Name: Cyrus Blade
Gender: Male
Age: 30
Nationality:United States of Vidya
Occupation: Space Pirate
Appearance: 6’4”, 200 pounds
Cash: 1,569,292
Stat points: 200
Leadership Points: 10
Star Pilot Stat Points: 200
Weapons:Saber
Cost: 165
Details: Saber is a kind of backsword that usually has a curved, single-edged blade and a rather large hand guard, covering the knuckles of the hand as well as the thumb and forefinger. Although sabers are typically thought of as curved-bladed slashing weapons. Sabers for centuries now have been more or less ceremonial than useful.
2x VP-45 Pistol
-Type: Service Pistol
-Cost: 150 dollars
-Round: .45 cal
-Round per magazine: 9 rounds
-Effective Range: 50 Meters
-Maximum Effective Range: 150 Meters
-Details: VP-45 Pistol is the standard pistol for the Valander Raider.
AD-12 Shotgun
-Type: Magnetic Acceleration Shotgun
-Cost: 400 dollars
-Round: 12 gauge or 20 gauge
-Round per magazine: 20 rounds or 42-shell drum magazine
-Rounds per minute: 400 rpm
-Effective Range: 150 Meters (Charged) 100 Meters (uncharged)
-Maximum Effective Range: 200 Meters
-Details: The Automatic Shotgun-12 (автоматический дробовик-12 or Avtomaticheskiy Droboveek-12) is a selective fire, operating as a semi-automatic, or in fully automatic mode at 300 rounds per minute. It is fed from either an 8-shell box magazine, or a 20- or 32-shell drum magazine. It can use different types of 3" 12 gauge ammunition such as buckshot, slugs, or less-than-lethal rubber stun batons. It can also fire flares or special Frag-12 19 mm fin-stabilized HE, HEAP, and sensor fused HEAB "air-burst" fragmentation shells that can detonate in mid-air.
M61A4 Assault Rifle
-Type: Magnetic Acceleration Rifle
-Cost: 550 dollars
-Round: 5.56mm
-Round per magazine: 50-round detachable box magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: M61A4 assault rifle is a symbol for the Vidyan might that served for nearly 25 years. However this classic is being replaced by the M88A3 Hyper-Ionization Rifle as the standard.
M2616 Bolt .45 cal ABP SMG
-Type: Submachine Gun
-Cost: 350 dollars
-Round: .45 cal ABP
-Round per magazine: 30-round detachable box magazine
-Rounds per minute: 600 rounds/min
-Effective Range: 300 Meters (Charged) 200 Meters (uncharged)
-Maximum Effective Range: 500 Meters
-Details: M2616 Bolt .45 cal ABP SMG is the main Personal Defense Weapon for elite troops.
10x M88 Flashbang Grenade
Cost: 20
Filling: magnesium/ammonium nitrate pyrotechnic mix
Blast Range: 5-foot
5x PG-36 Plasma Grenade
Cost: 40
Filling: Plasma
Blast Range: 55 ft (injury) 25 ft (lethal)
10x
EMP Grenade
Cost: 20
Filling: EMP Charge
Blast Range: 10-foot
5x M80 Frag Grenade
Cost: 20
Filling: Composition B
Blast Range: 45 ft (injury) 15 ft (lethal)
Equipment:Model 1A6 Tactical Glasses
Cost: 20
Details: Tactical Glasses or Tac Glasses are advanced glasses that are used for combat and piloting. The user gets tactical information such as weather conditions, GPS, range finder, binocular vision, Infrared, Night vision, and full spectrum light.
Organic Fabric Camouflage
Cost: 100
Attachment: Can be attached to any ounce of clothing and combat suit.
Details: OFC is an armored plate that has a thin layer of permeable material that has vessels full of different color beads vessels throughout the layer on top of it. Electrical signals and a very small controllable magnetic current can then organize the color beads in a pattern inputted. The beads themselves can't fuse or mix and the actual materials would have different signatures allowing the OFC to recognize the color of each bead and then use precise magnetic control to organize them. So a Freyjan Soldier can change the camo scheme on this uniform to fit into his surroundings or set it to what ever he wants. The OFC is very useful when a solider left one terrain type and then enters another terrain type as his uniform will change to the camo scheme that will fit more into the new terrain which will increase his chances of cover and concealment.
Military Uniform
Cost: 500
Details: A military uniform of your own design.
Protection:M600 Combat Suit
-Type: Infantry Armor
-Cost: 6,000
-Built-in Armament:
-Features: The M600 is an enclosed specialized battle gear designed for all environment warfare. Also has advanced computers in the soldier’s helmet that gives the soldier all of the info he needs and so that reduce chaos and friendly fire. The suit is protects from most bullets and direct energy weapons and the suit’s system is protected from EMP shock waves. The Armor is low grade titanium, steel, and Kevlar.
Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. It integrates small arms with high-tech equipment; like a camera to look around corners which would reduce exposure to enemy fire, built in laser designator for fire-support missions and etc. provide communications and command and control at the infantry soldier level. It looks at the individual infantry soldier as a complete unit rather than as a segment of a larger force even more so with elite infantry units. It has an integrated helmet assembly; the user wears something that is called Tactical Glasses or Tac Glasses for short. The Tac Glasses give the user what he needs to see like map of the area, what the recon drones detect, and etc.
The suit also has a foldable faceplate that fits into the helmet. The faceplate can acts as gas mask during Chemical and Biological attacks. During one of these attacks the suit can be sealed up and protects the users from the deadly chemical weapons. The suit also can hold small tanks of oxygen which can give the user 40 minutes of breathable air while they have their suit sealed up. In non Chemical attacks the suit can allow air to enter the suit to provide the user with natural air. However once the suit detects Chemical weapons or by command will seal up completely. In certain operations (Mainly space operations) users are given Oxygen tanks that can last up to 2 hours. The entire suit is sealed from the onset from the get go and inlaid with anti-CBRN materials with a face mask connected to a filter and the air tank in the backpack. It also have Organic Fabric Camouflage built into it.
