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Post by shadowknight on Oct 16, 2013 0:59:16 GMT
United States Colonial Marine Corps (U.S.C.M) Weapons,Armor,Equipment,Vehicle, and Support Load-out: -M41A Pulse Rifle:
[/spoiler][/font][/span] [/spoiler][/font] -M56 Smartgun:The M56 Smartgun is a man-portable heavy machine gun with automatic targeting capabilities chambered for 10×28mm Caseless ammunition. It is notably employed by the United States Colonial Marine Corps. The M56A2 model in particular saw regular use in engagements with the Xenomorph and Predator species.
The M56 Smartgun system actually consists of four major components — the operator's combat harness, the head mounted sight, the articulator arm and the gun itself. The M56 is carried into combat on a self-aiming stabilized mount that is linked to an infrared target tracking system for accurate, autonomous aiming. The mount also negates the traditional need to position or set up the machine gun prior to opening fire. The gun itself is constructed largely from moulded carbon fibre and light alloy stampings, though some interior parts are made of high-strength plastics.The weapon is air-cooled, although an additional heat sink attachment can be mounted to further improve sustained fire capabilities. The M56 is 122 cm long, incorporating a 54.5 cm barrel, while the entire gun assembly, including the harness and a full load of ammunition, masses 17.82 kg.
Unusually, the M56 incorporates two different firing mechanisms in its design — firing is controlled either by depressing a red "fire" button mounted on the forward hand grip, or by lifting a firing handle mounted beneath the rear grip. A selector on the forward grip switches the weapon between its Safe, Burst and Autofire settings. The Burst setting will fire four-round bursts, while the Autofire setting will continue to fire the weapon at its full cyclic rate so long as either of the triggers remains depressed. Clicking off the safety will also automatically charge the weapon (provided there is not already a round chambered), although Marines have expressed disdain for this system, citing it as a major cause of stoppages, and prefer instead to manually charge the weapon after reloading using the cocking handle on the right side.The gun's rotating breech and feed mechanism are powered by an internal motor. In the event of a stoppage, the charging handle can be used to clear the mechanism.
While the operator is standing, the gun is held and steered by its fore and back grips. The gun can also be fired from a prone position, although owning the weapon's unique design, this entails the operator lying on their back. When prone, the gun is controlled with the foregrip and the charging handle, the latter of which must be locked forwards for this purpose.[5]
------Operator's harness and mount The M56 is mounted on a harness and is slaved to an advanced infrared tracking system, similar to that found in the USCM's UA 571-C Automated Sentry Gun. The battle harness worn by the operator is manufactured from the same composite micromesh ballistic armor as the Marine Corps' standard M3 Pattern Personal Armor. The chest piece contains the Smartgun operator's PRC 489/4 communications transmitter/receiver and Identification Friend Foe (IFF) transponder, as well as the gun's tracking and targeting processor. The processor is accessed from behind the chest plate, and can be easily replaced in the field should the unit fail. The M56 is securely attached to the operator by a stabilized articulation arm, attached to the left hip and connected via a coaxial cable the to processors and power outlets on the chest plate. The system's head mounted sight is also connected to the tracking and communications systems in the chest plate. Power for the entire system is supplied by a standard DV9 lithium battery, plugged into the power leads that run from the articulation arm to the gun; removing this unit completely deactivates the weapon, rendering it useless.Common practice in the field is to let the battery hang free beneath the gun where it can be easily accessed in an emergency.
The gun itself is self-steering on its mount, although firing must be triggered manually. The articulation arm is gyrostabilized and provides additional recoil dampening, and is also capable of keeping the gun steady while the operator is walking or running. When tracking a target, the arm steers the gun so as to aim the barrel at the target's center of mass. Working fluidly with this automatic tracking takes some training to master; the operator must be sensitive to the gun's movements and allow it to aim itself, although the weapon's motion can be overridden at any time by simply steering the barrel elsewhere.
---------------Tracking systems When powered up, the gun begins tracking targets via the infrared detector mounted directly above the barrel. This scanner consists of a 256×256 element platinum-silicide focal plane array, cooled to 77°K (-196.15°C) by a tiny cryogenic gas cooler. The system monitors a 30° cone in front of the gun. The tracking system also transmits thermal images to a miniature video display in the operator's eyepiece. If a target is detected, the tracker will overlay a lighted box or rectangle over the target's center mass on this display, highlighting it for the operator's attention. At the same time, the articulator arm will steer the gun towards the target, and once it has acquired a lock the operator will be informed by a target lock circle that illuminates on the display screen. In the event that the operator wishes to engage an opponent other than the one currently locked on to, they can simply steer the gun manually towards their preferred target and the system will acquire a fresh lock. This tactic is also vital when faced with the use of infrared false-target decoys.
---------------------Ammuntion M250 round: The M56 Smartgun is chambered for the M250 10×28mm High Explosive Armor Piercing caseless round, a 230 grain projectile encased in a rectangular block of Nitramine 50.This round offers greater power than the M309 used by the M41A Pulse Rifle, and also offers a selectable fuse setting — a switch on the Smartgun's grip is used to switch between ammunition fusing modes, and the setting is applied to each round electronically as it is loaded into the chamber. The Super setting is optimized for use against soft targets, detonating on impact, while the Delay setting will allow the round to penetrate armor before exploding. Smartgun ammunition is stored on a roll of continuous plastic non-disintegrating link belt in an ammunition drum, which can be reloaded in the field. The M250 round is also employed by the Corps' UA 571-C Automated Sentry Gun, and can be used in the M42A Scope Rifle without modification.
--------------Gun Team As per USCMC doctrine, USCM's are organized into rifle squads at the lowest levels of organization. One element of this squad is the Gun Team. The Gun Team is made up of a rifleman with a M41A Pulse Rifle and a machine-gunner carrying the M56 Smartgun. The rifleman provides spotting and defense support for the machine-gunner, who in turn provides fire support for the rest of the rifle squad.
