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Post by Mister Teal-Rule Abider on Aug 12, 2013 18:25:04 GMT
Just about my favorite game universe. What are you hoping to see in the next game?
I'd like a race/species choice for one, similar to Dragon Age: Origins. I know it's likely a given, but improved multiplayer is an easy pick.
For a personal preference, I would like expanded dialogue choices. The Paragon/Renegades are too black and white for me. You're either a sentimental nancy or a brooding time bomb of anger most of the time. Another call to the Dragon Age series I would like is the middle option that often involved sarcasm or some other form of non-serious tone would be nice in the MEverse. Although, the overall arch and consequences seemed to put more weight on Commander Shepard's decisions compared to Hawke's so I get why they didn't put it in the trilogy.
And I don't necessarily "want" it, but if they made a Mass Effect MMO they'd get my cash.
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Post by Mister Teal-Rule Abider on Aug 12, 2013 18:43:56 GMT
Some more stuff I just remembered --
More customization. I liked that they let you rock the off-duty clothing a lot more in ME3 (it was nice walking around the Citadel without clunky armor and weapons finally) -- I'd just like more choices, specifically formal wear like in that DLC in the 2nd game. Speaking of the armor, I'd also like more design variants rather than plates and shoulderpads everywhere. In the Citadel DLC they finally put in a "Phantom" armor which looked great, but you couldn't customize it at all. Some of your squad mates have very light to no combat armor, even some of the breathing apparatuses used by your squad were much smaller than Shepard's derpy helmets.
Smaller squad options. I get some levels and story purposes you need a squad ("Garrus, shut off the valve while we fight this wave"). But on a few of the exploration missions or closed-quarter levels I would've liked to go solo, especially as an Infiltrator. Which segues into the next point -- some sort of stealth mechanic for the Infiltrators in terms of constantly remaining hidden while dispatching the enemies (think Deus Ex:HR). In 3 they kind of touched on "surprise attacks" by not automatically being initiated with every group, but they were few and far between. I would like the option to keep in shadows and use the cloak for silent kills or ambushes, even if they lower the armor and health to balance it out.
That in mind, I'd like all classes to be much more distinct. If you're a biotic powerhouse, maybe leave the guns or what not at home and just zap everything with your high-tech psychic stuff. Really put the mage feel into it.
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Post by MugiwaraBlair on Aug 16, 2013 1:16:30 GMT
I'd like a species choices like in DA:O too, maybe even an origin-ish 1st mission for each, and obviously some deviations and alternate paths to furhter the feeling of being another species. Like maybe if you need to get information out of someone being a Krogan makes it so you can just threaten them without actually hitting them or if you're an Asari you can read their mind. Getting rid of the karma bar and reflecting your choices with NPC reactions instead would be a good improvement, that's pretty much how it works irl after all. Of course more customization is always good. Being mostly solo I would prefer also, with accompanying NPCs being special occasions. That or bring squadmates but give them objectives away from you, kinda like the last mission of ME2. Send a scientist to hold back reinforcements and he'll probably die or send a warrior hack something and it'll take much longer so you'll have to fight more enemies to protect them, etc.
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Post by shadowknight on Aug 16, 2013 1:22:01 GMT
Yea, I wish it had species choices to. Mainly because it gets boring playing a human all the time. =====
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Post by MugiwaraBlair on Aug 16, 2013 1:26:27 GMT
The voice actors "issues" they claim for dragon age are rubbish, the could do it easy. Hire one guy VA and one gal VA and apply pitch or filters to them for different species/races.
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Post by shadowknight on Aug 16, 2013 1:46:42 GMT
The voice actors "issues" they claim for dragon age are rubbish, the could do it easy. Hire one guy VA and one gal VA and apply pitch or filters to them for different species/races. I don't know about hiring just 1 VA of both genders, I mean look at The Elder Scrolls IV: Oblivion. That game had like three or four VAs for every npc in the game, it got ....... well.... kind of annoying after a while. =========
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Post by MugiwaraBlair on Aug 16, 2013 2:22:36 GMT
That's what the pitch and filters are for.
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Post by Mister Teal-Rule Abider on Nov 12, 2013 12:12:15 GMT
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Post by MugiwaraBlair on Jan 27, 2014 9:48:08 GMT
Rise thread, rise from the dead !
The MP unlocks shouldn't be random, I know it's supposed to keep people playing but it really does the opposite. So either change the randomness to tiered unlock keys or gives more credits per match, like instead of separating xp and credits, just give a score and let us decide whether to redeem it in xp or in credits
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Post by MugiwaraBlair on Jan 28, 2014 20:12:02 GMT
Also, to explain the PC being a total badass from any (well a bunch anyway) species, they should make it a Spectre. We already know there are Turian and Asari ones, Salarians is extremely probable since 1.they're a council race and 2.Spectres were inspired by STG. Quarian would be possible, Tali mentions they sometimes don't come back from their pilgrimage. Human is less likely but definitely possible but could be weird if the story takes place parallel to the trilogy. Krogan seems unlikely too but you never know
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Post by Lady Ruliya on Jan 28, 2014 20:19:13 GMT
Maybe have it differ a little per race. Like a Salarian would be a STG, Turians, Humans (if it's a sequel) and others Spectres. Maybe Asari Justicar, and some other top notch group. Maybe the Krogans have an elite unit, because they make the Genophage cure, the cannon choice.
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Post by MugiwaraBlair on Jan 28, 2014 20:39:51 GMT
Spectres have more freedom though, STG can't go around ignoring laws for the greater good and Justicars have this fancy code thing. Also making choices cannon sucks, especially for a game revolving around choices like ME
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Post by Lady Ruliya on Jan 28, 2014 20:52:47 GMT
Yea, but if the make it a sequel, they'll kind of have to.
I thought the STG didn't have to? That's why the Spectres were based on them.
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Post by MugiwaraBlair on Jan 28, 2014 21:23:53 GMT
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Post by shadowknight on Jan 28, 2014 21:43:13 GMT
Well, I have a theory about how they can make a sequel and not choose a cannon ending.
If memory serves, early in the Elder scrolls franchise, I believe it was the first or second game that had three or four different endings. They way that series continued is by following one of the endings, while leaving the others open to the possibilities of spin offs. The book that you find in Oblivion and Skyrim (and possibly morrowind but I cant remember) is called "The Warp in the West" and it basically describes a time flux where their time line was fragmented and a huge energy wave passed from the warps epicenter (where the final game ending happens) and basically splits the ES universe into alternate time lines. The rest of the series fallows down one, while things could be radically different in others.
Maybe they could say that the Crucible in Mass Effect did something similar. That the energy was so great that it separated into three separate timelines. At the start of the next game there could be a question asking which ending you choose in Mass Effect 3, For example, if you picked control It would give you a few paragraphs summarizing the past game and the effect the choice had on the galaxy. Then as you play the game the after effects of control would be seen/heard through various dialogue options and tech advances and stuff like that. The same applies for the other choices with slightly tweaked changes to each path and what not. If in destroy Shepard lives, then their could be new snippets about what Shepard did after the third game, if (s)he died, then it could talk about a memorial of some sort.
See what I am trying to get at. its a way of Continuing the series and having all the endings be cannon.(except the "Choose not to choose" ending, which was nothing more than the developers flipping off the people who asked for a fourth ending.
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