Class: Star Captain: Gains an automatic 40 points in the Piloting Stats and ship upkeep is reduced by 10%
Personality(self-explanatory): Cyrus Blade is a ruthless pirate captain who's fiercely loyal to his crew and Only takes Prisoners if there is the potential for ransom. He is fierce, cunning, and not apposed to using underhanded tactics to win a battle; however, this doesn't mean he is with out morals. He honors deals and contracts, he is always strait with his crew when it comes with information and makes sure they are always well compensated. His ruthless nature is sometimes at odds with his strong survival instinct, he is not afraid to pull himself out of a situation he knows he cant win.
Background(self-explanatory): Cyrus Blade spent the first years of his life as a military brat, moving form base to base with his Father who served in the as an Admiral in the Navy of United States of Vidya. Fallowing in his father's footsteps, he joined the military at the age of 19 with his best friend, Kathryn Fox. He and she had maintained contact through out basic training and as fate would have it, they ended up serving on a ship together. The ship they served on saw combat during the early conflicts of the Hasari War. He found he was a natural at command when the Captain and his Executive Officer were injured in an explosion on the bridge, he took command, ordering the wounded to medical and directing the ship, keeping it alive until the battle ended. He rose rapidly through the ranks after that,quickly making Captain He used what pull he had to keep his friend at his side. Cyrus wasn't in command long; however, before he found himself in front of a military court. Framed for war crimes he didn't commit, the Court found him guilty, leading his once promising military career strait into the ground. He found himself in on death row. For weeks he sat and waited, counting down the days. On the night before his execution, the prison came under attack. A familiar face was soon breaking down the door of his cell, Kathryn had arrived with a force of Mercenaries to break him out. The second rate Mercs she bought were no match for the better trained, and equip, military forces at the prison and were killed down to the last man; however,they provided just enough of a distraction for Blade and Fox to have made it clear. Less than a day later they stowed away on a cargo transport to freedom. Now wanted fugitives, they now make their livings as Pirates, but deep down Cyrus Blade has a burning desire to find the man who framed him, learn the truth.....and then kill him.
Combat Stats
:Blades: 35
Pistols: 40
Shotguns: 35
Rifles: 30
Marksman:
Machine Gun:
SMG: 25
Explosives:
Grenades: 35
Heavy Rifle:
Energy Weaponry:
Power Armor:
Light Vehicle:
Armored Vehicles:
Tanks:
Mechs:
Artillery:
Hacking:
Star Pilot Stats
:Fightercrafts:
Freighter: 50
Cargo:
Stealth Boats:
Escort Ship:
Capital Ship:
Maneuverability:75
Gunnery: 15
Speed:60
Company Name: The Blade Runners
Company Logo and/or Banner:
HQ Location: USF Head-Hunter
Troop(s): 10x Alliance Medic
Type: Infantry
Upkeep: 132
Issued Weaponry: M51 Assault Rifle, M19 Pistol (Universal Pistol Red Dot Sight)
Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, and Emergency Rescue Kit
Protection: SH-1 Combat Helmet, SIS-7 Infantry Suit
Details: This man will try and save and heal up a wounded man on the wound.
20x Storm Trooper
Type: Infantry
Upkeep: 245
Issued Weaponry: M22 Assault Rifle (Universal Grenade Launcher Attachment, Universal Laser Sight and Universal Computerized Sight), M8 Pistol (Universal Laser Sight, and Universal Pistol Red Dot Sight)
Equipment: 4x M88 Flashbang Grenade, 4x M80 Frag Grenade, and 4x CCD-8 Demolition Charge
Protection: M600 Combat Suit
Details: The basic soldier of the Moranian Army.
10x Raider Rifleman
-Upkeep: 136
-Issued Weaponry: VP-45 Pistol, VAR-56 Assault Rifle
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
-Protection: VIA-82 Infantry Armour
-Details: The basic rifleman for the Valander Army.
10x Raider Grenadier
-Upkeep: 210
-Issued Weaponry: VP-45 Pistol, VAR-56 Assault Rifle (Universal Grenade Launcher Attachment)
-Equipment: 4x M88 Flashbang Grenades, 4x M80 Frag Grenades, and 4x CCD-8 Demolition Charges
-Protection: VIA-82 Infantry Armour
-Details: The basic grenadier for the Valander Army.
10x Raider Automatic Rifleman
-Upkeep: 153
-Issued Weaponry: VP-45 Pistol, VLM-63 Light Machine Gun
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, and 2x CCD-8 Demolition Charges
-Protection: VIA-82 Infantry Armour
-Details: The basic machine gunner for the Valander Army.
10x SCARS Marksman
-Upkeep: 248
-Issued Weaponry: VSD Vorobyrov R-2 Sniper Rifle (R-1 Rifle Suppressor, Universal M44 Telescopic Sight), and OSP-52 Pistol (P-1 Pistol Suppressor, Universal Laser Sight, and Universal Pistol Red Dot Sight)
-Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, 2x EMP Grenades, and 2x CCD-8 Demolition Charge
-Protection: SCS-200A1 Combat Suit
-Details: The basic SCARS sniper in the CDF.
