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Post by MugiwaraBlair on Oct 27, 2013 22:19:55 GMT
Just to establish basic badassery for each, here's resumes of the origins prologues : -----------------------------------------------------------------------
-> the human noble is awoken by the sound of fighting, puts on armor, grabs a weapon, goes outside and plows through the attacking troops that were until now curbstomping their castle's remaining forces, ie. more efficient than their own army.
-> the dwarf noble leads a small contingent into the deep roads to get an ancestral heirloom, gets betrayed and stripped of their fancy gear and exiled into the deep roads but still manage to slaughter a couple dozen darkspawn on their way to find Duncan. In plain clothes with a shitty knife.
-> the dwarf commoner accidentally gets into an official gladiatorian tournament whose participants are war veterans and wins, then has to flee because casteless aren't allowed to even be in the area of the city where the arena is. They get attacked by the thug organization and kills a chunk of it before Duncan conscripts them.
-> the magi is hailed as a star pupil of the 1st enchanter and a magical prodigy, passes their harrowing in literally record time and breaks into the phylactery vault like the door was left open.
-> the city elf, in the games own words "left the Arl's son dead at the end of a river of blood that runs through the entire castle". The castle of the Arl of Denerim, ruler of the capital of Ferelden, they killed essentially *all* the guards inside single-handedly.
-> the dalish finds a cavern/ruins filled with giant spiders and walking corpses, plus a darkspawn bear, gets infected with the taint (which usually kills people in a couple hours at most, as seen in the case of aveline's templar husband at the start of DA2), falls unconscious but wakes 2 days later in good enough shape to get back to the now filled with darkspawn cavern, get back with Duncan and then walking the entire 2-3 weeks voyage to Ostagar, then going into the wilds to kill darkspawn to get their blood for the joining, doing most of the groups work, despite having been infected for weeks by a plague that kills in hours and then finally going through the joining to cure the sickness.
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Post by silverstarcross on Oct 27, 2013 22:24:53 GMT
Just to establish basic badassery for each, here's resumes of the origins prologues : ----------------------------------------------------------------------- -> the human noble is awoken by the sound of fighting, puts on armor, grabs a weapon, goes outside and plows through the attacking troops that were until now curbstomping their castle's remaining forces, ie. more efficient than their own army. -> the dwarf noble leads a small contingent into the deep roads to get an ancestral heirloom, gets betrayed and stripped of their fancy gear and exiled into the deep roads but still manage to slaughter a couple dozen darkspawn on their way to find Duncan. In plain clothes with a shitty knife. -> the dwarf commoner accidentally gets into an official gladiatorian tournament whose participants are war veterans and wins, then has to flee because casteless aren't allowed to even be in the area of the city where the arena is. They get attacked by the thug organization and kills a chunk of it before Duncan conscripts them. -> the magi is hailed as a star pupil of the 1st enchanter and a magical prodigy, passes their harrowing in literally record time and breaks into the phylactery vault like the door was left open. -> the city elf, in the games own words "left the Arl's son dead at the end of a river of blood that runs through the entire castle". The castle of the Arl of Denerim, ruler of the capital of Ferelden, they killed essentially *all* the guards inside single-handedly. -> the dalish finds a cavern/ruins filled with giant spiders and walking corpses, plus a darkspawn bear, gets infected with the taint (which usually kills people in a couple hours at most, as seen in the case of aveline's templar husband at the start of DA2), falls unconscious but wakes 2 days later in good enough shape to get back to the now filled with darkspawn cavern, get back with Duncan and then walking the entire 2-3 weeks voyage to Ostagar, then going into the wilds to kill darkspawn to get their blood for the joining, doing most of the groups work, despite having been infected for weeks by a plague that kills in hours and then finally going through the joining to cure the sickness. Geez, that just makes it a very tough call in terms of @sskicking Equals Authority in terms of which of the Nominees should be the overall leader, sure both the Human and Elven Magi are potentially Admitted Aces, but the Dalish Elf and the Human Noble are Bosses. The Dwarf Nobles have their moments, but aside from what's listed above, how come the epicness isn't as obvious?
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Post by MugiwaraBlair on Oct 27, 2013 22:40:56 GMT
The dwarves are the least impressive imo, The Magi is more hinted at having ridiculous raw potential than showing badassery but they're arguably the most powerful version of the warden overall. The human noble and city elf have pretty equivalent origins feats. The Dalish Warden though gets my trophy for being such an epically stoic badass and pretty much ignoring the super deadly plague going "meh" at the mention of darkspawn.
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Post by silverstarcross on Oct 27, 2013 22:45:51 GMT
The dwarves are the least impressive imo, The Magi is more hinted at having ridiculous raw potential than showing badassery but they're arguably the most powerful version of the warden overall. The human noble and city elf have pretty equivalent origins feats. The Dalish Warden though gets my trophy for being such an epically stoic badass and pretty much ignoring the super deadly plague going "meh" at the mention of darkspawn. So in terms of Raw Power and Potential, the Magi(either Human from the Amell line or the Elven Magi of a bloodline whose name eludes me) would be best-suited, in terms of Unbelievable Badassitude the Dalish Warden wins out, and the Human Noble(s) and City Elf(s/Elves) are more or less a compromise between the two, yes?