---------------Variants -M57 The M57 is the 'sequel' to the M56 smart gun used for the better part of the last two decades. Unlike the M56 the M57's gun barrel does not autonomously track targets; instead the gun coordinates multiple guided projectiles. This increases fire rate significantly, reduces operator combat fatigue, and sidesteps lengthy training requirements. It also means that an M57 round can dynamically retarget mid-flight, should the firing M57 determine that the round’s initial target has already been defeated.
-M57D "Dirty" Smartgun The M57D is an utterly vicious weapon that is sanctioned for extreme circumstances only. It fires rounds that shatter into hundreds of radioactive splinters inside their target, causing human survivors of the weapon to develop all manner of debilitating long-term health problems. It can create truly astounding radiation levels in larger targets, forcing these enemies to lose health for extended periods of time. Naturally, the upgraded Smartgunner wears radiation shielded armor as a safety precaution.
-9mm Automatic Pistol:
The 9mm Automatic Pistol is a handgun chambered for 9mm cartridges used by the United States Colonial Marine Corps and Weyland-Yutani Security Guards. Since the pistol fired small 9mm rounds it was relatively weak against targets such as adult Xenomorphs and even some humans.
-Heckler & Koch VP70 :The Heckler & Koch VP70 is a German-made double action only semi-automatic/three-round burst capable pistol chambered in 9×19mm Parabellum manufactured by Heckler and Koch GmbH.
The VP70 was the first ever polymer-framed pistol (a distinction often incorrectly given to the Glock 17, which was actually introduced 12 years after the VP70). This made it far lighter than most other pistols available at the time weighing in at only 820 g (28.9 oz) when unloaded. A unique feature of the pistol is the combination shoulder stock/holster available for the non-civilian version that, when mounted, allows selective fire, enabling the pistol to fire in three-round bursts as well as the standard semi-automatic. When not in use, the shoulder stock doubles as a holster for the weapon. Civilian models of the pistol do not feature burst-fire capability, although some can still mount the shoulder stock. -B15 Fragmentation Grenade
The B15 Fragmentation Grenade is a type of high explosive grenade primarily used by the United States Colonial Marine Corps. The B15 was mainly used as ammunition for the Pulse Rifle's grenade launcher but it could also be used as a standalone hand grenade by removing the red cap from the top of the grenade and pressing the button twice.[1] The B15 is apparently useful in wiping out Xenomorphs waves with ease. -CN-20 Nerve Gas:
CN-20 Nerve Gas is a highly toxic and potent submission gas used by the United States Colonial Marine Corps to take out enemies via submission through neurotoxic gas.
As the name suggests, CN-20 nerve gas attacks the nervous system of the human body. All such agents function the same way: by interrupting the breakdown of the neurotransmitters that signal muscles to contract, preventing them from relaxing. Initial symptoms following exposure to CN-20 are a runny nose, tightness in the chest and constriction of the pupils. Soon after, the victim will then have difficulty breathing, and will experience nausea and drooling. As the victim continues to lose control of his or her bodily functions, he or she will involuntarily salivate, lacrimate, urinate, defecate and vomit. This phase is followed by twitching and jerking, and ultimately the victim will become comatose and suffocate as a consequence of convulsive spasms. The effects of nerve agents are very long lasting and cumulative (increased successive exposures), and survivors of nerve agent poisoning almost invariably suffer chronic neurological damage. The Nerve Gas is stored in 20 litre canisters and is released by setting a timer switch on top of the drum this can be set from 2 minutes up to 24 hours. When the countdown is reached the drums lid automatically slides open and begins depositing the nerve gas into the surrounding area. One drum can cover an area of approximately 200 metres and can spread quickly depending on wind, if no wind is present the gas will move at approximately 5 metres every 10 seconds. Dissipation again depends on wind; high wind can cause it to dissipate after 20 minutes. If no wind is present the gas can stay in an enclosed area for anything up to 10 days. -Combat Knife:
The combat knife is a knife which, hence its name, is used for combat purposes. It is used by humans, mainly the United States Colonial Marines. -G2 Electroshock Grenade: The G2 Electroshock Grenade, informally known as the Sonic Electronic Ball Breaker (SEBB) due to its detonation height and effect, is a type of timed detonation bounding mine grenade manufactured by Armat Battlefield Systems and used primarily by the United States Colonial Marine Corps.
Once tossed to the ground the G2 propels to a height of one meter and delivers an electric payload of over 1,200,000,000 volts. The shock is instantaneous and although rarely fatal it delivers enough current to halt the central nervous system. In combat the G2 is best used to stun groups of advancing enemies. The name Sonic Electronic Ball Breaker comes from the detonation height and effect. -HIM-112 Lancer:
The HIM-112 Lancer is a multi-stage, multi-warhead designed to engage craft up to Mesopause. When used against a constellation of reentry vehicles or dropships, the Lancer can assign its ten maneuvering warheads to individual targets, or use them all against a single target in the case of re-entering starships. An unjammable datalink with the Lancer's ground tracking station ensures high accuracy and ECCM. So fast and effective is the automatic systems used to control Lancer launches that it is a common joke among Marines assigned to aerospace defense companies their only job is to make some coffee and watch the show.