5x Spetsnaz Rifleman
-Hiring Cost: 2,990
-Upkeep: 299
-Issued Weaponry: OSP-52R1 Pistol (Universal Laser Sight, P-1 Pistol Suppressor, and Universal Pistol Red Dot Sight), OAR-74U R-1 Carbine (R-1 Rifle Suppressor, Universal Grenade Launcher Attachment, Universal Laser Sight and Universal Computerized Sight)
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, and 2x CCD-8 Demolition Charge
-Protection: RPA-IIA2 Peditum Arma
-Details: The basic Spetsnaz Operative for the CDF.
5x Spetsnaz Automatic Rifleman
-Hiring Cost: 2,850
-Upkeep: 850
-Issued Weaponry: OSP-52R1 Pistol (Universal Laser Sight, P-1 Pistol Suppressor, and Universal Pistol Red Dot Sight), Type 51A3 LMG (R-1 Rifle Suppressor, Universal Laser Sight and Universal Computerized Sight)
-Equipment: 2x M88 Flashbang Grenade, 2x M80 Frag Grenade, and 2x CCD-8 Demolition Charge
-Protection: RPA-IIA2 Peditum Arma
-Details: The basic Spetsnaz machine gunner in the CDF.
Vehicle(s): none
Ship(s):Name: USF Head-Hunter
Upkeep: 4,000
Ship Type: Freighter
Class: Winterhalter Class
Registration Number: USR-478-137
Length: 500 meters
Crew: 20
Fightercraft complement: Single Flight (4 to 5 fighters)
Passengers: 1,000
Cargohold: 150,400 tons
Shielding Type: 1,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Add-On(s): DF ship engine upgrade, DCS Shield Enhancers,
DF ship stealth paneling, DF advanced ship sensors
, DF improved EMP-resistant systems, 10x M1 Boarding Pod(s).
Weaponry: 1x ERS-4 Lifesaver Harpoon Gun, 1x 75mm DF frontal battery, 8x 40mm MA Cannons,2x 105mm DF offense batteries, 10x SBMP Space Borne Missile Pods(Four 140mm missiles in each pod,DF EMP shells- Missile warhead alternative),2x 50mm DF defense batteries
-Fighter Wing:Viper Flight (Stored inside Head-Hunter's launch bay)
Peregrine Class Fighter
Upkeep: 2,750
Name: Viper 1 - 4
Ship Type: Fighter
Class: Peregrine Class
Registration Number(s):V-1: CRN-379-002
V-2: CRN-039-389
V-3: CRN-122-112
V-4: CRN-944-001
Length: 38 meters
Crew: Single Pilot
Fightercraft complement: none
Passengers: none
Cargohold: none
Armor: Tri-layer armored hull that is resistant up to 55mm rounds, the main hull is encased with a Steel mesh, uses reactive armor plates to guard against explosives, and the outer layer is held separate from the inner layer to defeat penetration rounds.
Shielding Type: 250,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost. Stealth systems based on the Assassin class bombers allow the Peregrine to hide in plain sight.
Weaponry: 18x Missiles (8x 300mm anti-ship missiles, 10x 140mm Missiles) and 4x 60mm Hyper-Ionization cannons, 2x 90mm plasma cannons.
Detail: The successors to the Raptor Class, the Peregrines have been designed to take advantage of new technologies and to ensure that MLK fighters remain the best of the sectors small craft.
-One Bomber (Stored inside Head-Hunter's launch bay)
White-tip class bomber
Name: Thunder
Upkeep: 400
Registration Number: CDN-289-279
Type: drone bomber
Size: 25 feet
Shields: none
Weapons: 4 4x440mm missile pods
Crew: none
Description: the White-tip bomber is the first in the line of bomber drones. They excel at filling the sky with 440mm missiles and attacking ships and enemy ground formations and bases. Like the Barracudas they do very well in large numbers, especially against large ships, and will also fly in front of/shoot down missiles attacking their home ship. They also have no shells, but can attain extremely high speeds.
Secondary Character:
Name:Kathryn Fox
Gender: Female
Age: 30
Nationally: United States of Vidya
Occupation: Emergency Rescue Chief: Firefighter, Paramedic, Rescue and Recovery. Gains an automatic 40 points into Survivability and 30 points in piloting.
Appearance:
5"5', 150 pounds, shoulder length chestnut hair (often kept in a ponytail), Caucasian, heterochromia eyes (Left eye is ice blue, right eye is emerald green), scar running along left cheek from chin to ear.
Weapons: Knife
Cost: 10
Details: It's a basic 12 inch blade with a Carbon handle
Type 24 Shotgun
-Type: Magnetic Acceleration Shotgun
-Cost: 300 dollars
-Round: 12 gauge
-Round per magazine: 20 rounds or 42-shell drum magazine
-Rounds per minute: 400 rpm
-Effective Range: 150 Meters (Charged) 100 Meters (uncharged)
-Maximum Effective Range: 200 Meters
-Details: The weapon is selective fire, operating as a semi-automatic, or in fully automatic mode at 300 rounds per minute. It is fed from either an 8-shell box magazine, or a 20- or 32-shell drum magazine. The Type 24 can use different types of 3" 12 gauge ammunition such as buckshot, slugs, or less-than-lethal rubber stun batons. It can also fire flares or special Frag-12 19 mm fin-stabilized HE, HEAP, and sensor fused HEAB "air-burst" fragmentation shells that can detonate in mid-air. The standard Type 24 kit several different type of grips, sights, and barrels for both repairing and replacing damaged parts. Also so the weapon can work in any operation types.
