“Battles are sometimes won by generals; wars are nearly always won by sergeants and privates.”- F.E. Adcock, British classical scholarGreen Screen appears that says, "Approved by the Cabal Motion Pictures Association."
The Screen is filed with smokey ruins of a destroyed city.
Random Scientist, "You are not fooling anyone!"
Showcasing more destroyed buildings.
Random Scientist, "This was not some natural disaster and we have a right to know!"
Random scenes of destruction as a giant monster is wrecking through a Satoese city, the monster is always out of view.
CDF Officer, "I know you have loved ones in the city. This is your chance to help them."
Scenes of Drop Commandos dropping onto the city and seeing through the cloud of dust a monstrous figure. After several more scenes later you see the monster and it looks like a giant housecat and gives a monstrous MEOW. Screen turns to black and the title is revealed
CATZILLA, rated PG-13
Honey Badger News"Solvia has been invaded. I say again The Greater Republic of Kraga has invaded the Alliance of Solvian States. The Alliance 2nd Fleet was destroyed by the Kragian 3rd Fleet in Solvian orbit and are now landing troops onto the planet. Solvian ground forces are trying their best against the Kragian army however the Solvians seem to be outmatched in most engagements. Reports state that the Kragian 3rd Army is within 100 miles of the Solvian capital of Monmouth. Elsewhere on the planet the Kragian army groups with full naval and air support have scattered the Solvian Navy and has forced most of the Air Support Forces into hiding. The Solvian Army seems to be divided up by the placement of Kragian Army Groups. However the Joint Chiefs of Staff of the Alliance Armed Forces declares that they will continue fighting. Honey Badger Military Analysts say that the Solvians underestimated the Kragian military capability. No word from our President on any possible support for the Solvians as of yet."Change the channel
CBN Special Report"A series of terrorist attacks have rocked the Cabal Sector as ALP terrorists have killed nearly 20 people in a vacation resort on Felicitas. 23 people in a movie theater on Antheia. 11 people were killed in a church bombing on Colleita. 9 in a bank in Fortuna when they planted a bomb in the bank. 44 people were killed in a spaceliner bombing in Furnan orbit. And now the worse of these attacks was at a standoff in a school in Orithyia. ALP terrorists took over 100 kids hostage and demanded the release of several high profile ALP members. The demands were not met and a bomb went off inside of the school causing the building to collapse partially which forced the local police to act and in the ensuring firefight over 30 young children were confirmed dead as well as all of the ALP terrorists. As local rescue workers search through the school in hopes of finding more alive the SBI and CDF will be launching operations against the ALP. Keep tune to CBN for new information as it comes to us."Change the channel
MarketsMLK
MLK Cabal Class Dreadnought
Cost: 400,000,000
Upkeep: 20,000,000
Name: MLK (You be able to give your ship a name when you have the deed to the ship)
Ship Type: Dreadnought
Class: Cabal Class
Registration Number: (Will be given once you have the deed to the ship)
Length: 11,000 meters
Crew: 18,800
Fightercraft complement: 600 Rapier Class Fighters, 300 Sabre Class Fighters, 100 Archangel Class Assault Shuttles, 50 Goliath Class Dropships, 20 Spectre Class Gunships
Passengers: 30,000
Cargohold: 3,000,000 tons
Shielding Type: 4,000,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Armour: Ranging from 35-50m of alloys, ceramics, gels, dense metals and ablative layers.
Weaponry: 6000x 50mm Point Defence Lasers, 600x 200mm Particle Fighter Defence Guns, 120x 300mm Particle Beam Bomber Defence Guns, 8000x 300mm Missiles, 2000x 1800mm Anti-Ship Missile Tubes(2 reloads), 100x 12M Interplanetary Ballistic Missiles, 400x quad 800mm Plasma Lances, 70x triple 4200mm Particle cannons, 30x dual 9500mm Hyper-Ionization cannons, 3x prow mounted 15M Plasma Lances, 1x hull length spinal 40M Gauss cannon.
Additional Equipment: 100x M1 Boarding Pods, 150x M56 Orbital Drop Pod Bays(1 reload), 50x M58 Orbital Drop Pod Bays(1 reload).
