feb 28, 2014 0:49:30 GMT
Well, I think Round 1 goes to the Mako. Here is why. Ok, now here is the point where the waters get muddied. -Versatility: The Mako, because it is both a Heavy combat and exploration vehicle. The hammer head is just like a really light combat vehicle. -Armament: Mako. the Hammer head does have rockets with a limited homing effect. That being said, if the Mako is going top speed and makes good use of its thrusters, it can easily out maneuver the rockets, the Hammer head's one and only gun that fires said rockets is locked in place, meaning that it has to (for the most part) stay facing its target. On the flip side the Mako can has two in one heavy cannon and heavy machine gun, all on a turret that turns 360 degrees around, and nearly 90 degrees up. This means that even if the hammer head is flying behind it the Mako can still shoot back. -Efficiency in Hazardous environments: Mako again, It can go virtually anywhere. Prime example: Driving the Mako in a blizzard that, should you get out of the Mako would start to freeze you to death. In the Mako you have 0 chance of death by freeze and can sit in one spot forever with out fear of the Mako getting frozen. Now, put the Hammer head in that same scenario and you get a frantic race to collect all of what ever because the entire time you are in said blizzard the HH quickly starts to Ice over. If it does, your dead. Another example is that the Mako can go on low atmosphere worlds. The HH has fans that push it along, if the atmosphere is to thin than all it can do is hover in place. The Mako can climb virtually any terrain, the Hammer Head needs, for the most part, flat ground to corporate smoothly. Versatility: Mako can act as a scout and collection vehicle. It can scan the ground for hidden weapons and has a VI that scans the environment for danger and other information. It's speed plus the thermal masking, and other countermeasure would make it hard to target as it get in and out. It can also pick up resources rather then you having to get out and do so iirc. Armament: The rockets are somewhat guided and spammable so all you really have to do is strafe around your target while blasting off rockets. Mako main weapon and main source of damage takes a bit of time to reload. Efficiency: I will give it to the Mako, it's a lot better suited for all environment but they only problem I recall for the Hammerhead was the extreme cold. Hammerheadd doesn't use fans, it uses thrusters. It worked fine in a thin atmosphere. As for the ground thing that's a game play mechanic limiting it. The Hammerhead should work on any terrain and even has the capability to "fly" for a short distance if it really needs to get over or reach something. Mako has to basically crawl up the sides of things. "The rockets are somewhat guided and spammable so all you really have to do is strafe around your target while blasting off rockets. Mako main weapon and main source of damage takes a bit of time to reload. " Hes, but they have never been used on a target that was moving fast than a slow crawl. The Mako going top speed would easily be able to out maneuver them, especially if the driver knew how to use the Mako's speed and thrusters to their fullest. Sure, the HH is faster, but it doesn't mean that all of its rockets can hit. The ones that do will get shrugged off on the Mako's shields. The HH will not be able to keep a stable flight path due to the Mako's machine gun which can keep the pressure up in between rounds from the main cannon.
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Post by Lowk on Feb 28, 2014 12:39:31 GMT
The missiles the Hammerhead is able to spam them a lot faster then what the mako is use to. www.youtube.com/watch?v=RmhU1-6aqcsMaybe if the Mako tries hopping one with good timing but it is not outmanuvering or outrunning a stream of them coming one after the pther like the Mako is able to do. Not to mention even the ones that miss could still cause splash damage to the shields and wear them down. Thing about the Hammerhead is that it doesn't need to be keep a stable flight path to score a hit. Plus the Hammerhead is faster, it can strafe, and has more options as far as direction goes when it jumps. Mako doesn't have a means to lock-on so keeping fire on the HH is going to be a lot harder due to it's agility. And where as the HH can repair itself overtime Mako requires it to be done manually which leaves it vulnerable. GA I know next to nothing about Barda, sorry.
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Post by GuardianAngel1911-Admin on Feb 28, 2014 13:20:00 GMT
Lowkwell your the only DC expert I knew so..well that match is a flop then :/
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Post by shadowknight on Feb 28, 2014 16:19:17 GMT
The missiles the Hammerhead is able to spam them a lot faster then what the mako is use to. www.youtube.com/watch?v=RmhU1-6aqcsMaybe if the Mako tries hopping one with good timing but it is not outmanuvering or outrunning a stream of them coming one after the pther like the Mako is able to do. Not to mention even the ones that miss could still cause splash damage to the shields and wear them down. Thing about the Hammerhead is that it doesn't need to be keep a stable flight path to score a hit. Plus the Hammerhead is faster, it can strafe, and has more options as far as direction goes when it jumps. Mako doesn't have a means to lock-on so keeping fire on the HH is going to be a lot harder due to it's agility. And where as the HH can repair itself overtime Mako requires it to be done manually which leaves it vulnerable. GA I know next to nothing about Barda, sorry. The all the Mako has to do is keep its Main gun in front of the HH's strafeing flight path because, I don't know if you noticed, but the HH looses a good bit of speed when it strafes around a target, in fact I dare say it is slow. The mako's machine gun will tare through it like wet tissue paper. the HH's missiles, while spamable, do not fly that fast and are out maneuverable by anything moving faster than a slow walk. The ones that do hit will be ignored, hell they don't even do that much damage, taking 3 or 4 to drop a geth Armature where the Mako's main gun drops one's health to next to nothing and finishes it off with a MG burst. The HH is more agile, but only for short duration due to the thrusters having to cool down after every jump. I know I have tried to do Multiple jumps with the HH's thrusters and each jump was shorter and lower than the last. when the HH stops hopping around to let ist thrusters cool down, it will be vulnerable to all the Mako's weapons. Round 2 will go to the Mako 8-9 times out of 10. The HH is just to lightly armored to stand up to either of the Mako's weapons for more than a few seconds.
