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Post by shadowknight on Oct 24, 2013 23:26:24 GMT
The Smartgun would take down the Rookie pretty quickly, and can track him through the dark or behind cover. The Sniper scope also would see through any cover the ODST would try to take, and the Pulse Rifles Grenade Launcher could be shot with great effect considering it's AoE damage. I'd probably bet on the Marine to win. Ok, thanks. Well until the Halo experts return, Ill post some technical stuff on The Rookie's equipment like I did his weapons further up on the page. M3 Pattern Personal Armor is the standard ballistic protective armor system employed by the United States Colonial Marine Corps.The M3 system is primarily concerned with protecting the user's torso only.The M3 armor is based on the French armed forces Cuirasse de Combat ("fighting armor") and consists of a sandwich of materials moulded to form a rigid shell. The outer layer is an ultra-light titanium-alumide alloy designed to provide structural strength and ablative protection against lasers. Beneath this is a core consisting of a layer of boron carbide resin bonded to a layer of graphite-composite carbon fibre. Boron carbide is an incredibly hard ceramic designed to shatter a bullet on impact while simultaneously forming a conoid base to absorb its energy. Beneath this, the carbon fibre layer provides ballistic protection at the point of penetration by delaminating across a large area, thereby absorbing more energy. Finally, on the inside of the armour is woven liner made of 1,500 denier Venlar fibres. This woven liner dissipates the remainder of the energy by deforming in the area of impact, and is also able to catch any spelling or fragmentation from the first three layers. Since any bullet or fragment impact on the armour shell tends to compromise its integrity and ability to provide ballistic protection, it is standard practice to discard damaged pieces and replace them with new sections immediately. In practice, the stopping power of M3 armor is somewhat limited versus direct hits, particularly when dealing with high-velocity ball ammunition and High Explosive Armor Piercing small-arm rounds. However, it can be expected to stop low-powered ball ammunition and provide some protection against impact-fused explosive bullets and grenade or artillery fragments. Some stealth characteristics have also been included, such as curved and rounded surfaces to reduce radar signature, and infrared masking. As standard, the M3 armor system is issued in a woodland camouflage scheme, but various patterns are available for operations in different terrains and climates. The surname of the individual Marine issued the armor is printed across the top of the front of the vest, just below the neck. Additionally, many Marines elect to personalize their armor with slogans, pictograms and other personal touches. While officially against regulations, this practice is mostly tolerated, unless the troops are operating in high profile positions. The armor is fully adjustable and can be fitted over the top of the USCM standard Mk.50 Compression Suit for combat in low pressure environments. The M3 armor system consists of several separate pieces. VestThe primary component of the M3 armor is a rigid vest, which protects the thoractic-abdominal region, front and back, between the upper abdomen and neck. This vest comprises a two-piece clamshell secured by plastic clips. At the top of the clamshell, above each shoulder, is a rigid load-bearing arch from which hang the webbing straps. These arches are padded underneath to protect the wearer's shoulders when the armor is loaded with additional weight. Two segmented pieces attached by webbing straps protect the front and side of the shoulders. Inside the vest are remote biomonitors which monitor the wearer's life signs, including heart-rate and breathing; an optic cable connects these to the PRC 489/4 Personal Data Transmitter contained within the M10 helmet. On the rear left shoulder is a bracket for attaching the TNR Shoulder Lamp. Also on the back of the armor are three mounting brackets for an Individual Marine Pack (IMP) frame. The IMP is a standardized lightweight medium pack designed to carry up to 24 kg, attached to a carbon fiber 'A'-frame which clips directly into the rear mount. The pack is water repellent but not entirely waterproof, although additional waterproof liners are issued for each of the pack's main compartments and pockets. The mounting brackets on the vest can also accept the life support unit used in conjunction with the Mk. 50 Compression Suit, which is then connected directly to the thermal regulation suit and helmet. AbdomenBelow the armored vest is a separate section which covers the front abdomen and groin. This is a flexible pad of rheological ballistic armor secured by a 'diaper' harness. A rigid armor plate is fixed to the lowest part of the pad to protect the genitals.
LegsLeg armor consists of a pair of clamshell greaves which cover the whole of the lower leg from ankle to knee. At the top, knee segments are articulated on webbing straps and tied around the leg above and at the back.
Webbing Velcro-lined heavy duty nylon webbing with side-release snap buckles. Comprises equipment belt with keepers, and suspender-style bandoleers that attach by snap straps to the load bearing shoulder pauldrons of the M3 Combat Armor's vest. Each bandoleer acts as grenade sling with four elastic loops for holding 30mm rifle grenades (18 total). A number of pouches can also be attached and these can be used for carrying items such as a bypass kit, personnel first aid kit, respirator, water hydration system or spare ammunition. A combat knife or pistol holster can also be attached to the webbing.