Detail: The Cabal Class Dreadnought is the be all and end all in naval combat, being able to best more ships than some entire navies support. The armour on Cabal class ships is over 35m thick, tougher than a Redoubt Class Fortress, with the difference being its prow armour being a full 50m of heavy layers of advanced alloys, ceramics and gels. The interior of the ships is coffer dammed with more layers of armoured bulkheads and heavy blast doors to contain any weapons fire that makes it past the thick crust of outer armour. The Cabal class mounts a full twenty high-output reactors, giving it a massive reserve of power to use for its heavy shielding and weaponry. The excess power from the massive reactors is fed to the engines, providing enough brute thrust to move the massive weight of the ship at acceleration rates that nearly match that of cruisers. Like its the last-generation Independence Dreadnoughts, it mounts numerous AIs to provide command and control unmatched by merely human ability. A highly advanced electronic warfare installation, run by a team of 12 dedicated cyber warfare AIs, gives it the ability to jam enemy telemetry links to their missiles, blanket sensors with white noise and sweep enemy communication networks for information, while advanced sensors allow it to pick out ships hiding under stealth, even hiding behind debris fields, with ease. Like all MLK made warships, the bridge is buried in the center of the hull, surrounded with additional layers of armour, while it is different in that it has a full pair of backup bridges and command staff which can take up control if the primary bridge is knocked out. The ample room on the Cabal class allows for even larger and more capable command and control facilities than the Independence class mounts, with on-board housing for army, airforce and naval headquarters officers and staff, each with a dedicated AI. The total AI complement on the Cabals comes to 30, with every major system receiving a dedicated AI. In addition to the command and control facilities, the Cabal Class sports a fully capable medical deck, equipped with top of the line surgical gear, staffed by a large team of doctors and medical technicians. The medical deck is capable of everything from patching up wounds, to near full body reconstruction, as well as most major surgeries. A similar maintenance deck is staffed by hundreds of mechanics and technicians, allowing for the upkeep and repair of aircraft, armoured vehicles, drones and power armour for an entire army.
Ship Upgrade:
ASG-220 Shield Generator
Cost: 400,000
Shield Strength: 5,000,000MW
Weight: 5,000 tons
Details: The ASG-220 is an auxiliary shield generator and miniature reactor to power it, allowing for stronger defences, at the cost of cargo capacity.
MLK Defiance Class Battleship
Cost: 20,000,000
Upkeep: 1,000,000
Name: MLK (You be able to give your ship a name when you have the deed to the ship)
Ship Type: Battleship
Class: Defiance Class
Registration Number: (Will be given once you have the deed to the ship)
Length: 5,750 meters
Crew: 8,400
Fightercraft complement: 40 Rapier Class Fighters, 30 Sabre Class Fighters, 20 Archangel Class Assault Shuttles, 8 Goliath Class Dropships, 4 Spectre Class Gunships
Passengers: 5,000
Cargohold: 1,000,000 tons
Shielding Type: 500,000,000 Megawatt energy shield that is a translucent or transparent energy field that can block or deflect projectiles and lasers from hitting the object under protection. They can also provide a significant atmospheric speed boost.
Weaponry: 900x 50mm Point Defence Lasers, 60x 200mm Particle Fighter Defence Guns, 20x 300mm Particle Bomber Defence Guns, 1400x 900mm Anti-Ship Missile Tubes(3 reloads), 6x 12M Interplanetary Ballistic Missiles, 80x dual 500mm Plasma Lances, 16x dual 1200mm Particle cannons, 5x triple 4200mm Particle cannons, 1x 10m prow mounted Particle cannon.
Additional Equipment: 20x M1 Boarding Pods, 25x M56 Orbital Drop Pod Bays(1 reload), 10x M58 Orbital Drop Pod Bays(1 reload).
Detail: With political tensions rising, a new generation of battleship was made, to ensure the Cabal Confederacy had a strong navy in the coming war. The Defiance Class is equipped to deal with any potential threats, using intelligence on Super Power and previous MLK capital ships to fine tune their armament and defences, allowing them to engage and destroy any battleship currently in service. With the rising use of cyber warfare, the Defiance mounts a suite of 4 cyber warfare AIs to put a stop to enemy attempts to mess with its systems, as well as dish out some cyber pain of their own.
ACE-21 Frag Grenade
Cost: 100
Filling: Octanitrocubane
Blast Range(whole): 50 ft (injury) 25 ft (lethal)
Blast Range(separated): 95 ft (injury) 40 ft (lethal)
Details: The ACE-21 is a smart frag grenade for power armoured troops. It uses an altitude sensor to detect when it begins the decent portion of its arc, then activates a seperator charge in the body of the grenade, throwing five sections of the grenade away from the core in a star pattern. The separation enlarges the area of the blast, increasing lethality. It can also be programmed to forgo the separation, creating a smaller but more intense blast for harder targets, like power armoured infantry.
ACE-242 Heavy Demolition Charge
Cost: 300
Filling: Octanitrocubane
Blast Range: 220 ft (injury) 80 ft (lethal)
Details: The ACE-242 is a very heavy demolition charge, designed for use by power armoured infantry. A miniature electromagnetic field generator and compact capacitor bank allow the operator set it to act as a shaped charge, for precision work, or leave it unfocused for general mayhem. It also includes contact adhesives for attaching the charge to any surface.