HIM-112 Lancer systems are part of the command-level support assets of a Marine Assault Unit. -Exosuit:The Exosuit is a weaponized version of the Caterpillar P-5000 Work Loader designed for heavy combat use. Used by both the United States Colonial Marine Corps and private military contractors like the Iron Bears, the Exosuit is a "micro-scale" heavy armor solution, bringing offensive and defensive benefits of larger combat vehicles to any individual soldier in battle. It is designed for heavy assault in any difficult environments by combining the staggering firepower with a range of integrated protective systems in the field. -------WeaponryBy default, the Exosuit comes equipped with twin M103 Torrent Cannons with one attached to each arm. These weapons are linked and work together to saturate a broad firing arc with projectiles. When a torrent cannon attacks, it initially fires at a moderate rate and covers a small arc, but "spins up" until it absolutely blankets a large arc with its firepower. Those enemies not amply protected often lose their full freedom of movement as they struggle to survive the onslaught.The Exosuit's upgrade replaces the mechanical torrent cannon with an electronically triggered projectile array known affectionately as the "bullet box" - a grid of railguns that come pre-filled with rounds. These railguns can fire simultaneously, and with sufficient frequency to launch multiple projectiles before their predecessors have even left the barrel. The result is a weapon that fires nearly 1,000 rounds a second (rps), a volume of ordinance sufficient to liquefy most targets within seconds.However, certain Exosuits are known to use customized weaponry and systems. One exosuit, nicknamed Alice by Marines, is outfitted with a laser cannon and heavy flamethrower in one weapon arm; there are twin-linked miniguns and a heavy rocket launcher on the other. Alice has also shown far more speed and agility than the lumbering motions of standard Exosuits, being able to sprint rapidly and jump much higher than the average human, though jumping uses extra power that recharges quickly over time.---------------ArmorThe Exosuit protects its operator with a suit of integrated systems. First, it has compound multi-layered armor that enables it to deflect lighter projectiles outright. Second, its integrated anti-NBC (nuclear, biological, and chemical) systems permanently protect its wearer from a range of Xenomorph afflictions, including spores, cysts, virulence, acid scarring from Xenomorph blood, and facehugging. Lastly, the system is largely impervious to radiation and fire.-------------CharacteristicsThe Exosuit's fire rate enables it to suppress and shred large numbers of enemies, making it particularly useful against melee attackers, since they have a hard time closing inside the weapon's attack cone. While it does not fire armor-piercing rounds, the Exosuit's fire rate is so great that even heavily armored targets can succumb to it, given enough time. Finally, the suit's compound protective systems make it ideal against attackers that otherwise cause side effects on organic troops.The Exosuit's biggest weaknesses are its limited speed and maneuverability, byproducts of its heavy protective systems. Also, while the exosuit's rate of fire makes the issue less significant than it might be, the suit's bullet's have neither great penetrating power nor long range. A number of enemies are specialized for attacking heavier opponents and can exploit these weaknesses. Also, the Exosuit's designers have yet to integrate the Apesuit's recent advances towards full acid resistance.[/spoiler][/font] -Colonial Marine synthetic:Sometime after bolstering their ranks with the artificial womb, "A.W.", soldiers, the USCM also started to experiment with bolstering their ranks with combat androids, specifically ones that followed the Three Laws of Robotics. Much more cost effective and lower maintenance then their human counterparts these models were seen in action early as 2192. Much more humanistic then previous models, some were known to experience even the most intense human emotions such as falling in love. Still self-aware of their origins, these models were precursors to later advanced models All of Fox Platoon stationed on The Benedict were synthetics with all except two being destroyed on the retrieval mission in 2192-2193. One was lost during the final stages of the infestation of Earth in late 2193 and the last one was abandoned and was presumed destroyed sometime in the following months.[/spoiler][/font] -Colonial Marine Tanks:The deployment of Colonial Marine Tanks is limited by the availability of heavy starlift capability to transport both the tanks and their considerable logistic and service support. For this reason, the six tank battalions of the Colonial Marines rely heavily on medium and light armor such as the M22A3 Jackson medium tank and the M34A2 Longstreet light tank. One battalion, the 2nd (attached to the 1st Colonial Marine Division) has recently been upgraded with the M40 Ridgway heavy tank, which has previously only seen service in the US Army. The current intention is to furnish at least two more battalions with the M40 before making a decision about finally phasing out the M22. "There we were on the Kael line in our M22 dinosaurs, and in the unit next door the Army guys were bitching about the missile detection/interception systems, the jamming and decoy systems and the 3D tactical suites in their M40s. We had nothing like they had, and what we had was old and kept breaking down. They had tanks so stealthy they were invisible from nine paces; our stealth was a decade out of date. With all the Third World-supplied detection gear the B-boys were packing in the Trobriands and around Parrot's Beak, they could see us coming a continent away."- Staff Sgt. Robin Miskolczy, 3rd Colonial Marine Tank Battalion, Linna 349.Armor in the Colonial Marines has retained the traditional infantry support role. Tanks are still the best way to deliver direct artillery fire quickly and accurately against enemy strongpoints and, of course, other tanks. The new M40 particularly demonstrates the continuing value of heavy armor on the modern battlefield, with its ability to fire 115 mm shells at a rate of 60 rpm, deliver particulate barrier smoke, scatterable mines and support fire from its integral 60mm mortars and defend against aerospace craft and incoming missiles with its 20 kW phased plasma point defense gun."The Ridge' is a scary tank. Its got stealth, mobility, firepower and point defenses better'n anything we had on the M22. What's so neat is the way the automatics handle the workload - you'd think you need at least three crew to run all this crap, but in fact you can do it with the same two girls you had in the Jackson. The only problem we had in our battalion was running the panzers in after they were delivered, factory fresh - you need to fire the guns a lot and run all the equipment a number of times before the sensors and weapons settle down and fully integrate."