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Post by Lowk on Feb 28, 2014 18:50:31 GMT
"The all the Mako has to do is keep its Main gun in front of the HH's strafeing flight path because, I don't know if you noticed, but the HH looses a good bit of speed when it strafes around a target, in fact I dare say it is slow. The mako's machine gun will tare through it like wet tissue paper."
Problem being that around isn't the only level it can go while strafing which add difficulty to just staying ahead of where it's going. It's just as capable(if not more) of jumping as the Mako is.
As for the machine gun. 1. the machine gun overheats and while not a juggernaut the HH can take some hit from machine guns. And with it capable of bouncing around to avoid gunfire, it's not like it going to be subjected to concentrated fire.
2. The HH is canonically stated as having KB.
3. Iirc someone mentions something about the HH getting some armor around the time of ME 3.
"the HH's missiles, while spamable, do not fly that fast and are out maneuverable by anything moving faster than a slow walk."
They travel faster then most of the rockets the mako has dealt with. Only way Mako is "outmanuver" them is with sudden quick timed action and the only thing the Mako has in that respect is it jump. That's only going to work with one or two coming your way. Even in universe the Mako is described as handling poorly by a trained piolet so you'd still have to be a good driver to pull it off.
"The ones that do hit will be ignored, hell they don't even do that much damage, taking 3 or 4 to drop a geth Armature where the Mako's main gun drops one's health to next to nothing and finishes it off with a MG burst. "
How does that count as a durability feat for the Mako? Firepower maybe but everybody knows mako has got the bigger gun.
The Mako shield's and armor can be damaged by handheld rockets don't think it's no selling The hammerhead.
"The HH is more agile, but only for short duration due to the thrusters having to cool down after every jump. I know I have tried to do Multiple jumps with the HH's thrusters and each jump was shorter and lower than the last. when the HH stops hopping around to let ist thrusters cool down, it will be vulnerable to all the Mako's weapons."
It doesn't require big jumps, Short unexpected jump are still enough hop out of the Mako line of fire. And with the big jump The HH can basically leap over/around it and turn in mid air and land anywhere around the mako. Meanwhile it's going to take some time for the turret to get into turn to that position and which point the HH head could already be on the move again.
"The HH is just to lightly armored to stand up to either of the Mako's weapons for more than a few seconds."
The main cannon I agree with you on but it's going to be hard enough just to get a bead on something that mobile. Don't agree on the machine gun. It's no where near as powerful and again thanks to being attached to the main cannon it's going to be difficult to keep a bead on it for concentrated fire to do serious damage. I'd give it to the HH maybe 6-7 outta 10. It's got enough of a defense to take some hits and the self repair to make them less of a problem. Full on head 2 head it'd be toss but it's got enough agility to take advantage of the Mako manual targeting to avoid staying in it line of fire.