KC-34 PSSW
-Type: Plasma Squad Support Weapon
-Cost: 2000
-Round: 20mm plasma bolt, 8,000MW
-Round per magazine: 100
-Rounds per minute: 1200rpm, 5 round burst @ 3000RPM
-Effective Range: 2,500 meters
-Maximum Effective Range: 8,000 Meters
-Details: The KC-34 PSSW is the KC-33 MPASs big brother, giving a squad more firepower, while maintaining a manageable size.
HL-60 HIBR
-Type: Hyper Ionization Battle Rifle
-Cost: 1900
-Round: 15mm H-Ion bolt, 9,000MW
-Round per magazine: 30
-Rounds per minute: Semi-auto, 3 round burst @ 3000RPM
-Effective Range: 2,500 meters
-Maximum Effective Range: 8,000 Meters
-Details: A weapon for the modern Designated Marksman, letting them really reach out an hurt some one. Or a lot of someones. Comes with a built in 2x/6x/12x scope with Universal Targeting capabilities.
AMPB 50
-Type: Particle Beam Anti Material Rifle
-Cost: 3,000
-Round: 50mm particle beam, 60,000MW/S+20,000MW/S/S (580,000MW for 5 seconds)
-Round per magazine: 5 seconds of fire
-Rounds per minute: Variable Beam, Timed Bursts
-Effective Range: 7,000 meters
-Maximum Effective Range: 14,000 Meters
-Details: The AMPB 50 is the first particle beam weapon to be put in the hands of infantry. It is capable of burning through huge amounts of material every second and the trigger can be pulled for as long or as short as the shooter desires, to depending on the damage needed. A built in computer comes set with firing times for a range of targets, from unarmoured infantry to power armour and heavy tanks, maximizing the efficiency of the weapon and keeping the shooter from wasting a single MW of power. Comes with a 4x/8x/16x/32x scope with Universal Targeting capabilities.
T-120 Epiales MBT
Cost: 450,000
Type: Main Battle Tank
Crew: 2 human, 1 AI
Passengers: 5 passengers
Armour: The T-120s armour is resistant to up to 265mm, of both kinetic and energy rounds. The outer layer is spaced slightly and charged, so that when a physical round or energy stream penetrates the outer layer and reaches the inner layer, it discharges the stored energy, vaporizing physical rounds and destabilizing energy streams. It also mounts four full ACATS.
Shielding: 1,200,000mw, 200,000mw bubble shield
Primary Armament: 255mm Particle cannon
Secondary Armament: 1x coaxial 25mm Particle Gatling cannon(8,000RPM), 2x KC-6/P 30mm Heavy Plasma Rifles(900RPM, remote operated) with coaxial 40mm emplaced grenade launchers, 2x quad Type-45 mounts (remote operated), 7x 20 round defensive grenade clusters.
Engine: KNH-31/M Reactor
Speed: 70 km/h (tracked), 300km/h (counter grav)
Weight: 80 tons
Details: The T-120 Epiales is a new design from MLK engineers, utilizing counter grav tech to allow for high mobility, while retaining tracks for reliability and firing stability. It has all the standard features that are to be expected from MLK tanks: dozer blade, advanced stealth systems, prow mounted engine, rear troop compartment and a bombardment bubble shield. The main advances are the anti grav systems, particle armament and AI crew assist. Its does its namesake justice, because it truly is a nightmare on the battlefield.
T-130 Flins Light Tank
Cost: 160,000
Type: Light Tank
Crew: 1 human, 1 AI
Passengers: 3 passengers
Armour: The T-130Ls armour is resistant to up to 140mm, of both kinetic and energy rounds. The outer layer is spaced slightly and charged, so that when a physical round or energy stream penetrates the outer layer and reaches the inner layer, it discharges the stored energy, vaporizing physical rounds and destabilizing energy streams. It also mounts two full ACATS.
Shielding: 300,000mw, 50,000mw bubble shield
Primary Armament: 105mm Particle cannon
Secondary Armament: 1x coaxial 25mm Particle Gatling cannon(8,000RPM), 1x KC-6/P 30mm Heavy Plasma Rifle(900RPM, remote operated), 6x 200mm guided missiles, 4x 20 round defensive grenade clusters.
Engine: KNH-29/L Reactor
Speed: 450km/h (counter grav)
Weight: 50 tons
Details: The T-130L Flins is a modern light tank, utilizing counter grav for movement and relying more on shields than armour. It is lethally fast, while its armament allows it to hit hard and its shields allow it to keep hitting. A small passenger compartment lets special forces troops hitch rides behind enemy lines, carry some close in support troops with them, or act as a combat ambulance if needed. The Flins is equipped with a high grade sensor and communications package, letting it act as an aggressive reconnaissance unit, forward of the main force.