Type 45 Multi-Purpose Rocket Launcher
-Type: Multi-Purpose Rocket Launcher
-Cost: 1,800
-Round: 105mm
-Round per magazine: Single round
-Effective Range: 8 kilometres (5.0 mi)
-Maximum Effective Range: 12 kilometres
-Details: Multi-Purpose Rocket Launcher is a fire-and-forget missile with lock-on before launch and automatic self-guidance. The system takes a top-attack flight profile against armored vehicles (attacking the top armor which is generally thinner) but can also take a direct-attack mode for use against buildings or fortifications. This missile also has the ability to engage helicopters in the direct attack mode. The missile reaches a peak altitude of 5 miles in top-attack mode and 1 mile in direct-fire mode. The missile is equipped with an imaging infrared seeker. The tandem warhead is fitted with two shaped charges: a precursor warhead to detonate any explosive reactive armor and a primary warhead to penetrate base armor. It is design to take out tanks to high flying aircrafts/extremely low flying spacecraft.
FHR-43 Heavy Rifle
-Type: Heavy Magnetic Acceleration Rifle
-Cost: 1,500 dollars
-Round: 8mm
-Round per magazine: 200-round detachable box magazine
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 2,000 Meters (Charged) 1,200 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: FHR-43 Heavy MA Rifle is designed to be used by Fortunian Power Armor Infantry. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troops.
Equipment: ERS-9 Emergency Rescue Suit
-Type: Emergency Rescue Suit
-Cost: 5,000
-Features: The Emergency Rescue Suit is a fully enclosed suit that can be used on planetside and in space. The Emergency Rescue Suit has a large oxygen tanks on the back and the user is able to attach another breathing tube to the tank to give the user the ability to share their oxygen with another person. Each suit has a built in Network-Centric Operation System (NCOS) implanted in the suit itself. The suit also has a foldable faceplate that fits into the helmet. The faceplate can acts as gas mask during Chemical and Biological attacks. The suit doubles as a Hazmat suit. It is covered with fire resistant fabrics that will protect the user from extreme heat.
Model 1A6 Tactical Glasses
Cost: 20
Details: Tactical Glasses or Tac Glasses are advanced glasses that are used for combat and piloting. The user gets tactical information such as weather conditions, GPS, range finder, binocular vision, Infrared, Night vision, and full spectrum light.
Protection: FPA-04 Powered Combat Suit
-Type: Power Armor
-Cost: 45,000
-Built-in Armament: .50 cal machine, 85mm Rocket Launcher
-Features:
The FPA-04 masses several hundred pounds and adds a foot to the wearer's height.
Armor is low grade titanium and steel
Advanced NBC shielding.
Aural Directional Enhancers: Help clarify the source of external and transmitted sounds.
Full life support.
Enhanced protection, but can still be penetrated by a small arms.
HUD: A Heads-Up Display (HUD) is built into the visor. Its features include infra-red vision, a "navigation mode" which superimposes a map of surrounding terrain and pinpoints prominent features, targeting systems, is capable of displaying life support as a percentage and the amount of ammunition in a soldier's equipped weapon, the ability to detect motion to some extent,[and a data system which, with the appropriate link, can let the user 'jack in' to video and data feeds, the information scrolling across the visor. The visor itself may be lowered/raised and/or (un)polarized at the user's discretion, though will automatically (un)polarize based on the intensity of light hitting it. Colors that can result include black and gold.
Integrated communication system.
Structural Support: Increasing his/her strength and speed, stamina no longer becoming an issue. The servos enable a wearer to dash up steep slopes and safely land from heights of twenty feet. The FHR-43 Heavy Rifle may be connected to and powered by the suit.
Personality: Caring, determined, and a little crazy. She can be unpredictable but her heart is in the right place. When she makes a decision she is not easily swayed and is willing to kill to protect her friends if need be. Her loyalty to Blade is the strongest out of all the crew and would be the last to break should it come to that.
Backstory: Youngest daughter of the very wealthy Commander Gorgan Fox, Kathryn was the black sheep of the family. Where her father and siblings were gung ho grounded forces, Kathryn never wanted to stay on the ground, ever since she was a child she had her head in the stars. She had a knack for helping people. She joined the USV navy with the only friend she had, Cyrus Blade, training as support member. She quickly mastered the emergency rescue field. Hoping from ship to ship as Blade advanced in rank, until his arrest and trial. Eventually she was forced to make a choice, desert the Military and save her friend or live knowing she could have done something. Using all the money she could muster and calling in all the favors she could, she razed a small mercenary army, assaulted the prison, and rescued blade. She now proudly serves as his second in command and Emergency Rescue Chief, living on the adrenalin of their new line of work.
Combat Stats
:Blades: 15
Pistols: 0
Shotguns: 20
Rifles: 0
Marksman: 0
Machine Gun: 0
SMG: 0
Explosives: 25
Grenades: 0
Heavy Rifle: 50
Energy Weaponry: 0
Power Armour: 55
Light Vehicle: 0
Armored Vehicles: 0
Tanks: 0
Mechs: 0
Artillery: 0
Hacking: 35
Space Stats:Small Craft: 25
Freighter: 50
Cargo: 0
Stealth Boats: 0
Escort Ship: 0
Capital Ship: 0
Maneuverability: 45
Gunnery: 35
Speed: 45
Minor characters:
Name: Daynas Valen
Gender: Male
Age: 25
Nationally: United States of Vidya
Occupation: Petty Officer: Gains an automatic 20 points in the Piloting Stats and increases the ship numbers for Cargoships by 5 ships.
Appearance: 5"9', 180 pounds, black hair kept short, clean shaving, Felicitian Vidyian, brown eyes.
Weapons:Machete
Cost: 50
Details: The machete is a large cleaver-like knife. The blade is typically 12.8 to 18 inches long and usually under 0.12 inches thick.
Type 90 Pistol
-Type: Service Pistol
-Cost: 50 dollars
-Round: 9mm
-Round per magazine: 9 rounds
-Effective Range: 50 Meters
-Maximum Effective Range: 100 Meters
-Details: The Type 90 is the standard sidearm in the Junese Liberation Army and law enforcement. A semi-automatic pistol that has a see through grip and clip to see the rounds within. Reliable, customizable, easy to make, and universal.
