|
Post by shadowknight on May 26, 2014 0:11:36 GMT
Wouldn't that only be practical as an "FU" move(like the Predators and their nuke gauntlets) should the battle turn against the UNSC. I mean, if both sides are fighting in side the city, I don't think setting off a 300 megaton nuke would be healthy for either side. Especially since in VS matches both sides tend to not retreat.
|
|
|
Post by SgCombine on May 26, 2014 0:51:04 GMT
Wouldn't that only be practical as an "FU" move(like the Predators and their nuke gauntlets) should the battle turn against the UNSC. Sorta. Technically it's no different than the Forerunners lighting the rings and hiding out in the shield worlds or the Necrons using the Celestial Orray to supernova the galaxy while hiding in another dimension. Retreating usually only counts as a disqualification if said combatant is retreating because they have absolutely no way to win, these tactics on the other hand walk on the fine line of having at least one member survive, thus a victory for that side. Of course if you don't want either faction leaving the city, then that's fine too. But there is one question that's been nagging at the back of my head for a while, and I probably should have asked earlier... How exactly are 20,000 soldiers with scores of Mechs going to fit in Mos Eisley o.O?
|
|
|
Post by shadowknight on May 26, 2014 1:22:55 GMT
Wouldn't that only be practical as an "FU" move(like the Predators and their nuke gauntlets) should the battle turn against the UNSC. Sorta. Technically it's no different than the Forerunners lighting the rings and hiding out in the shield worlds or the Necrons using the Celestial Orray to supernova the galaxy while hiding in another dimension. Retreating usually only counts as a disqualification if said combatant is retreating because they have absolutely no way to win, these tactics on the other hand walk on the fine line of having at least one member survive, thus a victory for that side. Of course if you don't want either faction leaving the city, then that's fine too. But there is one question that's been nagging at the back of my head for a while, and I probably should have asked earlier... How exactly are 20,000 soldiers with scores of Mechs going to fit in Mos Eisley o.O? only having 1 or 2 mechs per 1,000 troops for each side. We could have them air dropped in(non combat ships. 5,000(for each side) at a time. sooo I guess 2 waves. wave 1 having 10,000 troops(5,000 for each side) and 10 mechs (five for each side) then the rest come in wave 2, which comes when wave 1 for one side is destroyed.
|
|
|
Post by draco on May 26, 2014 2:33:37 GMT
Personally, I don't think the Mark 1 prototype suit should be allowed since it was the only one of it's kind and it was destroyed. If it is there should only be one since, canonically, there was only that one.
A quick shot from one of the heavy weapons in the ME universe should make quick work of the prototype Sparten. The Cain, Biotics, most of that stuff gives Cerberus a huge advantage over UNSC.
I think UNSC will have to rely on their vehicles, but even the basic ME weapons should pierce most UNSC vehicles.
|
|
|
Post by shadowknight on May 26, 2014 17:57:36 GMT
Ok, so we take out that prototype suit with the nuke or limit it to one. What do you want to do with it?
|
|
|
Post by SgCombine on May 26, 2014 20:02:53 GMT
Ok, so we take out that prototype suit with the nuke or limit it to one. What do you want to do with it? One Prototype suit won't be able to change the course of the battle unless it's allowed to bombard Cerberus troops from outside the city (and even then it might run out of ammo after only killing a few hundred max), inside Mos Eisley it's just a big target. Like Draco said, it's only going to take one guy blindsiding it with a Cain to kill it, and then the UNSC have lost their best ground asset. The UNSC Mech's were their only chance of winning in this scenario, and they needed them in LARGE numbers because they'll be losing them in LARGE numbers due to the rockets, biotics, etc coming at them from close range. The location just isn't in the UNSC's favor, never mind the tech gap. So in conclusion, and to reiterate what I've been trying to get at in previous posts, the UNSC ground forces clearly lose without a large number of Mechs and every trooper being armed with anti-armor weapons, it's that simple.
|
|
|
Post by shadowknight on May 26, 2014 20:31:11 GMT
Regardless of who wins, The city gets leveled. I mean, the buildings are made of compacted sand and metal scraps for support.
-
On a side note, I am surprised Knuk didn't toss in his opinion
|
|
|
Post by S-528 on Jan 17, 2017 8:13:51 GMT
Kay, so I've personally never played Mass Effect (which cuts deep, but with Andromeda coming out with a new storyline I'm beyond overjoyed), but I've played Halo for almost 16 years now, have owned every single one, and if this is a ground war there are a few things missing from Halo's arsenal of explosive packed toys.