KOLM 338 Percheron
Cost: 6,000
Type: Light Utility Vehicle
Crew: 1 Driver, 1 Operator
Passengers: 7 passengers
Speed: 120km/h (wheels), 400km/h (counter grav)
Maximum load: 8818lbs
Weight: 9 tons
Description: The Percheron are a line of tough off road vehicles, capable of transporting personnel or loads across effectively any terrain, given the combination of all wheel drive, four wheel steering, military grade airless tires and counter grav system. It has a rugged chassis, made of titanium and laminated CNT, held together with aerospace grade bolts, making it hugely strong. The rear section of the vehicle can be switched from a sealed, hard body section, fitted for passenger or light load carryingThe body is thin laminated CNT with a single layer of graphene to protect from impacts and scrapes.
Military Upgrade Package (+4,000):
Armour: Resistant up to 15mm rounds, both kinetic and energy. Non-explosive reactive armour package upgrades the effectiveness versus shells and explosive rounds.
Shielding: 40,000mw
Primary Armament: 1x KC-6/P 30mm Heavy Plasma Rifle(900RPM, remote operated), 4x 20 round defensive grenade clusters
Description: The Percheron are a line of tough off road vehicles, capable of transporting personnel or loads across effectively any terrain, given the combination of all wheel drive, four wheel steering, military grade airless tires and counter grav system. It has a rugged chassis, made of titanium and laminated CNT, held together with aerospace grade bolts, making it hugely strong. The rear section of the vehicle can be switched from a sealed, hard body section fitted for passenger or light load carrying, to an open cargo bed, or a removable cargo container, as the situation requires. The body is thin laminated CNT with a single layer of graphene to protect from impacts and scrapes.
MPCS-2 Combat Armour
-Type: Light Power Armour
-Cost: 80,000
-Built-in Armament: Shoulder-mounted 40mm grenade launcher, wrist-mounted monomolecular-edged blade
-Built-in Shielding: 40,000 Megawatt energy shield
-Features:
-The MPCS-2 masses 700 kilograms and adds 9cm to the wearer's height.
-Articulated hard armour plates of steel and titanium, cored with depleted uranium, make up the outer shell of the suit. The outer shell is mounted to a thin graphene and titanium inner shell that supports the servos and hydraulics for strength enhancement and a suit of impact-hardening, carbon nanotube-based soft armour to provide full NCB and vacuum sealing, as well as shrapnel protection. Outer plating can be replaced, piece by piece for quick repairs and for customization. Heavier and lighter plating is available, as well as enhanced stealth plating.
-The armour is modular in nature, allowing for upgrades and customization to the suits. The shoulder-mounted weapon can be removed or swapped out, as well as various upgrade modules added to the suits.
-Integrated communication system, advanced NBC and high grade EMP shielding, aural directional enhancers, full life support for extended haz-ops missions, a gravity generator for use in zero-G, multi-spectral illuminators and a Lockdown System.
-A layer of organic camouflage, various dampening systems and temporary internal heat sinks allow the suit to become invisible to the naked eye, as well as sensors. Stealth from heat based targeting systems is a temporary measure, with the internal heat sinks only able to store so much heat before the suit has to switch to active cooling.
-Structural Support: Fast action servos and hydraulics in the suit allow the user to lift up to 1900 kilograms more than they normally could, jump up to 3m and sprint at up to 50km/h.
-Custom Plating Options:
No Outer Plating [-2,000cr]:
Lowers weight by 400kg, increases time the internal heat sinks can be used, increases jump height to 4m and sprint speed to 70km/h.
Light Outer Plating [+1,000cr]:
Titanium and aluminium, cored with boron carbide. Lowers weight by 100kg, increases jump height to 4m and sprint speed to 60km/h.
Heavy Outer Plating [+4,000cr]:
Carbon nanotube enhanced steel, cored with fullerene. Increases weight by 300kg, decreases time internal heat sinks can be used, lowers jump height to 2m and sprint speed to 30km/h
Stealth Plating [+2,000cr]:
A mix of composites that reduces the signature of the suit for all sensor types, but only offers a slight improvement in toughness to no outer plating. Increases time the internal heat sinks can be used. Sound dampeners lower sprint speed to 40km/h.
-Custom Shoulder Mount:
No Weapon [-500cr]:
For the cheapest among you.
Enhanced Sensors [+500cr]:
An enhanced sensor package lets you see stealth units sooner and all regular units at greater range.
Flame Thrower [+0cr]:
A free swap, to let you fully explore your desire to set faces on fire.