- Capt. Andrea Mae Samona, 2nd Colonial Marine Tank Battalion.Aside from the impressive firepower of modern tanks, their psychological value and their ability to shock even a prepared opponent, is still readily apparent."I tell you, I damn near filled my pants; as we ran up that road there were buzzbombs and **** popping off all around us. The bugboys had ambushed us from the low, thorny alien Karyta that lined both sides of Highway Two on the straight stretch up to Suivre. The rear panzer - Harrow's number forty-one - brewed up and Russell's number thirty was immobilized by a track hit before we could shoot off any decoys. I immediately ordered the company off the road and we charged into the Karyta, firing APF [Anti-Personnel Flechette rounds] at point blank and spraying the area with the flamethrowers. At the sight of us coming, the B-Boys cut and run, abandoning all the new anti-tank equipment they'd bought from the Brits and Japs. Those assholes that stayed we ran over or toasted.""That night, we argued over the bodycount. Sergeant Bulow insisted we'd got nine of theirs for the loss of one panzer crew and another injured. But I pointed out that the fire control trench Murae had run over had been too badly smooshed to count properly. Judging from the mess left behind there could have been three or four people in there together, or just one spread over a wide area. Since the skin and bone was mangled into mush, there was no way to tell. PFC Herbick suggested we go back and see how many teeth we could dig out, but I passed on that one. Against the Sergeant's objections, I had to count the trench as a single enemy casualty..."- Captain Hayward J.Lay, Jr., 3rd Colonial Marine Tank Battalion, Linna 349.Colonial Marine aerospace/ground teams train in cooperation with the armor units on a regular basis, though there is still opposition to fully integrating heavy armor into the teams. Partly, this is because of the current lack of a heavy dropship capable of carrying a tank into battle; this will be rectified when the production UD-24, with its projected 70,000 kg lift capacity, achieves service in the early 'eighties. Also, it is because of new models and concepts being proposed by the Colonial Marine Tactical Studies School which advocate a reversal of Marine 70 'flexible' armored doctrine in favor of employing dedicated tank-led ground teams. In the tank-led team, the armor is grouped en masse with mechanized and aeroborne infantry in support, rather than the current practice of parcelling out armor piecemeal on an ad hoc basis. However, proponents of this scheme wish to see a radical increase in Marine armor capability once the UD-24 is in service before proper integration with the aero/ground teams can take place.[/spoiler][/font] -HIM-78 Sprint:The HIM-78 Sprint is a ground-launch anti-space missile designed to shoot down spacecraft and satellites in near orbit. It uses a kinetic warhead and two-stage booster system with a low launch signature to improve its chances of a surprise first-strike. Against craft in low orbit, the Sprint's payload can be directly inserted into the path of the target, though against geostationary targets the missile must use a Hohmann transfer orbit before completing a circularization burn to achieve geostationary orbit. Typical travel time on an Earth-like world from ground launch to GEO is approximately 3,800 seconds. HIM-78 Sprint systems are part of the command-level support assets of a Marine Assault Unit.[/spoiler][/font] -LIM-417 Phalanx:The LIM-417 Phalanx is a long-range hypervelocity missile capable of engaging craft to the limits of the stratosphere. The missile employs a three-stage booster system and uses active and passive seekers to track the target, including radar, infrared, optical, and ultraviolet sensors, as well as homing in on any jamming signals. It can make mid-flight corrections based on data received from its ground station, and uses a multi-dart kinetic penetration warhead, which can be adjusted by the fusing mechanism into an optimum "swarm" pattern prior to impact. For Marine Assault Units operating in the field, the LIM-417 is part of the organic support weapons for its line companies, which can be attached to their line platoons on an as-needed basis.[/spoiler][/font] -Air Defense Artillery:Air Defense Artillery refers to a number of short-range and point-defense air defense systems used by the Colonial Marines. While sufficient in engaging an enemy closing with the systems, some Marines have complained about their ability to track crossing targets or those using jamming equipment, comparing them to throwing rocks at the enemy. -------Variants-M579The M5879 is a 20mm quad gatling system mounted on an M570-series chassis. The system is controlled by a multi-spectrum sensor, allowing it to track and defeat hypervelocity targets at ranges of up to 1,500m using armor-piercing and high-explosive shells.-M270The M270 is a mobile phased plasma gun array, the same technology found in the M78 PIG, used to engage targets within its line-of-sight. It is one of the few ADA systems capable of destroying artillery shells in mid-flight. -M820 The M820 is a rapid-pulsing free-electron 40mW laser. It uses its beam as lidar to track targets before engaging them with a high-energy beam. Against missiles, the M820 can be fired on a continuous-wave "dazzle" mode to blind optical and infrared sensors, as well as blind enemy infantry. This latter use is expressly forbidden by the Geneva Convention.[/spoiler][/font] -M-6B Rocket Launcher:The M-6B Rocket Launcher is an anti-vehicular weapon with a tube capacity of three rockets, and can fire unguided or tracking rockets, the latter of which require a short period of time to acquire a target. While seemingly out of place in game with almost no vehicular threats, the rockets have an excellent splash damage radius and can clear small groups of advancing Xenomorphs with one rocket. Contrary to what the game manual claims, tracking rockets can also track stationary targets (unlike the M56 Smartgun). The M-6B is used in one location by Combat Androids in the Predator campaign. In multiplayer only the Jones character of the Marines faction can use this weapon. Considered a heavy weapon by the game, players using this weapon in multiplayer can only walk when it is equipped.[/spoiler][/font] -M112 HIMAT:The M112 HIMAT (Hypervelocity Intelligent Missile, Anti-Tank) is a man-portable anti-armor weapon employed by the United States Colonial Marine Corps. The core element of the M112 is an 11.3kg carbon fiber composite tube, a single-round self-contained disposable launcher supported by a bipod stand and baseplate. The tube incorporates RTM ports to connect it to the fire control system. The bipod can be set to launch the warhead horizontally or at increasing angles up until the vertical, depending on deployment. --------Fire controlFire control for the M112 varies according to mission. For defensive deployment, the weapon is attached to an APS-100 Fire Controller, an 800 Gb intelligent system capable of importing data from the local USCM sensor matrix, including any motion trackers, infrared scanners, lidar, radar and robot sentries in operation. The APS-100 can be set to either Autonomous or Command configurations. When active, the unit analyses incoming sensor data, and if it positively identifies a target it will lock on with one or more missiles under its command.If set to Command mode, upon