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Post by shadowknight on Feb 28, 2014 20:17:06 GMT
"The all the Mako has to do is keep its Main gun in front of the HH's strafeing flight path because, I don't know if you noticed, but the HH looses a good bit of speed when it strafes around a target, in fact I dare say it is slow. The mako's machine gun will tare through it like wet tissue paper."Problem being that around isn't the only level it can go while strafing which add difficulty to just staying ahead of where it's going. It's just as capable(if not more) of jumping as the Mako is. As for the machine gun. 1. the machine gun overheats and while not a juggernaut the HH can take some hit from machine guns. And with it capable of bouncing around to avoid gunfire, it's not like it going to be subjected to concentrated fire. 2. The HH is canonically stated as having KB. 3. Iirc someone mentions something about the HH getting some armor around the time of ME 3. "the HH's missiles, while spamable, do not fly that fast and are out maneuverable by anything moving faster than a slow walk."They travel faster then most of the rockets the mako has dealt with. Only way Mako is "outmanuver" them is with sudden quick timed action and the only thing the Mako has in that respect is it jump. That's only going to work with one or two coming your way. Even in universe the Mako is described as handling poorly by a trained piolet so you'd still have to be a good driver to pull it off. "The ones that do hit will be ignored, hell they don't even do that much damage, taking 3 or 4 to drop a geth Armature where the Mako's main gun drops one's health to next to nothing and finishes it off with a MG burst. "How does that count as a durability feat for the Mako? Firepower maybe but everybody knows mako has got the bigger gun. The Mako shield's and armor can be damaged by handheld rockets don't think it's no selling The hammerhead. "The HH is more agile, but only for short duration due to the thrusters having to cool down after every jump. I know I have tried to do Multiple jumps with the HH's thrusters and each jump was shorter and lower than the last. when the HH stops hopping around to let ist thrusters cool down, it will be vulnerable to all the Mako's weapons."It doesn't require big jumps, Short unexpected jump are still enough hop out of the Mako line of fire. And with the big jump The HH can basically leap over/around it and turn in mid air and land anywhere around the mako. Meanwhile it's going to take some time for the turret to get into turn to that position and which point the HH head could already be on the move again. "The HH is just to lightly armored to stand up to either of the Mako's weapons for more than a few seconds."The main cannon I agree with you on but it's going to be hard enough just to get a bead on something that mobile. Don't agree on the machine gun. It's no where near as powerful and again thanks to being attached to the main cannon it's going to be difficult to keep a bead on it for concentrated fire to do serious damage. I'd give it to the HH maybe 6-7 outta 10. It's got enough of a defense to take some hits and the self repair to make them less of a problem. Full on head 2 head it'd be toss but it's got enough agility to take advantage of the Mako manual targeting to avoid staying in it line of fire. "3. Iirc someone mentions something about the HH getting some armor around the time of ME 3." -It never appears in ME 3 so that can not be confirmed, just speculated. "They travel faster then most of the rockets the mako has dealt with. Only way Mako is "outmanuver" them is with sudden quick timed action and the only thing the Mako has in that respect is it jump. That's only going to work with one or two coming your way. Even in universe the Mako is described as handling poorly by a trained piolet so you'd still have to be a good driver to pull it off." -Funny, we must have driven different model's of the Mako, because the one I drove had damn good handling, it turned on a dime and only flipped over when I made it flip for kicks. SO I don't know where this Poor handling comes from. Oh, and the rockets look to be going the same speed to me, if anything they go a touch faster but by as much as you are implying. "How does that count as a durability feat for the Mako? Firepower maybe but everybody knows mako has got the bigger gun. " -It doesn't, its a comment about the power of the HH's only usable in game weapon. Coupled with the fact that the Mako can take a good bit of damage before its shields drop half way means that the HH is going to have to make a hell of a lot of those rockets manage to land hits. "The Mako shield's and armor can be damaged by handheld rockets don't think it's no selling The hammerhead."" -Yea, the Mako CAN be damaged by Handheld rockets; however, even on hard it was never taken down by handheld rockets. On the other hand the HH can be dropped with only a few hits from the same type of Hand held rockets. and NO, I do not think the Mako will No sell the Hammer Head, I do think that it will be able to soak up a LOT of fire before it gets into anything critical. "It doesn't require big jumps, Short unexpected jump are still enough hop out of the Mako line of fire. And with the big jump The HH can basically leap over/around it and turn in mid air and land anywhere around the mako. Meanwhile it's going to take some time for the turret to get into turn to that position and which point the HH head could already be on the move again. " -This I will give you, but the thrusters still have to cool down after a while, and the Mako is going to be moving the whole time, so Yea, the HH can jump up and land in one place, the Mako could have kept driving and be at a point beyond where the HH has landed meaning that the HH is going to have to play hop scotch if it wants to employ that tactic, and the Mako can aim in an almost 90 degree angle, so even if the HH jumps, there Mako can still fire on it. "The main cannon I agree with you on but it's going to be hard enough just to get a bead on something that mobile. Don't agree on the machine gun. It's no where near as powerful and again thanks to being attached to the main cannon it's going to be difficult to keep a bead on it for concentrated fire to do serious damage. " -The main gun doesn't turn as slowly as you think, the only thing that hinders the guns effectiveness in combat is the skill of the driver in using it. " I'd give it to the HH maybe 6-7 outta 10. It's got enough of a defense to take some hits and the self repair to make them less of a problem. Full on head 2 head it'd be toss but it's got enough agility to take advantage of the Mako manual targeting to avoid staying in it line of fire." -I will admit that the MG isn't going to one hit kill the HH; however, it can drill into it. The HH does self heal; however, I seem to recall being on fire for over a minute before it started to repair itself. So I may be exaggerating the MG's power, but I think your slightly overestimating the HH's self repair program. It will also depend on how far apart they start, because the Mako has the ability to snipe using the zoom scope for its main gun. Meaning that it could bring its weapons to bare long before the HH got close enough to use its rockets.
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Post by Lowk on Mar 1, 2014 9:04:07 GMT
I meant in universe just like the hammerhead is described as isn't that durable then Mako is discribed as handling bad. The reason you as the player don't have a problem is because your on a joystick. Kind speaks to Shepard's badass driving skills though.
I recall the self healing working pretty fast.. I'll have a go at the one of the firewalker and Mako section later. It's been awhile since I've palyedd ME so maybe I'm missing something.
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