Single Shot Missile Tube [+1,000cr]:
Sometimes you just need a 90mm AT missile. This is for those times.
-Custom Module:
Improved Internal Cooling [+1,000cr]:
Internal heat sinks last twice as long.
Improved Shield Generator [+1,000cr]:
Adds 60,000MW of shielding.
Jump Pack [+1,000cr]:
Fits the suit with a series of thrusters, letting it fly for short distances, move in running bounds and land safely from any height.
Lancer Rifleman
Hiring Cost: 4,230
Upkeep: 423
Issued Weaponry: KC-15/S Rifle (R-1 Rifle Suppressor, Universal Laser Sight, Universal Bayonet, and Universal Target Locator Weapon Sight), KCP-15 Pistol (P-1 Pistol Suppressor, Universal Laser Sight, and Universal Pistol Red Dot Sight)
Equipment: 2x M80 Frag Grenades, 2x EMP Grenades, 2x HIDC-16 Demolition Charges
Protection: HMAR-32 Armour
Details: Lancers are Assault/Recon forces, specially trained in high-threat reconnaissance and capturing vital points ahead of a main force. They get their job done successfully thanks in no small part to a wide variety of specialized gear, first among which is their armour. Its light design, powerful PIT system and nano-engineered contact surfaces allow astounding mobility, while near perfect stealth systems allow periods of invisibility and powerful shields make up for the lack of hard armour. They hit hard, fast and disappear just as quickly, ensuring their enemy never knows where the next attack is coming from.
USPD Platforms
Type: Drone Security Forces(Infantry)
Details: A range of Urban Security and Pacification Drones to fulfil all of your non frontline roles. Drones of any type can be upgraded to Command platforms, increasing the ability of their AI, which lets them better organize other drones of their core type, maximizing their capabilities.
USPD Command Drone Upgrade
Type: Drone Upgrade
Cost per Drone: 2,000
Modifications: 2x shield strength, upgraded AI, command and control abilities for drones of the same core type.
USPD Bipedal Security Drone
Type: AI Infantry Drone
Hiring Cost: 1,510
Issued Weaponry: KC-33 MPAS (Universal Target Locator Weapon Sight Model 2)
Equipment: 2x M80 Frag Grenades, 2x EMP Grenades
Protection: USPD BD Core
Details: A drone that can fill in for human guards, in nearly any situation. They can walk, climb, jump and do everything a human can, while remaining free from human flaws like getting bored or needing sleep. They'll guard your buildings, constantly patrol your territory and can be programmed to be as friendly or instantly hostile as you please.
USPD Heavy Bipedal Security Drone
Type: AI Infantry Drone
Hiring Cost: 2,080
Issued Weaponry: KC-34 PSSW (Universal Target Locator Weapon Sight, Universal Grenade Launcher Attachment)
Equipment: 4x M80 Frag Grenades, 2x EMP Grenades
Protection: USPD BD Core (Heavy Mod)
Details: Backup for the lighter Bipedal Security Drone, these drones carry more firepower and pack on more armour, making them a much tougher opponent.
USPD Basic Aerial Drone
Type: AI Aerial Drone
Hiring Cost: 1,900
Issued Weaponry: KC-33 MPAS (Universal Target Locator Weapon Sight)
Equipment: 2x HIDC-16 Demolition Charge
Protection: USPD AD Core
Details: An aerial drone to keep an eye on large areas and for fast response, they rely on a shield, leaving off most armour to stay light and fast.
USPD Heavy Aerial Drone
Type: AI Aerial Drone
Hiring Cost: 5,140
Issued Weaponry: 2x KC-34 PSSW (Universal Target Locator Weapon Sight), 2x Type 45 MPRL
Equipment: 8x HIDC-16 Demolition Charges
Protection: USPD AD Core (Heavy Mod)
Details: A heavy hitting aerial drone for when you just know someone is going to try to trespass on your property....with an IFV.
USPD Support Drone
Type: AI Heavy Drone
Hiring Cost: 9,610
Issued Weaponry: 3x KC-34 PSSW (Universal Target Locator Weapon Sight, Universal Grenade Launcher Attachment), 110mm particle cannon, 2x Type 45 MPRL
Equipment:
Protection: USPD SD Core
Details: A heavy support drone to provide huge amounts of firepower, protected by thick slabs of armour, this drone is for when situations get really out of hand.
DF/UWUW Marines
Details: These are the elite Marines that work for Universal Weaponry. They are some of the best private Marine force in the known galaxy.
