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Post by silverstarcross on Oct 24, 2013 20:58:08 GMT
vs. Dragon Age vs Alagaesia. All possible Warden Candidates will be alive for this fight, all 3 of the Hawke siblings are together in life due to Space-time Disruption, and every major player in Present-day Dragon Age storylines will be available. Naturally, everyone in the Present-day Inheritance storylines from the first 4 novels and anything during that time will also be alive for this fight. Shall we add more?
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Post by MugiwaraBlair on Oct 27, 2013 18:55:53 GMT
You want 6 Commanders of the Grey ? Overkill much ?
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Post by silverstarcross on Oct 27, 2013 19:43:45 GMT
You want 6 Commanders of the Grey ? Overkill much ? Actually its mostly just all the Possible Recruits/candidates the players can play as to be alive for this fight, but only one of them winds up as the leader, actually. In any case, how much does everyone know about the latest fighting-fit incarnations for both sides, recently?
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Post by MugiwaraBlair on Oct 27, 2013 19:49:57 GMT
But I mean, do you want 6 maxed out Wardens ? Cause you become basically an invincible one-person army by endgame, and then there's post-endgame DLCs making you even more broken.
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Post by silverstarcross on Oct 27, 2013 19:51:16 GMT
But I mean, do you want 6 maxed out Wardens ? Cause you become basically an invincible one-person army by endgame, and then there's post-endgame DLCs making you even more broken. That's a good question. All I know that's concrete is all the playable Warden candidates of Ferelden are to be alive for this match rather than just one of them, but only one of them may be leader. Beyond that, I need to get more info as far as incarnations are concerned.
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Post by MugiwaraBlair on Oct 27, 2013 20:04:48 GMT
For exemple, the Mage Warden, when maxed out, is partially spiritual/not entirely physical, has an anti-magic shield, another shield who makes her nigh-immune to all types of damage (elements+physical), can summon snowstorms, hurricanes of lightning and tornadoes of flames, all on top of each other if she so wishes, drain your vitality, damage your body relative to how much mana reserves you have, substitute magical power for physical might, meaning she's super tough and has super strength, among many many others things.
Lore-wise, dragon age mages are even more hax than that. How it works is that the Fade/Beyond is the spirit world/plane of dreams and is shaped by thoughts and beliefs, this is why you can do whatever you want in your dreams. Mage have dream-like powers "irl", except that it's consumes mana and is limited by the mage's magical power. The Mage Warden have shit tons of mana and is the most powerful mage in history.
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Post by silverstarcross on Oct 27, 2013 20:07:32 GMT
For exemple, the Mage Warden, when maxed out, is partially spiritual/not entirely physical, has an anti-magic shield, another shield who makes her nigh-immune to all types of damage (elements+physical), can summon snowstorms, hurricanes of lightning and tornadoes of flames, all on top of each other if she so wishes, drain your vitality, damage your body relative to how much mana reserves you have, substitute magical power for physical might, meaning she's super tough and has super strength, among many many others things. Lore-wise, dragon age mages are even more hax than that. How it works is that the Fade/Beyond is the spirit world/plane of dreams and is shaped by thoughts and beliefs, this is why you can do whatever you want in your dreams. Mage have dream-like powers "irl", except that it's consumes mana and is limited by the mage's magical power. The Mage Warden have shit tons of mana and is the most powerful mage in history. That applies to both the Human(Amell) and the Elven Mage candidates if they get Maxed out, right? What about the Noble Warden, as either Warrior or Rogue for example? Where do they stand compared to that if Max'd?
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Post by MugiwaraBlair on Oct 27, 2013 20:32:28 GMT
Amell or elven mage ya, so if you wanted both there's 2 of them lol.
A sns warrior warden becomes so good with using their shield they end up impossible to flank and block or deflect the majority of attacks, with good enough armor they become tough enough solo-tank a high dragon, Flemeth or the ArchDemon barely needing potions if at all. BFS/2handed warrior warden is a bit less tanky but better at dodging, cannot be knocked down or stunned and hit alot harder. Dual wield warrior is less stone wall than BFS but just as good at dodging and has epic DPS. All warriors can get a specialization to have a spirit back them up.
Rogue wardens are nigh-impossible to hit at all, they can steal stuff from you mid-combat, become invisible, specifically attack weak spots in armor/etc. Dual Wield rogues have even better DPS than warrior ones because they have tons of critical bonuses. Archer rogues can stun-lock entire rooms, cripple movement and armor, have a pretty insane rate of fire, even with longbows and they basically *never* miss a shot.
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Post by silverstarcross on Oct 27, 2013 20:43:58 GMT
Amell or elven mage ya, so if you wanted both there's 2 of them lol. A sns warrior warden becomes so good with using their shield they end up impossible to flank and block or deflect the majority of attacks, with good enough armor they become tough enough solo-tank a high dragon, Flemeth or the ArchDemon barely needing potions if at all. BFS/2handed warrior warden is a bit less tanky but better at dodging, cannot be knocked down or stunned and hit alot harder. Dual wield warrior is less stone wall than BFS but just as good at dodging and has epic DPS. All warriors can get a specialization to have a spirit back them up. Rogue wardens are nigh-impossible to hit at all, they can steal stuff from you mid-combat, become invisible, specifically attack weak spots in armor/etc. Dual Wield rogues have even better DPS than warrior ones because they have tons of critical bonuses. Archer rogues can stun-lock entire rooms, cripple movement and armor, have a pretty insane rate of fire, even with longbows and they basically *never* miss a shot. YIKES!!! Even the Cousland nominees are not allowed to get disregarded if they get Maxed out. O__O' I knew the Cousland line is Badass but YIKES!!! ___ What about the Dwarvern Warden Nominees, both Noble/Royal and Commoner alike?
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Post by MugiwaraBlair on Oct 27, 2013 21:09:51 GMT
Well they're the same class so they get the same skills presumably, expect dwarves have a slight magic res and they move slower.
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Post by silverstarcross on Oct 27, 2013 21:34:43 GMT
Well they're the same class so they get the same skills presumably, expect dwarves have a slight magic res and they move slower. How slow could they be, compared to the other playable races?
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Post by MugiwaraBlair on Oct 27, 2013 21:42:14 GMT
As fast as a stout person with one foot long legs can be I guess.
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Post by silverstarcross on Oct 27, 2013 21:47:49 GMT
As fast as a stout person with one foot long legs can be I guess. Okay then. Are there other Origins with their own Warden Candidates to offer, by chance?
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Post by MugiwaraBlair on Oct 27, 2013 21:52:34 GMT
There's Human Noble, Dwarven Noble, Dwarven Commoner, Magi, City Elf and Dalish Elf.
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Post by silverstarcross on Oct 27, 2013 21:56:15 GMT
There's Human Noble, Dwarven Noble, Dwarven Commoner, Magi, City Elf and Dalish Elf. That leaves us with One Human Noble(minimum), One Dwarven Noble(minimum), One Dwarven Commoner(minimum), Two Mages of the Human and Elven Varieties(one each at minimum), one City Elf(at minimum) and One Dalish Elf at minimum all in all. Interesting in retrospect, isn't it?
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