First and foremost, the ever iconic M12 LRV "Warthog", an all terrain attack vehicle meant for speed and firepower, fielding either the M41 LAAG, the M68 ALIM "Guass Cannon", the 102mm SC-HE "Rocket Turret", or extra space for a gamut of gun toting Marines (I like to give mine Rockets when I can). Trouble is, the Warthog is almost entirely exposed, making it a rather risky vehicle if you're idle for too long.
Second, the M808B MBT "Scorpion", fielding the M512 SB-HV Cannon with 90mm APHE shells, and depending on the model an either coaxially or independently mounted M247T Medium Machine Gun. In Halo, this tank absolutely dominates the field, making short work of essentially all Covenant ground and air forces short of the Scarab, and even then you show one down (and another two if you don't like flying) in the third Halo driving a Scorpion, and it certainly does the job.
We also have the M312 Heavy Recovery Vehicle, or "Elephant". Essentially a mobile base, the Elephant (and its successor the Mammoth) comes with a host of guns and can house Mongooses (which is just an atv so nothing special there), Warthogs, throw some guns in there, so on. In Halo Wars it acts as a mobile training base, but I doubt that will fly at the Cantina.
Now, the Mantis mech (or as its officially titled, the Mark IX Armor Defense System) is great, I never cared for it though. Its tall, obvious target for a M6 fan like myself, and its weapons are okay but its just not tough or fast enough to make the most of them. The energy shielding it uses sort of makes up for it, but you still take permanent damage even when the shields are still up, just less of it.
The Cyclops on the other hand, from my experience in Halo Wars, is just a mean little combat engineering vehicle that can put the hurt on anything smaller than it, though I usually prefer it as a support unit. No weapons (least till we see what HW2 has in store) just a fist, jackhammer, blowtorch and a lot of attitude.
Now for the fun stuff. The SP42 MBT "Cobra" is a dedicated anti-vehicle gun platform (it runs on wheels, not a true tank) with not one, but two M66 30mm Light Railguns and an M98 105mm LRG for hardend targets. Doesn't take as much of a beating as the Scorpion, but I'd say it has a far worse bite.
The M9 Main Anti-Aircraft Tank "Wolverine" focusses on what the name implies, with the M260 MRLS as its primary weapon. However, it isn't totally useless in the event of a ground war. Wolverines in game have a lovely option to bombard ground positions with salvos of explosive missiles, and several can be used to create deadly walls of fire that enemy forces would have to wait out before crossing. Thats really bad news for enemies trying to retreat or reinforce a faltering line somewhere. In Mos Eisley (why Mos Eisley? What did it ever do to get caught up in this fight?) this could give UNSC forces the option of simply sieging it till the OpFor surrendered or there was nothing left but sand and rubble. Same could be done with the Cobras, but their truly better for targeting enemy armor instead of structures and general areas.
Lastly, we have the M850 MBT "Grizzly", which is basically double the firepower of the Scorpion, and far stronger armor. The Grizzly also has the option of peppering a wide area with canister shells, giving it a wide kill zone effective against infantry.
For infantry, we forgot the Marine Hellbringers, specialized teams armed with NA4 Flamethrowers for use against infantry in close quarters. Now I read one earlier post that said standard ballistics would likely not work against Cerberus units due to technology gap. Whther thats true or not, if there are gaps in the armor, I doubt all the tech in the world would save one from suffering a fiery, napalm enhanced death if you got hosed by one of these (unless the armor can flush it with some kind of extinguisher, in which case well... meh, if it can do that then its time to bring in Spartans).
Now, the trouble comes with what these troops can do at ground level. The UNSC or Halo are well know for having MACs on almost every combat vessel, so the question becomes can these troops use things like that, such as satellite imaging, orbital insertions and weapon strikes, so on. Also, despite not being "varied" like Cerberus is, UNSC forces have access to a large array of weaponry, including Covenant weapons following the events of Halo 3. They don't have to be specialized in order to use them all either, and most (all in game context) have trained to learn alien weapon systems on the fly, examples being the Marines in Halo CE and 2 you save from Covenant cell blocks, the ODSTs of H3 ODST stealing the Banshee and Phantom, Captain Keyes free flying the Spirit in HCE, and so on. UNSC forces also have access to unique equipment like Jump Packs in Reach and have quite the arsenal of tools and medical units in case of emergencies.
Now, I've never played Mass Effect (heartbroken) so its up to those players to compare, analyze, and make conclusions for this little ground war. I love my Marines and ODSTs, but if the tech gap is real then I don't know how they'd fare in a pressed fight, especially without Spartans (not even Spartan IVs? As common as they are now in the series?).
Sorry for the long post, I lack a potato pic so just imagine a cute little smiling potato!
|
|
|
Post by This is war on Sept 23, 2017 8:07:18 GMT
Actually UNSC is now using kinetic anti matter hard light rounds which gives makes them more dangerous than alliance weapons
|
|