M23 Carbine
-Type: Magnetic Acceleration Rifle
-Cost: 540 dollars
-Round: 5.56mm
-Round per magazine: 40-round detachable box magazine
-Rounds per minute: 800-1,200 rounds/min
-Effective Range: 1,000 Meters (Charged) 500 Meters (uncharged)
-Maximum Effective Range: 3,500 Meters
-Details: The M23 is the standard carbine for the Moranian Army. It's a Bullpop design.
MP-90 SMG
-Type: Submachine Gun
-Cost: 350 dollars
-Round: 9mm
-Round per magazine: 30-round detachable box magazine
-Rounds per minute: 600 rounds/min
-Effective Range: 300 Meters (Charged) 200 Meters (uncharged)
-Maximum Effective Range: 500 Meters
-Details: MP-90 SMG is the main Personal Defense Weapon for elite troops.
PV-47U Plasma Rifle
-Type: Plasma Rifle
-Cost: 850 dollars
-Round: 5.45mm Plasma Round
-Round per magazine: 30-round energy cell
-Rounds per minute: 500-700 rounds/min
-Effective Range: 1,500 meters
-Maximum Effective Range: 6,000 Meters
-Details: The PV-47 (Plazmyennaya Veentovka-47 Ukorochenniy or Плазменная винтовка-47 укороченный) Plasma Carbine is the standard rifle for the Erato Directorate.
Equipment: Organic Fabric Camouflage
Cost: 100
Attachment: Can be attached to any ounce of clothing and combat suit.
Details: OFC is an armored plate that has a thin layer of permeable material that has vessels full of different color beads vessels throughout the layer on top of it. Electrical signals and a very small controllable magnetic current can then organize the color beads in a pattern inputted. The beads themselves can't fuse or mix and the actual materials would have different signatures allowing the OFC to recognize the color of each bead and then use precise magnetic control to organize them. So a Freyjan Soldier can change the camo scheme on this uniform to fit into his surroundings or set it to what ever he wants. The OFC is very useful when a solider left one terrain type and then enters another terrain type as his uniform will change to the camo scheme that will fit more into the new terrain which will increase his chances of cover and concealment.
Protection: Enforcer Body Armor
Cost: 300
Details: Enforcer body armor system consists of an Outer Tactical Vest (OTV) and two Small Arms Protective Insert (SAPI) ballistic plates. The OTV features a carrier shell, and three main ballistic panel inserts (left and right side panels, and a rear back panel), which are made with a finely woven Kevlar fiber. These two parts of the vest are both bullet and heat resistant. The soft ballistic panels are produced in five different sizes (S-XXL), which are installed into their respective pocket on the OTV carrier shell.
Model 2A1 Tactical Helmet
Cost: 40
Details: Basic Combat Helmet.
Personality: cool under fire and concomitant at his job works well with others and is loyal to the Captain Blade.
Background: Captured and convicted of smuggling, he was soon rescued by Blade during a raid on the prisoner transport he was being held on. In return for his rescue, Valen has sworn his skills and allegiance to Blade, becoming Petty Officer on Blades ship.
Combat Stats:Blades: 15
Pistols: 15
Shotguns: 0
Rifles: 10
Marksman: 0
Machine Gun: 0
SMG: 50
Explosives: 0
Grenades: 0
Heavy Rifle: 0
Energy Weaponry: 70
Power Armour: 0
Light Vehicle: 40
Armored Vehicles: 0
Tanks: 0
Mechs: 0
Artillery: 0
Hacking: 0
Space Stats:Small Craft: 40
Freighter: 50
Cargo: 0
Stealth Boats: 0
Escort Ship:20
Capital Ship: 0
Maneuverability: 25
Gunnery: 30
Speed: 35
Name: Garey Langdon
Gender: Male
Age: 40
Nationally: Empire of Scylla
Occupation: Professional Soldier: Gains an automatic 20 points in the Combat stats and increase your infantry number by 200.
Appearance: 5"9', brown/green eyes, stocky and muscular, numerous scars across his body and one lang one across his face, fractured nose that didn't heal properly, shaved head and face, Caucasian.
Weapons: Tomahawk
Cost: 40
Details: A tomahawk (also referred to as a hawk) is a type of axe from Vidya, traditionally resembling a hatchet with a straight shaft.
OAS-5 Shotgun
-Type: Magnetic Acceleration Shotgun
-Cost: 250 dollars
-Round: 10 gauge
-Round per magazine: 20 rounds or 32-shell drum magazine
-Rounds per minute: 300 rpm
-Effective Range: 150 Meters (Charged) 100 Meters (uncharged)
-Maximum Effective Range: 200 Meters
-Details: The weapon is selective fire, operating as a semi-automatic, or in fully automatic mode at 300 rounds per minute. It is fed from either an 8-shell box magazine, or a 20- or 32-shell drum magazine. The OAS-5 can use different types of 3" 12 gauge ammunition such as buckshot, slugs, or less-than-lethal rubber stun batons. It can also fire flares or special Frag-12 19 mm fin-stabilized HE, HEAP, and sensor fused HEAB "air-burst" fragmentation shells that can detonate in mid-air. The standard OAS-5 kit several different type of grips, sights, and barrels for both repairing and replacing damaged parts. Also so the weapon can work in any operation types.
M22 Assault Rifle
-Type: Magnetic Acceleration Rifle
-Cost: 480 dollars
-Round: 5.56mm
-Round per magazine: 40-round detachable box magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,300 Meters (Charged) 600 Meters (uncharged)
-Maximum Effective Range: 4,000 Meters
-Details: The M22 is the standard assault rifle for the Moranian Army. It's a Bullpop design.