UW Marine Rifleman
Cost: 2,550
Upkeep: 255
Issued Weaponry: USC-01X Special Carbine, UAPP-01X Counter PA Pistol
Issued protection: SCS-200A1 Combat Suit
Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, 2x EMP Grenades, 2 HIDC-16 Demolition Charges
Description: Basic UW Marine.
UW Marine Automatic Rifleman
Cost: 2,600
Upkeep: 260
Issued Weaponry: M924 HISAW, UAPP-01X Counter PA Pistol
Issued protection: SCS-200A1 Combat Suit
Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, 2x EMP Grenades
Description: Basic UW Marine.
UW Marine Grenadier
Cost: 2,700
Upkeep: 270
Issued Weaponry: USC-01X Special Carbine (Universal Grenade Launcher), UAPP-01X Counter PA Pistol
Issued protection: SCS-200A1 Combat Suit
Equipment: 4x M88 Flashbang Grenades, 4x M80 Frag Grenades, 4x EMP Grenades
Description: The basic UW Marine Grenadier is trained to use grenades against hostile forces.
UW Marine Sniper
Cost: 2,550
Upkeep: 255
Issued Weaponry: MAMR-33 Magnetic Acceleration Marksman Rifle, UAPP-01X Counter PA Pistol
Issued protection: SCS-200A1 Combat Suit
Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, 2x EMP Grenades
Description: UW Marines that act as the sharpshooters.
UW Marine Engineer
Cost: 3,000
Upkeep: 300
Issued Weaponry: ULR-03X High Powered Laser Rifle or ULR-04X High Powered Laser Rifle (Depending on which rifle you pick), UAPP-01X Counter PA Pistol, Type 45A1 Multi-Purpose Rocket Launcher
Issued protection: SCS-200A1 Combat Suit
Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, 2x EMP Grenades, 2 HIDC-16 Demolition Charges
Description: UW Marines that serve the anti-tank role.
UW Marine Gunny
Cost: 2,900
Upkeep: 290
Issued Weaponry: ULR-04X High Powered Laser Rifle (Depending on which rifle you pick), UAPP-01X Counter PA Pistol,
Issued protection: SCS-200A1 Combat Suit
Equipment: 2x M88 Flashbang Grenades, 2x M80 Frag Grenades, 2x EMP Grenades, 2 HIDC-16 Demolition Charges
Description: The squad leader of the UW Marine Squads.
UW Miner Drones
Cost: 4,000
Upkeep: 400
Gear: Laser cutter, carrying cage, small 20mm cannon.
Details: Basic Mining Drone that is able to go into places humans cannot. It runs on Jump Jet tech which gives it the ability to fly as it mines and carries resources.
ULPA-06X Undercover Power Armor
-Type: Light PA
-Cost: 200,000
-Shield: 80,000 mw
-Features: No built on attachments however the user's speed and strength are increased and they can take small arm fire.
PlayersMLK Group/WarperCash Total: 21,537,980
Cash amount: 2,742,926
Cash Gain: 8,997,527 (2x 17,955,054 + 800,000 I mistakenly left out)
Taxes: 3,897,028
Upkeep: 563,475
Building Income: 13,438,030
Building List
Orbital Shipyard Akkick A1: 50,000, LOGS-20 Satellite sell 51,000, Goliath Class Dropship sell 120,000, Spectre Class Gunship sell 1,500,000, Archangel Class Assault Shuttle sell 500,000
-Satellite Production Station: 10,000
-Fightercraft Production Station: 60,000
MLK Orbital Shipyard Akkick A2: 50,000, Keystone Class Mining Support Ship sells 1,600,000, Long Haul Class Merchant Cruiser sells 1,620,000, Starfire Class Shuttle sells 60,000
Drone Factory Akkick A1: 50,000, Rapier Class Drone Fighter sell 180,000, Sabre Class Heavy Drone Fighter sell 450,000, USPD BD Core sells 72,000, USPD AD Core sells 80,000, USPD SD Core sells 168,000
-Drone Infantry Production Floor: 80,000
-Drone Spacecraft Production Floor: 100,000
Fabric Shop Akkick A1: 50,000, HMAR-32 Armour sells 480,000, MPCS-2 Combat Armour sells 400,000
-Power Armour Armory: 50,000
Orbital War Shipyard Akkick A1: 100,000, Defiance Class no sells this turn, Cabal Class sells no sell this turn
Training Facility Akkick A1: 50,000, Lancer Rifleman sells 4,230, USPD Platforms sells 6,000
-Power Armor Training Center: 70,000
-Elite Training Field: 40,000
3D Printer Shack: 10,000, ACE-21 sells 17,000, ACE-242 sells 54,000, KCP-15 Pistol sells 14,000, KC-15/S Rifle sells 34,000
-Battery Hut: 5,000
-Explosive Hut: 15,000
-Attachment Hut: 10,000
Weapons Reactor Plant: 150,000, KC-33 MPAS sells 34,000, KC-34 PSSW sells 30,000, HL-60 HIBR sells 41,800, AMPB 50 sells 72,000
-Sonic Wing: 50,0000
-Plasma Wing: 80,000
-Hyper-Ionization Wing: 120,000
-Energy Explosives Wing: 120,000