identifying a target the APS-100 will pass a target lock indication to the connected operator's terminal, allowing the oeprator to either authorize launch or, if the target's identity is unclear, request a further Identification Friend Foe (IFF) interrogation. If enabled for autonomous mode, the APS-100 will work through its target identification protocols to ensure that the locked-on target is an enemy before automatically launching an appropriate strike. It is also possible to datalink the APS-100 into higher level assets, such as surveillance drones or artillery forward observers.Offensively, the M112 HIMAT can be deployed in a direct fire mode by plugging an SR-90 infantry-operated target acquisition sight directly into the launcher. The SR-90 is designed specifically for use with the M112, combining a passive thermal imaging sight with an active ultrasonic motion tracker. The sight plugs directly into the launch tube's RMT port, and has sufficient optic cable to allow the operator to safely fire the M112 from up to 150m away. Once the operator has identified and locked onto the target with the sight, the information is passed to the missile and the weapon can be fired by depressing both the Safety and the Fire triggers on the sight simultaneously. A new infantry sight, the SR-105, replaces the motion tracker with a millimeter-wave radar, allowing the missile to be targeted at soft targets such as bunkers. -------WarheadThe HIMAT missile itself is a small, two-stage round with a range of 5,000m. The first stage launches the missile vertically into the air, while the second activates 1.5 seconds after launch to accelerate the missile almost instantly to speeds of Mach 4.5. Within the nose of the missile is a multi-sensor seeker: a Boekhoven-Bonn infrared imager in the 8-12 µm range, a Thoreson millimeter-wave radar and superheterodyne receiver aerial for homing in on active radar jamming. The seeker scans the target vehicle upon approach and identifies the target's type and configuration from its onboard memory, either to assess the optimum point of attack or veer away if its has been accidentally launched at a friendly target. The warhead itself, located behind the seeker assembly, is a 15cm tungsten kinetic penetrating rod surrounded by LX-28 explosive filling, which is detonated just before impact. The force of the explosion, combined with the hypervelocity of the missile, ensures penetration against all but the strongest tank armor. Despite it's intended purpose as an anti-armor weapon, the HIMAT is also somewhat successful at targeting low-flying aircraft such as dropships and helicopters. As a result, the USMC has begun allocating funds to develop a multi-purpose warhead for both the ground and air-defense role. Although a devastating weapon, the HIMAT's intelligence systems have been known to be "fooled" when facing previously-unknown vehicles. If a warhead misidentifies the weak point on enemy armor it may fail to score a kill; worse still, due to the limitations of the weapon's guidance system, subsequent missiles will repeatedly target for the same location on the vehicle, meaning they too will fail to cause significant damage. Only reprogramming of the weapon's software with updated information will solve the problem.When operating as part of a Marine Assault Unit, each line company includes a number of M112 HIMAT systems as part of their support weapons, which may be attached to its component rifle platoons.[/spoiler][/font] -M16:The M16 is an American-made assault rifle chambered in 5.56×45mm NATO. M16 variants have been the US military's standard issue assault rifle since the Vietnam War, although it is currently being replaced by the smaller M4A1 carbine. The M16 initially proved unpopular with American military personnel; while the weapon was far lighter in weight than the standard issue rifles used previously, early versions suffered from internal corrosion and extraction jams. However, problems were quickly corrected and over time the rifle's reputation dramatically improved. Over the years since, numerous variant models of the weapon have been produced, including several carbine variants.Notably, the M16's STANAG 30-round magazine was adopted as standard across the majority of NATO nations, with all new NATO standard issue rifles being designed to accept it. This allowed infantry to exchange ammunition and magazines in the field quickly and effortlessly at the individual soldier level. The M16's Picatinny rail accessory mounting system was later similarly adopted by NATO members.[/spoiler][/font] (I will add the rest in my next post)
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Post by shadowknight on Oct 16, 2013 1:08:29 GMT
Sorry, I have to Repost the Pulse rifle info -M41A Pulse Rifle The M41A Pulse Rifle is an American-made assault carbine chambered for 10×24mm Caseless ammunition. It was employed by the United States Colonial Marine Corps and the United States Army as their primary infantry weapon during the late 22nd century.Through its use with the USCM, it saw regular use in various engagements with the Xenomorph and Yautja species. Lightweight and rugged, the M41 is constructed largely from ultra-light alloy precision metal stampings, with a titanium aluminide alloy outer casing and high-impact, temperature resistant plastics for many of its internal parts. The M41A is fully sealed against corrosion, dirt and moisture and its electronics are hardened against TREE and background radiation, making it perfectly usable even in a vacuum.By itself the rifle weighs only 3.2 kg, although this increases to 4.9 kg when including the sling and fully-loaded magazine, and is built around a 24.7 cm long barrel.
The M41A uses an electronic pulse action to fire, controlled directly from the trigger. The internal mechanism, including the rotating breech, is mounted on free-floating rails within a carbon-fiber jacket and the entire assembly is recoil dampened to reduce the effects of muzzle climb during burst and fully-automatic fire. Even so, the weapon's recoil is fairly significant. A thumb selector allows the firer to switch between selective, four-round burst or fully automatic firing modes.In the event of a stoppage, a manual cocking handle on the right hand side of the receiver allows the user to check for rounds in the chamber or clear the breech in the event of a stoppage. The standard M41A ammunition magazine stores 99 rounds in a 'U' bend conveyor. Rounds are fed mechanically into the weapon's rotating breech.While the magazine weighs 1.5 kg when fully loaded, standard practice is to only fill it to 95% capacity to prevent jamming.
The M41A usually mounts the underbarrel U1 Grenade Launcher, comprising a barrel, breech and four-round internal magazine, fired using a trigger just in front of the rifle magazine, the housing for which doubles as a grip during grenade firing. While this launcher was integral to initial versions of the rifle, later models (specifically the M41A MK2) featured a modular system that allowed the launcher to be swapped out for a different unit at the user's discretion.Grenades must be hand-loaded into the launcher's four-round magazine, which are then loaded into the breech and primed to fire from a pump action.