5x SDC-16 Demolition Charge
Cost: 50
Filling: Composition C-4
Blast Range: 95 ft (injury) 50 ft (lethal)
Equipment: None
Protection: Scale Skin Armor
Cost: 400
Details: Its characteristic two-inch-wide circular discs overlap like scale armor, creating a flexible vest that allows a good range of motion and can allegedly absorb a high number of hits compared with other military body armor. The discs are composed of silicon carbide ceramic matrices and laminates, much like the larger ceramic plates in other types of bullet resistant vests. While it does well it has one weakness is that high temperatures loosen the scales causing the armor to be less effective.
Model 2A3 Enhanced Tactical Helmet
Cost: 60
Details: The Enhanced Tactical Helmet profile is very similar to the Model 2A1 Tactical Helmet but is thicker. The helmet’s shell is made of an ultra-high-molecular-weight polyethylene material. It must protect 35% better against small-arms fire and fragmentation than the Advanced Combat Helmet. The helmet is required to protect against certain rifle projectiles. The helmet is of the “tactical cut” type and thus offers less coverage but does enable better mobility.
Personality: Perpetually grouchy and very angry, views the people fighting next to him as brothers and sisters and will do anything to defend them, always itching to fight and usually the first one to suggest killing someone.
Background: A military man for ten years, he wen't awol. Becoming a mercenary/bounty hunter. He is the newest member of Blade's crew, having served only two years with them, but has already proved his prowess in battle .
Combat StatsBlades: 10
Pistols: 0
Shotguns: 40
Rifles: 50
Marksman: 0
Machine Gun: 0
SMG: 0
Explosives: 50
Grenades: 0
Heavy Rifle: 0
Energy Weaponry: 0
Power Armour: 0
Light Vehicle: 0
Armored Vehicles: 35
Tanks: 0
Mechs: 15
Artillery: 0
Hacking: 0
Space Stats
Small Craft: 15
Freighter: 50
Cargo: 0
Stealth Boats: 0
Escort Ship: 0
Capital Ship: 0
Maneuverability: 35
Gunnery: 60
Speed: 40
Name: Chinatsu Jia Suzuki
Gender: Female
Age: 23
Nationally: Sato
Occupation: Agency Woman: Gains an automatic 20 points into stealth and 10 points in combat. Has a gives an auto increase in agents by 5
Appearance: 5"2', 135 pounds, raven hair kept pulled into a medium length pony tail, naturally beautiful,Satoese.
Weapons: Katana
Cost: 275
Details: The katana is generally defined as the standard size moderately curved Satoese sword with a blade length greater than 23½ inches. Katanas for centuries now have been more or less ceremonial than useful.
AP-345 Machine Pistol
-Type: Machine Pistol
-Cost: 300 dollars
-Round: 9mm
-Clip: 20-round clip
-Rounds per minute: 850-900 rounds/min
-Effective Range: 200 Meters
-Maximum Effective Range: 350 Meters
-Details: AP-345 Machine Pistol (Avtomaticheskiy Pistolet-345 or Автоматический Пистолет-345) is the standard personal defense weapon for the Directorate Army.
3x SFB-8 Flashbang Grenade
Cost: 20
Filling: magnesium/ammonium nitrate pyrotechnic mix
Blast Range: 5-foot
3x SBG-62 Sonic Boom Grenade
Cost: 40
Filling: Sonic
Blast Range: 55 ft (injury) 25 ft (lethal)
Equipment: Model 1A6 Tactical Glasses
Cost: 20
Details: Tactical Glasses or Tac Glasses are advanced glasses that are used for combat and piloting. The user gets tactical information such as weather conditions, GPS, range finder, binocular vision, Infrared, Night vision, and full spectrum light.
Protection: SS-10 Stealth Suit
-Type: Stealth Suit
-Cost: 12,000
-Features: SS-10 Stealth Suit is a form of smart camouflage that can, within moments of coming into contact with almost any surface, replicate both its pattern and texture. It applies thermal technology to regulate the temperature of the disguised subject to better blend with the surrounding environment and to evade thermal imaging. Multiple surfaces can be mimicked at the same time, and preset camouflage patterns stored for later use. Its pretty much a more advanced version of Organic Fabric Camouflage.
Personality: Cold, quiet, efficient, and confident. Only speaking when she has something to say, her footsteps make little to no noise when she walks and has a tendency to scare people by just appearing behind them. She has a strong sense of honor.
Background: Trained most of her life to be a cold and silent killer, Chinatsu Jia Suzuki has become a highly effective infiltrator and assassin. While on a mission with another of her profession, she was double-crossed, Blade and his crew happened to be near by and saved her at the last second. She has pledged a debt to Blade and his crew, following them out of a sense of honor.
Combat Stats
Blades: 75
Pistols: 55
Shotguns: 0
Rifles: 0
Marksman: 0
Machine Gun: 0
SMG: 0
Explosives: 10
Grenades: 10
Heavy Rifle: 0
Energy Weaponry: 0
Power Armour: 0
Light Vehicle: 0
Armored Vehicles: 0
Tanks: 0
Mechs: 0
Artillery: 0
Hacking: 50
Space Stats
Small Craft: 0
Freighter: 50
Cargo: 0
Stealth Boats: 50
Escort Ship: 0
Capital Ship: 0
Maneuverability: 60
Gunnery: 15
Speed: 25
Name: Herman "Heavy" Matthews
Gender: Male
Age: 48
Nationally: Tempestas
Occupation: Professional Soldier: Gains an automatic 20 points in the Combat stats and increase your infantry number by 200.