-Particle Weaponry Wing: 1 turn
Weapons Reactor Plant Akkick A2: 150,000
-Plasma Wing: 80,000
-Hyper-Ionization Wing: 120,000
Cybernetic Plant: 2 turns
Orbital Defence Shipyard: 500,000
MLK Ship Mod Station Akkick A1: 50,000, ASG-220 Shield Generator sells 800,000
MLK Vehicle Factory Akkick A1: 50,000, T-120 Epiales MBT sells 2,700,000, T-130 Flins Light Tank sells 160,000, KOLM 338 Percheron sells 30,000
-Armoured Vehicle Section: 60,000
-Tank Section: 80,000
-Cannon Section: 50,000
MLK War Production Factory Akkick A1: 100,000 T-110 Deimos CSU (due to its size you will have to wait another turn)
-Super Tank Production Section: 70,000
Production:
Fabric Workshop BSF Falchion: HMAR-32 Armour
-SMS Goh-Sa II 3D Printer Workshop: KC-15/S Rifle
-ERS Elmin Weapons Reactor Workshop: KC-33 MPAS
Mining
800 barrels of fuel
1,000 pounds of gold
500 pounds of diamonds
600 pounds of diamonds
500 pounds of uranium
Stock Info: MLK Stock increased by 5
Stock Market Income: 400,000
Contract Completed: Operation Red Night
Metals and AwardsNew EmployeeStat Points: Backstory: Manticore/SiggyCash Total: 19,433,774
Cash amount: 7,856,148 (2,000,000 from contract)
Cash Gain: 5,788,813 (2x 11,577,626)
Taxes: 2,383,382
Upkeep: 46,365
Building Income: 8,218,560
Building List
Training Facility: 50,000
-Elite Training Field: 40,000
Orbital Shipyard: 50,000
-Warship Production Station: 100,000, WT Longbow-B Heavy Cruiser sells 3,600,000
-Satellite Production Station: 10,000
-Fightercraft Production Station: 60,000
Orbital Defense Shipyard: 100,000, WT Chimera Class Space Station sells 2,000,000, WT Cerberus Habitat sells no sell
Drone Factory: 50,000, WT Modular Recon Drone System 'Wasp' sells 60,000, WT Advanced Mining and Digging Droid sells 4,000
-Drone Infantry Production Floor: 80,000, WT SW-01 Combat Frame sells 4,560
-Drone Vehicle Production Floor: 80,000
-Drone Spacecraft Production Floor: 100,000
-AI Design Floor: 2 turns
Cybernetics Plant: 180,000
Ship Mod Station: 50,000
Stock Info: 6 Point increase
Stock Market Income total: 1,600,000
Manticore (MTC): 500,000
PILLZ HERE Corp (PHC): 600,000
Watchtower: 500,000
Contract Completed: Operation Panzer Storm
Metals and AwardsNew EmployeeSergeant Florian FreigangStat Points: 15 Combat, 15 Survivability
Backstory: He is a CDF tank commander who has joined your forces.
Dark Fist/MichaelCash Total: 15,278,361
Cash amount: 9,801,945
Cash Gain: 2,738,208 (2x 5,476,416)
Taxes: 1,761,415
Upkeep: 16,827
Building Income: 4,516,450
Building List
Training Camp 1: 50,000, DF infantry sells 3,000, UW Marines sells 7,650
-Marine Training Camp: 60,000
-Spec Ops Training School: 1 turn
-Elite Training Field: 1 turn
-Power Armor Training Center: 1 turn
3D Printer Shack: 10,000, USC-01X Special Carbine sell 9,600,
-Battery Hut: 5,000
-Explosive Hut: 15,000
-Attachment Hut: 10,000
-Urban Defense: 15,000
Nanobyte Shack: 75,000, DF LMG sells 35,000,
Weapons Reactor Plant: 150,000, ULR-04X High Powered Laser Rifle sells 16,200
Fabric Shop: 50,000, ULPA-06X Undercover Power Armor sells 960,000, USPA-74 Stealth Power Armor sells 600,000
-Military Armory: 25,000
-Power Armor Armory: 50,000
Drone Factory: 50,000, UW Miner Drones sells 20,000
News Station: 50,000
Orbital Shipyard: 50,000
-Warship Production Station: 100,000
Cybernetic Plant: 1 turns
Orbital Defence Shipyard: 500,000
Weapon reactor: 150,000
-Sonic Wing: 50,000
-Plasma Wing: 80,000
-Hyper-Ionization Wing:
-Energy Explosives Wing: 120,000
-Particle Weaponry Wing: 1 turn
Stock Info: Dark Fist increased by 3
Stock Market Income: 300,000
UWC: 500,000
Lony: 400,000
Other actions
Dusts of Empires: Its in its beta
Contract Completed: ALP Hunt
Metals and AwardsNew EmployeeSergeant Malachi HuddlestonStat Points: 30 combats
Background: A CDF soldier that has joined your forces
Blade Runners/Shadow KnightCash Total: 6,320,776
Cash amount: 6,347,311
Cash Gain:
Taxes: No taxes
Upkeep: 26,535
Building Income:
Building List
Stock Info: 4 point increase
Stock Market Income: 500,000
Contract Completed:
Metals and AwardsNew EmployeeSergeant Jeffrey ArellanoStat Award: 15 combat, 15 Survivability
Backstory: He was a marine sergeant in the CDF that has joined your crew.