Sighting is made down a groove in the top of the carrying handle, with an adjustable tangent leaf backsight in the rear aperture. The rifle can also be fitted with a 3x power AN/RVS-52 CCD television sight to allow for accuracy at range and under low light conditions. A spring-loaded extendible stock allows the gun to be used in either a carbine or rifle format while an LED ammunition counter display just below the receiver informs the user of the remaining ammunition supply at a glance; this display can be dimmed for night operations. The carrying handle also contains the gun's Lithium battery; providing power for motor mechanism it is good for 10,000 rounds before requiring recharge from a rifle rack or portable power pack.
The number of vent holes on the M41A's barrel has varied across its appearances. Usually there are eight of them, but models have also been seen with ten, nine or five holes.The number of holes in the shroud even varies from weapon-to-weapon within the film Aliens, no doubt as a result of the use of both practical live-firing models and less dangerous fibreglass and rubber props in the production.
--M309 round: The M41A is chambered for the standard US M309 10×24mm caseless round, a 210 grain, steel-jacketed and explosive-tipped round embedded within a rectangular propellant block of Nitramine 50. Although the propellant mass is small, it is highly efficient, generating muzzle velocities of 840 meters per second. The M309 round is optimized for lethality against infantry wearing personal armor, with its factory pre-set impact fuse designed to explode after the round has penetrated armor to inflict maximum damage. Consequently, the round is less effective against unarmored opponents, as it will often over penetrate soft targets without detonating, leaving the victim relatively unscathed and necessitating the use of multiple hits to score a kill.
VARIATIONS --M41 The first series of Pulse Rifles, the M41 was issued to Marines stationed on LV-426 during the events of the first Aliens versus Predator. Is accurate when fired in bursts but jams frequently when fired fully automatically. The weapon also features an attached grenade launcher but the grenades can be tricky to use and have an extreme blast radius that often catch the user in the blast zone itself.
--M41A The second series of Pulse Rifles issued as the new standard for Marines over its predecessor the M41, seen in Aliens and Aliens versus Predator 2. It also appears in Aliens: Colonial Marines, as several bonus "Legendary Weapons", although the M41A MK2 is otherwise standard USCM issue in the game. Featuring an upgraded mechanism that eliminates the fully automatic feeding problems of the M41. The M41A is also able to fire long range grenades with alarming accuracy. The high rate of fire makes the weapon inaccurate at times, so short bursts are recommended, despite the improved full-auto performance. In Aliens versus Predator 2, the rounds it fires have a good stopping power, being able to neutralize a Warrior or a Runner in a short burst, however, the M41A is only effective on light armor and is ineffective against Praetorians due to their tough exoskeleton. A design peculiarity causes the first round fired in a burst or during full automatic fire to have higher velocity than the subsequent rounds, making short bursts, so called tap bursts firing only 3-5 rounds before releasing the trigger, more powerful than fully auto fire. Unfortunately, the grenade launcher still has an alarming splash radius meaning it is potentially lethal to the user in close-quarters.
There is another variant of the M41A used by Marines in Aliens versus Predator: Extinction. This version is somewhat aesthetically different from standard M41A Pulse Rifles due to a slightly larger size (though the added weight does not seem to inhibit movement), more elongated barrel, and noticeably larger underslung grenade launcher. The modified M41A also fires stronger armor-piercing rounds, similar to the newer M41A/2. These rounds are capable of penetrating Praetorian and even Ravager exoskeletons, though concentrated fire is still needed to bring down these creatures due to their very high endurance and, in the Ravager's case, its sheer towering size over the battlefield.
--M41AE2 Heavy Pulse Rifle Undergoing trial runs with select rifle and recon platoons, the M41AE2 is essentially a standard M41A with the grenade launcher removed and replaced with an 8cm-longer, removable barrel, an elongated barrel shroud and a folding bipod. The E2 is intended to function as a light support weapon, providing greater rates of sustain fire at longer ranges, feeding from an 'L' bend 300-round ammunition clip.
--M41A Pulse Rifle MK2 The third series of Pulse Rifles and an immediate successor to the M41A, the M41A MK2 is seen in Aliens: Colonial Marines. It is slightly smaller than its predecessor, with a corresponding reduced magazine capacity of 40 rounds, but offers up far greater modular and customisation options, including various optics, underbarrel attachments, and an extended 60-round magazine.
--M41A/2 Pulse Rifle The fourth series of Pulse Rifles, issued to Marines during the events of Aliens vs. Predator. This version features minor alterations such as new front and rear iron sights to make aiming easier without the use of an auto aiming assist. Problems concerning the weapon's grenade launcher were finalized. The grenades, while doing significant damage to targets on impact, often killing them in a single hit, now have a "shockwave" effect that stuns nearby targets close to its blast radius rather than doing standard fragmentation damage. While injury at very close range is still high, the survivability of a grenade fired in close quarters is significantly better than what could be expected with earlier models.
This version also fires stronger armor-piercing rounds capable of penetrating the armor of a Praetorian, though a large number of rounds are still needed to kill such a creature thanks to its high endurance.
--M41E The M41E is a successor series to the M41A in the Earth Hive novel by Steve Perry. This updated version has an effective range of about five hundred meters, although the underslung 30mm grenade launcher cannot fire accurately beyond one hundred meters. Marines are known to hate the range on the launcher, saying the "sights are for shit". At close range the weapon can deal serious damage to any target with anything below class VII spidersilk armor. It has a weight of 4.8 kilos, making it a lighter and more compact version of its predecessor, as noted by users of older models when handling the M41E. It has different ammunition capacities when using different types of 10mm rounds: one hundred rounds with both the armor-piercing and anti-personnel, or seventy-five rainbow tracer rounds.