Appearance: 5"8", 220 pounds (mostly muscle), dark brown eyes, grizzled beard, brown hair cut Hight and Tight, Caucasian.
Weapons: LMD-XXXXVI Light Machine Gun
-Type: Magnetic Automatic Weapon
-Cost: 520
-Round: 7.62mm
-Round per magazine: 200-round drum magazine
-Rounds per minute: 1,000-1,500 rounds per minute
-Effective Range: 1,800 Meters (Charged) 1,200 Meters (uncharged)
-Maximum Effective Range: 5,600 Meters
-Details: The Legionnaire's infantry support weapon.
M36 Heavy MA Rifle
-Type: Heavy Magnetic Acceleration Rifle
-Cost: 1,500 dollars
-Round: 10mm
-Round per magazine: 100-round detachable box magazine
-Rounds per minute: 900-1,400 rounds/min
-Effective Range: 2,000 Meters (Charged) 1,200 Meters (uncharged)
-Maximum Effective Range: 8,000 Meters
-Details: M36 Heavy MA Rifle is designed to be used by Moranian Power Armor Infantry. This weapon can only be used with power armor as the recoil and weight of the weapon makes it unusable by non power armored troops.
Heat Ray
Type: precision laser rifle
Cost: 900
Round: 8mm laser beam round
Rounds per magazine: 50 round energy cell
Round per minute: as fast as the trigger can be pulled
Effective range: 4 km
Max Range: 8 km
Details: the heat ray is a more precise version of the Heat Blaster. Produced by the Dark fists, it is used when accuracy is preferred over rate of fire.
RAT-7
-Type: Anti-Tank Weapon
-Cost: 600
-Round: 84mm
-Round per magazine: Single round
-Effective Range: 2 kilometres
-Maximum Effective Range: 6 kilometres
-Details: It has several different types of AT rounds. Thermobaric, Tandem-Charge, and Plasma rounds
Equipment: None
Protection: M300 Powered Combat Suit
-Type: Power Armor
-Cost: 50,000
-Built-in Armament: 105mm rocket on left shoulder
-Features:
The M300 masses several hundred pounds and adds a foot to the wearer's height.
Armor is low grade titanium and steel
Advanced NBC shielding.
Aural Directional Enhancers: Help clarify the source of external and transmitted sounds.
Full life support.
Gravity Generator: The suit is compatible with gravity accelerators for use on space platforms.Grav-boots may provide an alternative though.
Enhanced protection, but can still be penetrated by a small arms.
HUD: A Heads-Up Display (HUD) is built into the visor. Its features include infra-red vision, a "navigation mode" which superimposes a map of surrounding terrain and pinpoints prominent features, targeting systems, is capable of displaying life support as a percentage and the amount of ammunition in a soldier's equipped weapon, the ability to detect motion to some extent,[and a data system which, with the appropriate link, can let the user 'jack in' to video and data feeds, the information scrolling across the visor. The visor itself may be lowered/raised and/or (un)polarized at the user's discretion, though will automatically (un)polarize based on the intensity of light hitting it. Colors that can result include black and gold.
Integrated communication system.
Lockdown System: Used to stabilize wounded soldiers and/or prevent a shorted-out suit from misfiring. The disadvantage is that it prevents the user from moving.
At least some versions of the suit pump narcotics into the wounded wearer's bloodstream when its user is wounded, which can cause the wearer to fall unconscious.
Mufflers which reduce the amount of noise the suit makes and the user's heat signature. Difference exists as to how much sound is masked however.
Shoulder and/or chest mounted illuminators The spectrum is determined via voice activation.
Structural Support: Increasing his/her strength and speed, stamina no longer becoming an issue. The servos enable a wearer to dash up steep slopes and safely land from heights of twenty feet. The M36 Heavy MA Rifle may be connected to and powered by the suit.
Personality: Gruff with a dark sense of humor, often opinionated and buts horns with Blade on several things; however, its usually to, in his words, "keep the young (Blade) sharp and ready."
Background: Once a renowned soldier who fought in and survived many major conflicts, he came out of retirement when his wife was murdered by a small time crime family. After years of hunting them down and killing them one by one, he found himself on the wrong side of the law. Facing life in prison for his streak of vengeance killings, he ran, joining Blades crew as they fought their way out of a space port to their ship. Though space isn't his thing, Heavy knows a thing or two about guns and heavy weapons.
Combat StatsBlades: 0
Pistols: 0
Shotguns: 0
Rifles: 0
Marksman: 0
Machine Gun: 35
SMG: 0
Explosives: 15
Grenades: 0
Heavy Rifle: 40
Energy Weaponry: 55
Power Armour: 40
Light Vehicle: 0
Armored Vehicles: 0
Tanks: 0
Mechs: 0
Artillery: 15
Hacking: 0
Space StatsSmall Craft: 0
Freighter: 50
Cargo: 0
Stealth Boats: 0
Escort Ship: 0
Capital Ship: 0
Maneuverability: 20
Gunnery: 90
Speed: 40
Name: Xander "Gray-Wolf" Gabriel
Gender: Male
Age: 19
Nationally: United States of Vidya
Occupation: Gypsy: 5% increase in profit from loot, Increased the amount of space lanes you can travel per turn by a single space lane.
Appearance: 5"5', 165 pounds, gray eyes, premature gray hair kept short, clean shaving, Caucasian.
Weapons: Machete
Cost: 50
Details: The machete is a large cleaver-like knife. The blade is typically 12.8 to 18 inches long and usually under 0.12 inches thick.
Type 44 Pistol
-Type: Service Pistol
-Cost: 250 dollars
-Round: .44 cal Caseless
-Round per magazine: 9 rounds
-Effective Range: 80 Meters
-Maximum Effective Range: 180 Meters
-Details: The bullets are stacked in the barrel, instead of a box magazine, and fires them with electricity, rather than a firing pin. This enables it to use caseless ammunition to cut down on weight. Also, without any moving parts other than the bullets, it is extremely reliable.