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Post by shadowknight on Oct 24, 2013 23:47:57 GMT
Equipment continued....
M10 Pattern Ballistic Helmet is the standard head protection issued by the United States Colonial Marine Corps. The M10 helmet is constructed from a similar layered composition to the M3 Pattern Personal Armor, consisting of outer layer of titanium-alumide alloy, a core of boron carbide resin bonded to a layer of graphite-composite carbon fibre and a woven Venlar liner. While offering little protection against direct hits or strikes from high-velocity or armor-piercing ammunition, the M10 will readily withstand hits from less powerful rounds, glancing blows and grenade or artillery fragments. The helmet incorporates the individual Marine's Personal Data Transmitter, consisting of a PRC 489/4 transmitter that broadcasts the vital statistics monitored by his or her M3 armor vest to the tactical command center, and also features a full-motion video camera, audio microphone and an Identification Friend Foe (IFF) transmitter. In addition, the helmet also mounts a passive infrared sight that flips down over the right eye when in use. This sight displays infrared images from the thermal imaging facility built into the tactical camera, superimposing them over the background as a head-up display.
TNR Shoulder Lamp, also known as a Personal Light Unit, is a heavy duty torch issued to combat personnel in the United States Colonial Marine Corps. It is typically attached to the Marines' M3 Pattern Personal Armor.The lamp is powered by a rechargeable internal battery, while the halogen white-light bulb itself is mounted on a poseable neck. The unit is typically mounted on a dedicated bracket fitted behind the left shoulder of the standard M3 armor vest, although it is also fitted with a carrying handle to allow it to be detached and used as a hand-held torch.
Newer models have a remote neck, which is connected to the Marine's helmet and automatically moves the light beam to match the direction in which the Marine is looking .
ComTech Hacking Device is a piece of equipment issued to combat technicians in the United States Colonial Marine Corps. It is a computer system primarily used to bypass a wide range of security systems on locked doors to allow the Colonial Marines access to otherwise restricted areas, although it can also be used to manipulate other electronic systems. The hacking device is used by Marines to gain access to certain restricted whenever discretion is required, such as investigations into illegal activities, or they are lacking explosives necessary to breach any door.
Operation of the ComTech Hacking Device varies based on models, but all are known to be relatively portable. It is also known that in order for any hacking device to override a door lock's security systems, a Marine must first pry open the console pad to access the console's internal mechanisms. The Marine then uses the hacking device on those internal mechanisms to override the lock.
M314 Motion Tracker is a simple surveillance device originally designed for use by search-and-rescue rescue and police services. Essentially, it is a high-powered ultrasound scanner that uses doppler-shift discrimination to filter out moving objects from its stationary background.
It has gone on to find widespread military use, most notably by the United States Colonial Marine Corps, who issue it as standard equipment as part of their Smartgun teams. A moving object is shown on the M314 Motion Tracker's display as a series of contours of probable loci, with the range and bearing given to the target. Motion Trackers are often employed for perimeter surveillance, able to monitor movements of small animal-sized targets up to a range of 1,000 metres in open country. The greatest advantage of the Motion Tracker is its ability to scan through objects; however, intervening terrain can cut this detection range quite drastically and in built-up areas the presence of walls and partitions can reduce the range to less than 20 metres.
Motion Tracker operators must become familiar with the device's limitations. First, they are active sensors, emitting thousands of high-energy ultrasound bursts every second, and can be easily located by enemy listening stations and serve as a target for enemy fire. Secondly, the tracker range gate function is calibrated to reject small or slight movements (such as bugs crawling, plants waving in the wind etc.), so that very slow-moving objects can infiltrate a tracker's detection cone; this shortcoming was notably exploited on many occasions by guerrillas during the Arcturan War.Lastly, trackers are vulnerable to spoofing by ultrasound jammers, or "jumping jack" decoy devices. As a result, most commanders prefer to employ motion trackers only in support of traditional surveillance techniques. All Colonial Marines are equipped with an Identification Friend Foe (IFF) transponder as part of their armor that renders them "immune" to the Motion Trackers carried by the USCM, thereby preventing false detection of friendly personnel, although this technology is apparently liable to malfunction on occasion.
Armor Integrated HUD Motion Tracker Later variants of USCM standard armor include integrated motion trackers, thereby leaving a Marine's hands free to ready their weapon. The armor integrated HUD motion tracker appears in the corner of a Marine's HUD and its appearance is very similar to what was displayed on the screen of the handheld tracker. The HUD motion tracker functions the same as the handheld M134 with a moving object shown on the tracker's display as a series of contours of probable loci, with the range and bearing given to the target. The HUD motion tracker will also display the direction of an objective that the user has active.