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Post by shadowknight on Oct 16, 2013 2:29:17 GMT
Ok, Ill TRY to post the second half in proper spoiler tags. (If the admin could try to fix the ones that didnt work right Id appreciate it) -M20 Claymore Mine:The M20 Claymore Mine, also known simply as the Claymore Mine, is a proximity triggered anti-presonnel mine filled with ball bearings encased on top of a high explosive compound manufactured by Armat Battlefield Systems and used primarily by the United States Colonial Marine Corps. The M20 incorprates active sensors which, when tripped will cause the M20 to explode. The M20 Claymore Mine is placed on the ground and will detonate when a target crosses the moving red laser sight trigger. The M20 is best used to prevent flanks or to slow down an advancing force. The United States Colonial Marine Corps typically employs the M20 as a trap for their enemies. M20 Claymore Mines are very effective against Xenomorphs since the M20 is usually overlooked or hard to notice by them. -M201 MLRSThe M201 Multiple Launch Rocket System is the heaviest artillery piece used by the Colonial Marines. A heavy tracked transporter is used to carry eight 250mm rockets in large launch bins. The rockets themselves carrying munitions and mines designed to scatter over a target area up to 120km away. The rockets can be fired individually or in volleys, and reloading the system from a specialized ammunition carrier takes anywhere from ten to fifteen minutes -M240 Incinerator UnitThe M240 Incinerator Unit, known colloquially as the Bake-a-Flake, is a carbine-style flamethrower employed by the United States Colonial Marine Corps. The weapon could be supplied with fuel either through canisters attached to the weapon or a direct main supply. M240 Flame Unit The M240 Incinerator is designed for use in close combat at the squad and fireteam level. It uses ultra-thickened napthal fuel as a base, stored under pressure and ignited by a nozzle burner as it leaves the weapon's barrel, and is capable of shooting a stream of flame up to 30 meters, although this range can be extended by firing the flame upwards at an angle, causing the stream to arc down onto a target.The weapon itself is 88 cm long and weighs 2.7 kg with a full reservoir. The reservoir can be unscrewed and replaced to reload the weapon; alternatively, a valve at the rear of the incinerator allows for the weapon to be refuelled directly. A control can be used to alter the amount of fuel flowing to the weapon's barrel, while a thumb switch on the pistol grip ignited the nozzle burner. The weapon is fired by squeezing the hand grip trigger, and will continue to fire until the trigger is released. One alternate mode of fire available to the operator is a so-called "wetshot", where the Incinerator is fired with the nozzle burner switched off and a stream of liquid fuel is sprayed at the target. This fuel has a tendency to partially vaporize, and a subsequent shot with the nozzle burner switched back on can ignite this vapor cloud to create an intese fireball. Another option is a blind angle burst, often used in close quarters fighting in an urban environment — the flame burst from the M240 can be 'bounced' off of walls or other solid surfaces to attack enemies out of the line of sight. The M240 is undoubtedly one of the most fearsome weapons in the Marine inventory, and has proven especially useful in close combat against soft targets. It is also ideal for use against fortifications — flame can be directed through defensive apertures, causing both direct incendiary damage and also burning up the enemy's oxygen supply, causing incapacitation or death by asphyxiation. Its primary limitations, as with all flamethrower weapons, are its limited range. It has also been known for the unit to detonate catastrophically when the fuel reservoir is struck with certain types of incendiary ammunition.
------------Fuel The thickened fuel fired by the M240 has a tendency to stick to targets as it burns, continuing to heat even non-flammable targets after the incinerator itself has ceased firing. The fuel is difficult to extinguish, and as a result a commander must carefully consider the tactical situation before authorising the use of flame. The amount of kindling and burnable materials and/or debris in the environment must be assessed to prevent unintentional fire hazard. It is especially important to note that naked flames should not be permitted in any pressurised environment with a high oxygen content. This potential for unwanted collateral damage is a serious constraint on the use of incendiary weapons like the M240.
-----------Variants -M210 The M210 Incinerator Unit is an arm-mounted version of the M240.
-M240B Flamethrower Offering fire control superior to that of its predecessor, the M240B excels at simultaneously searing multiple enemies in its fiery blast cone. It utilizes a unique Cobalt Thermogel fuel, firing a blue-colored flame that burns slowly while releasing incandescent filaments of radioactive cobalt-60 into the air. These filaments severely poison nearby living things, causing continuous and substantial long-term damage. -M260B FlamethrowerThe M260B Flamethrower is a flamethrower manufactured by Weyland-Yutani and used primarily by the United States Colonial Marine Corps. Designed as a replacement for the ageing M240 Incinerator Unit the M260B incorporates several improvements over the M240. Standard fire is perfect for neutralizing massed or fast-moving targets; just keep it on the target as long as you can and you'll be fine. Secondary fire allows you to spray fuel for subsequent ignition, allowing the user to create a temporary wall of flame; this will give you extra attack power when attacking a target, and of course make the opponent's health go down enough to finish him/her off or result in death due to fire damage. The M260B has a fuel canister good for 250 seconds of streaming -M37A2 Pump ShotgunThe M37A2 Pump Shotgun, also known simply as the Pump Shotgun, is a pump-action combat shotgun[1] manufactured by Armat Battlefield Systems and used primarily by the United States Colonial Marine Corps. the M37A2 was a simple and effective pump-action shotgun; its classic pump-action allowed extremely powerful shells to be fired reliably.