SHV-74 Assault Rifle
-Type: Magnetic Acceleration Rifle
-Cost: 600 dollars
-Round: 5.45x39mm
-Round per magazine: 30-round detachable box magazine, 100-round C-Mag drum magazine
-Rounds per minute: 700-900 rounds/min
-Effective Range: 1,200 Meters (Charged) 800 Meters (uncharged)
-Maximum Effective Range: 5,000 Meters
-Details: The SHV-74 (Shtoormovaya Veentovka-74 or Штурмовая винтовка-74) assault rifle is the standard export for the Erato Directorate.
PGM-9 Marksmen Rifle
-Type: Sniper Rifle
-Cost: 550
-Round: 5.45×39mm Caseless
-Round per magazine: 5 rounds
-Effective Range: 2,800 Meters (Charged) 1,800 Meters (uncharged)
-Maximum Effective Range: 5,500 Meters
-Details: The PGM-9 Marksman Rifle is the standard issue Marksman Rifle in the Muhuri Army.
5x M80 Frag Grenade
Cost: 20
Filling: Composition B
Blast Range: 45 ft (injury) 15 ft (lethal)
Equipment: Model 1A6 Tactical Glasses
Cost: 20
Details: Tactical Glasses or Tac Glasses are advanced glasses that are used for combat and piloting. The user gets tactical information such as weather conditions, GPS, range finder, binocular vision, Infrared, Night vision, and full spectrum light.
Organic Fabric Camouflage
Cost: 100
Attachment: Can be attached to any ounce of clothing and combat suit.
Details: OFC is an armored plate that has a thin layer of permeable material that has vessels full of different color beads vessels throughout the layer on top of it. Electrical signals and a very small controllable magnetic current can then organize the color beads in a pattern inputted. The beads themselves can't fuse or mix and the actual materials would have different signatures allowing the OFC to recognize the color of each bead and then use precise magnetic control to organize them. So a Freyjan Soldier can change the camo scheme on this uniform to fit into his surroundings or set it to what ever he wants. The OFC is very useful when a solider left one terrain type and then enters another terrain type as his uniform will change to the camo scheme that will fit more into the new terrain which will increase his chances of cover and concealment.
Protection: Model 2A3 Enhanced Tactical Helmet
Cost: 60
Details: The Enhanced Tactical Helmet profile is very similar to the Model 2A1 Tactical Helmet but is thicker. The helmet’s shell is made of an ultra-high-molecular-weight polyethylene material. It must protect 35% better against small-arms fire and fragmentation than the Advanced Combat Helmet. The helmet is required to protect against certain rifle projectiles. The helmet is of the “tactical cut” type and thus offers less coverage but does enable better mobility.
Scale Skin Armor
Cost: 400
Details: Its characteristic two-inch-wide circular discs overlap like scale armor, creating a flexible vest that allows a good range of motion and can allegedly absorb a high number of hits compared with other military body armor. The discs are composed of silicon carbide ceramic matrices and laminates, much like the larger ceramic plates in other types of bullet resistant vests. While it does well it has one weakness is that high temperatures loosen the scales causing the armor to be less effective.
Personality: loyal, good nature, joking, hates killing but will do it because he has to, nervous around females.
Background: Orphaned at an early age, Xander "Gray-Wolf" Gabriel was a wanderer by nature who spent most of his life traveling. Hopping form system to system doing what he could to get by. One day he was traveling on a cargo vessel when it was hit by the Blade Runners. Xander was taken captive along with a hand full of others. As a prisoner of the Blade Runners, Xander grew fond of a beautiful Satoese girl who often stood guard duty. He thought of her often, though he never spoke to her. A few days later the Blade Runners had brought the hostages to a location for a ransom payment; however, it was a trap. The man who was intinded to pay the ransom for the crew had brought a few dozen mercenaries whom attacked the Blade Runners. Though the battle was short, Cyrus Blade noted that Xander had taken a gun from a slain merc and provided cover fire for Chinatsu. With this act he proved that he could handle himself and was given a chance to join the crew. After a few tests of loyalty, Xander proved his worth, and found that he had a knack for finding ways to squeeze a little extra profit out of their hauls and picking off targets at range, became the Youngest Blade Runner on the ship.
Combat Stats
Blades: 15
Pistols: 20
Shotguns: 0
Rifles: 40
Marksman: 90
Machine Gun: 0
SMG: 0
Explosives: 0
Grenades: 20
Heavy Rifle: 0
Energy Weaponry: 0
Power Armour: 0
Light Vehicle: 0
Armored Vehicles: 0
Tanks: 0
Mechs: 0
Artillery: 0
Hacking: 15
Space Stats
Small Craft:10
Freighter: 70
Cargo: 0
Stealth Boats: 0
Escort Ship: 0
Capital Ship: 0
Maneuverability: 60
Gunnery: 30
Speed: 30
Name:M.a.s.o.n (military array space operational network)
Occupation: A.I. + 40 points
Appearance: bright green, translucent, clean cut human male in military fatigues.
Personality: Professional, gung ho, almost stereotypically military sounding.
Background: A former USV military A.I., Mason was stolen by Blade and reprogrammed to follow orders. He associates with the crew, viewing them as fellow soldiers and only takes orders from those in command.
Stats:
Combat: 10
Piloting: 5
Stealth: 20
Business: 0
Survivability: 5
Knowledge: 0
Status:
Combat: 60
Piloting: 100
Stealth: 60
Business: 10
Survivability: 50
Knowledge: 10