Ichibard Holdings/CananatraCash Total: 860,400
Cash amount: 850,320
Cash Gain: 5,040 (2x 10,080)
Taxes:
Upkeep: 29,960
Building Income: 35,000
Building List
Bar: 5,000
Restaurant: 5,000
Tech Company: 25,000
Contract Completed:
Metals and AwardsNew EmployeeContractsKragian-Solvian War
Subject: Battle of Borec
Mission Type: Combat
Location: Borec, Solvia
Target: City of Borec
Reward: 4,000,000 (Solvian likability increases by 5 points on their faction meters.)
From: Colonel Jakub Tamm, 4th Regiment, 1st Infantry Division, Solvian 1st Army
Details: The Kragians have hit us hard and we are pulling back to more defensible positions. Most of our troops have reached the positions however the Kragians are targeting civilians and we will not leave them behind. Our troops are trying to save as many as we can. All we need is for someone to hold the line long enough for the civilians to reach safety. We must not these civilians left to the Kragians.
Subject: Battle of Trawalla
Mission Type: Combat
Location: Trawalla, Solvia
Target: City of Trawalla
Reward: 4,000,000 (Solvian likability increases by 5 points on their faction meters.)
From: Major General Sander Nemeth, 3rd Armored Division, Solvian 1st Army
Details: The Kragians are moving on Trawalla if they take this city they will have a clear line of sight on our capital. We must now lost this city.
Subject: Operation Safe Guard
Mission Type: Protection
Location: Samrung, Solvia
Target: Government Officials
Reward: 2,000,000 (Solvian likability increases by 5 points on their faction meters.)
From: Major Hampton Taylor, 8th Battalion, 2nd Mechanized Division, Solvian 1st Army
Details: We have several Government Officials have been trapped in the town of Samsung. They are hiding from the Kragians as they are moving through the town. We need someone to go in and get them out before they are located.
Counter ALP Operations
Subject: Operation Payback
Mission Type: Counter Insurgency
Location: Agonitz, Morana
Target: ALP Base
Reward: 2,000,000 (Cabal likability increases by 5 points on their faction meters.)
From: Major Maximilian Schulberg, 9th Battalion, 25th Infantry, 14th Army CDF
Details: We are launching an operation against ALP forces on Morana. This is our chance to bring these people down.
Subject: Operation Justice
Mission Type: Counter Insurgency
Location: Kuzaykino, Orithyia
Target: ALP base
Reward: 2,000,000 (Cabal likability increases by 5 points on their faction meters.)
From: Major General Nikolai Golyubev, CDF Spetsnaz
Details: We are launching an assault on a confirmed ALP base. These are the same people are murdered those kids. We will wipe these monsters from our home.
Subject: Operation Pure Fire
Mission Type: Counter Piracy
Location: Jora Field
Target: ALP Space Station
Reward: 4,000,000 (Cabal likability increases by 5 points on their faction meters.)
From: Admiral Alfonso Mangoni, 12th Fleet
Details: We have found the location of a major space station under the ALP control. We are launching a major assault on their station. Our Intel has confirmed that the bulk of their ships are stationed there. We will be able to destroy most of their ships in a single battle.
Subject: Operation Kind Fire
Mission Type: Counter Piracy
Location: Maia Field, Cabal Confederation
Target: ALP listed ships
Reward: 2,000,000 (Cabal Confederation likability increases by 5 points on their faction meters.)
From: Captain Toshio Dazai, CSF Yagawa, Storm-Class Carrier, 7th Battle Group, 4th Fleet
Details: We have spotted ALP ships in this field we need help to clear them out.