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Post by MugiwaraBlair on Oct 27, 2013 22:59:47 GMT
The human noble and city elf aren't less good at fighting that the dalish elf necessarily but I score the dalish above because of their extreme endurance to the taint, though it's possible the other 2 could have done it too for all we know. Magi Warden is just stupidly broken lol.
When you think about it, story-wise "level up" doesn't really happen, the raw potential is there from the start, you can leave the tower with Duncan, survive Ostagar and go straight back to the tower where there's an invasion of demons and abominations that nearly wiped out all circle mages, that Wynne and the 1st enchanter himself are powerless against and that the templar don't even try to stop. The Magi Warden can clear the tower all by themselves, just a few weeks after passing their harrowing, just because they were so damn powerful.
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Post by silverstarcross on Oct 27, 2013 23:11:01 GMT
The human noble and city elf aren't less good at fighting that the dalish elf necessarily but I score the dalish above because of their extreme endurance to the taint, though it's possible the other 2 could have done it too for all we know. Magi Warden is just stupidly broken lol. When you think about it, story-wise "level up" doesn't really happen, the raw potential is there from the start, you can leave the tower with Duncan, survive Ostagar and go straight back to the tower where there's an invasion of demons and abominations that nearly wiped out all circle mages, that Wynne and the 1st enchanter himself are powerless against and that the templar don't even try to stop. The Magi Warden can clear the tower all by themselves, just a few weeks after passing their harrowing, just because they were so damn powerful. Did merely becoming a Warden and surviving from the events of Ostagar when the Darkspawn broke the lines for the first time in years do that much for any Warden candidate that's playable? Geez. O___O' We may have to leave it to everyone else who's interested to make up their minds as to which of the candidates should be the overall leader of the Wardens in this fight, because all of the Candidates are to be available for a fight like this.
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Post by MugiwaraBlair on Oct 27, 2013 23:22:33 GMT
As far as we know becoming a warden doesn't make you any stronger or better, they were just that good to begin with.
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Post by silverstarcross on Oct 28, 2013 5:14:37 GMT
As far as we know becoming a warden doesn't make you any stronger or better, they were just that good to begin with. That too is also a possibility, as for all we know it might have been a minor factor in unlocking their True powers or something.
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Post by MugiwaraBlair on Oct 28, 2013 5:19:42 GMT
The Joining makes you immune to the taint and allows you to sense darkspawn and the archdemon, there's no mention at all of it making people stronger.
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Post by silverstarcross on Oct 28, 2013 5:25:46 GMT
The Joining makes you immune to the taint and allows you to sense darkspawn and the archdemon, there's no mention at all of it making people stronger. I wasn't necessarily saying it makes people powerful, at least not on its own. In any case, we got a tough call in terms of Warden Candidates as to which of them should be the overall leader, do we not? At the same time, the majority of the Alagaesia buffs in this site have yet to mobilize in here either as far as incarnations are concerned.
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Post by MugiwaraBlair on Oct 28, 2013 5:28:52 GMT
But as I've said before, isn't having 6 Wardens on the Dragon Age side overkill ?
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Post by silverstarcross on Oct 28, 2013 5:33:08 GMT
But as I've said before, isn't having 6 Wardens on the Dragon Age side overkill ? Not if only the one we opt to be the leader is the only one to be maxed out if it makes sense. Actually wouldn't that be 6-7 Wardens in fact, given that the Mage Warden's not of the same species and consists of a Human or Elf family each? ___ Something tells me that as soon as we deal with addressing which of the Warden candidates should be the overall leader, it'll be easier to dwell further in regards to both sides, yes?
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Post by MugiwaraBlair on Oct 30, 2013 5:50:00 GMT
That still leaves all the other Thedas tough cookies, like Flemeth & Morrigan, Hawke, Tevinter Magisters & Archons, the Qunari military along with their superior tech (gunpowder and the like), all previous companions of the Warden and Hawke, red lyrium Templars, the Fade and all it's inhabitants, etc
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Post by silverstarcross on Oct 30, 2013 16:39:54 GMT
That still leaves all the other Thedas tough cookies, like Flemeth & Morrigan, Hawke, Tevinter Magisters & Archons, the Qunari military along with their superior tech (gunpowder and the like), all previous companions of the Warden and Hawke, red lyrium Templars, the Fade and all it's inhabitants, etc Well that's true. These have to be addressed, but the possible exception being the agreeable class for Hawke or anything else equally as vital like if the ArchDemon should be brought into play, nothing has to be as complex as making a verdict as to which of the Warden candidates should be the overall leader as of yet. I already heard about Lyrium and how it makes you something akin to something with the blessings of Merlin or a Khornate Berserker from WH Fantasy, but Red Lyrium's a new variant I can't say I recall, short of that sword itself that looks Blood Red on the Blade.
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Post by MugiwaraBlair on Oct 30, 2013 18:51:27 GMT
Red Lyrium is like Lnight-Commander Meredith was at the end of DA2, DA3 will have an entire Templar division like that (but presumably weaker) and speaking of Archdemon, there's a few of them left (at least 2 iirc) and also all the darkspawn, 10s of 1000s of them as a low-ball estimate.
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