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Post by shadowknight on Oct 25, 2013 0:09:02 GMT
Health Stims and Flares
3:00 -3:50 for examples of both. (flares burn for 10 to 15 seconds/ health stims fully restore health)
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Post by Knukails on Oct 25, 2013 12:05:20 GMT
MA5D Assault Rifle: M118 7.62x51mm FMJ-AP These rounds were powerful enough to pierce Covenant armor platting as well as vehicle hulls.
SRS 99-S5 Anti-Matirel rifle: The rifle fires the 14.5x114mm Armor Piercing Fin Stabilized Discarding Sabot round. This round is powerful enough to pierce Promethean armor and leave deep dent's in forerunner structures. Range is well over 1 mile. Four round magazine, semi automatic.
M45D Tactical Shotgun: 8 gauge, holds seven shells. Very powerful at close range, enough to kill a Promethean and damage vehicles.
M7S Submachine Gun: Fires 5 x 23mm M443 Caseless Full Metal Jacket rounds. This variant features an external flash and SS/M 49 sound suppressor on the barrel. 48 round magazine, light enough to be dual wielded.
AIE-486H Heavy Machine Gun: Fires 7.62x51mm Saboted Light Armor Penetrator (SLAP) rounds at a high rate of fire. The SLAP design incorporates a polymer sabot, which allows for the use of a tungsten penetrator projectile of a lesser diameter than the original bore. By using the casing of a large cartridge with a lightweight projectile, the velocity of the projectile is greatly increased. The bullets are powerful enough to punch through the armor of any vehicle and destroy it with ease. 200 round belt.
The M6C/SOCOM Handgun: Uses M228 12.7mmx40mm (.50 caliber) SAP-HP (Semi Armor Piercing-High Penetration). This variant has an integrated sound suppressor and muzzle brake.Due to the semi-armor-piercing nature of the round, it is likely coated in a hard metal such as steel but deforms shortly after impact to prevent the bullet from leaving the body and causing accidental casualties. The filler is likely a hard or heavy metal, such as tungsten, which would provide the extra force and penetration this round boasts.
The ODST body suit is made up of several different layers and materials, the inner layer of the black-gray undersuit is made up of Kevlar material to aid in protecting the wearer from small arms fire, the inner layer also contains a heating and cooling system which regulates temperatures to keep the user warm or cool depending on the weather conditions - the heating and cooling system can also match infrared signatures of the current weather as well to allow an ODST to go undetected in hostile locations. The outer layer of the undersuit is coated with a heat resistance material to aid in reducing temperatures experienced during orbital drop, and against Covenant Plasma Weapons and Forerunner . The body suit also doubles as a pressure suit to allow an ODST to perform EVA. The outer shell layer is comprised of Titanium and Ceramic composite armor plating that covers the chest, shoulders, legs and feet.
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Post by shadowknight on Oct 25, 2013 12:47:09 GMT
Cool, thanks man. Ok I think thats everything (all the technical stuff anyway) So, do you think its ready to get posted in the debate section?
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Post by SgCombine on Oct 25, 2013 13:09:34 GMT
So does each person just randomly decide which 2 weapons and 3 pieces of equipment they use or do we have to come to an agreement on which weapons/equipment listed in the OP these two will be using?
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Post by shadowknight on Oct 25, 2013 13:23:56 GMT
So does each person just randomly decide which 2 weapons and 3 pieces of equipment they use or do we have to come to an agreement on which weapons/equipment listed in the OP these two will be using? Well, in the game the Colonial Marine could only carry 3 weapons at one time but had all his equipment so....................I guess we could come to an agreement on which 3 or so each one gets.
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Post by CosmicBehemoth on Oct 25, 2013 16:19:56 GMT
The Smartgun actually counted as two Weapons in the AVP 2010 game, so if he gets that he might have to stick with it and a pistol.
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Post by shadowknight on Oct 25, 2013 16:20:54 GMT
How about......... assault rifles, shotguns and sniper rifles?
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Post by shadowknight on Oct 25, 2013 16:22:48 GMT
The Smartgun actually counted as two Weapons in the AVP 2010 game, so if he gets that he might have to stick with it and a pistol. Yea, he would need to drop his other two guns before he could use it.
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Post by CosmicBehemoth on Oct 25, 2013 16:36:36 GMT
Maybe a mix of the weapons could be scattered around the field?
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Post by shadowknight on Oct 25, 2013 16:39:51 GMT
Maybe a mix of the weapons could be scattered around the field? That was my original intent. Its why they have the flame throwers and heavy machine guns in the weapon list.
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Post by silverstarcross on Oct 26, 2013 18:12:49 GMT
This is a cool match to consider.
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Post by shadowknight on Oct 26, 2013 18:55:55 GMT
Thank you. Now, does anyone have another suggestion on what starting load out should be? Or is what I suggested good?
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Post by shadowknight on Oct 27, 2013 2:37:37 GMT
Ok, so are there any more questions about this or is it time to post this for an actual debate?
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