Technical Specifications Firepower: 8/10 Accuracy: 2/10 Rate of Fire: 3/10 Fire Mode: Pump-action Magazine Size: 8 Reload Time: 5 seconds
Alternate Fire --ARMAT B15 Timed Explosive: High-explosive composition B15 fragmentation shells; when fired, the shell's fuse is activated, creating a short delay before detonation. --ARMAT R1 Flechette Rounds: Specialty rounds which replace standard buckshot with pointed steel darts; the arrow-like shape of each dart ensures that spread is minimal. AttachmentEdit --ARMAT B3 Barrel Chokee Tube: Ported, heat-treated barrel choke; threads into the M37A2 barrel and ensures a more efficient release of gas, resulting in tighter spread. + 1 Accuracy AMRAT C8 Custom Loading Port: Weapon modification consisting of a beveled loading gate and a boring of the shell port; allows overall faster reload times. - 1.5 s Reload Time
Sight --ARMAT M37A2 Stock Iron Sight: Standard configuration ARMAT M37A2 iron sight; small notch and post result in minimal occlusion to the shooter's view. --ARMAT S7 Alloy Iron Sight: Steel alloy sight designed to reduce overall weapon weight by three ounces; weight reduction results in less fatigue and faster target acquisition when aiming down sights. --ARMAT Laser Targeting System: Side-mounted red LED targeting laser; emits a laser targeting reticulated, indicating the epicenter of buckshot dispersal. + 2 Accuracy
Fire ModeEdit --STANDARD FIRE: Standard M37A2 pump-action fire mode --ARMAT S11 Expanding Shot: An anti-personnel ammo type; each is filled with mushromm shaped shot, designed to expand when making contact with organic tissue. + 2 Firepower - 2 Rate of Fire -M38The M38 is a firearm used by the United States Colonial Marine Corps. The M38 is known by Colonial Marines for being extremely reliable. The M38 is known for being extremely reliable (far more so than early M56 Smartguns). Supposedly the M38's mechanism could be filled with crud, buried in sand for three months and after tapping the crud out of the mechanism, still fire the first time. -M39 Submachine GunThe M39 Submachine Gun (SMG) is a submachine gun manufactured by Armat Battlefield Systems and used primarily by the United States Colonial Marine Corps as their standard issue SMG; typically during operations in civilian areas and by Weyland-Yutani PMCs. The M39 Submachine Gun first appeared in Aliens: Colonial Marines and was one of the several new weapons created for the game. Due to the relatively low-powered round it fires, the M39 is ineffective against armored opponents. It's lack of penetrating power also makes it useful in urban operations where collateral damage may be a concern, as walls and other obstacles in the environment will effectively stop stray rounds, thereby minimizing the risk to innocent bystanders. Even though the weapon fires a relatively small round, the M39 has extreme recoil, even higher than that of the M41A Pulse Rifle, especially when the weapon is equipped with the Magazine Accelerator. The standard M39 came equipped with ghost ring sights providing minimal occlusion to the shooter's view, and a collapsible stock which could also be completely removed. Various customization options were available for the M39 including the High-Capacity Magazine, A4 Stabilizing Stock, Laser Targeting System, S6 Reflex Sight, Fold Down Iron Sights and the previously mentioned Magazine Accelerator -M4 PistolThe M4 Pistol is a family of American-made semi-automatic handguns chambered for 9mm ammunition. Various incarnations of the weapon have been employed by the United States Colonial Marine Corps as their standard issue sidearm over several decades. The M4 is a 9mm automatic, recoil operated, magazine-fed handgun. The working mechanism is made of steel alloy with some high-strength plastic parts, while the outer casing is machined from lightweight alloys. The entire weapon, including a full 12 round magazine, weighs no more than 0.95 kg.
-Ammunitiont --9mm Ball: The M4's standard ammunition is a 126 grain 9mm ball rimless straight round. Although adequate against soft targets, this round has very poor armor penetration characteristics even at close range, leading to the introduction of the M901 round (see below). --M901: A new armor-piercing cartridge being introduced to replace the standard ammunition for the M4, the M901 consists of a subcaliber metal core encased in a high-impact resin bullet. Upon impact, the resin case breaks apart, allowing the core to penetrate the target's armor. -------------Variants -M4A3 The M4A3 pistol is a replacement for the ageing Heckler & Koch VP70 in service with the USCM. While sufficiently powerful to be effective against most unarmored foes, it lacks effectiveness against tougher targets with heavy armor, such as Predators and Xenoborgs. -M4A4 The M4A4 is an upgrade over the M4A3, trading the 9mm round for a .45 caliber cartridge, granting it increased power at the cost of a slightly smaller magazine capacity. A greater range of ammunition types are also available, including expanding anti-personnel "dumdum" rounds and tungsten core armor-piercing rounds. -M402 Multiple-Launch MortarThe M402 Multipe-Launch Mortar is a 70 kg (with the unit and at least one magazine) man-portable artillery weapon primarily used by the United States Colonial Marine Corps in an infantry small unit support fire role. The mortar uses a 80 mm twin-tube design, automatically fed from a ten round rotary magazine. The weapon can be aimed and fired by a remote command handset, either singly or in volleys firing each tube sequentially. All ten rounds can be volley fired in under eight seconds. As part of their organic support weapons, the standard Marine rifle platoon is equipped with one M402 mortar.Though it can be carried (by at least three Marines) and fired in the field, the M402 is also commonly carried by the M572 Armored Mortar Carrier, which usually carries up to 200 rounds and can autoload new magazines in under six seconds. [/font] -M42A Scope RifleThe M42A Scope Rifle is an American-made semi-automatic sniper rifle chambered for 10mm M252 HEAP ammunition. It is employed as the primary sniper weapon of the United States Colonial Marine Corps. Although visually very different, the M42A is designed to have a high degree of commonality with the M41A Pulse Rifle; internally, the weapon uses the same rotating breech and feed assembly, although it is chambered for slightly larger and more powerful 10×28mm Caseless ammunition. The weapon's bullpup configuration gives the maximum barrel length (81 cm) while maintaining a compact profile overall. The weapon is constructed from a duratel frame covered by an titanium-aluminide casing. The rifle's stock is fully adjustable to the individual scout sniper. A folding bipod is mounted above the barrel, which is free-floating and contained within a protective shroud and receiver housing. An optional flash suppressor or muzzle break can also be fitted. The rifle is fed from a 15-round magazine located behind the thumbhole grip. The rifle is a key component of battalion operations. Its long range and precision extends the tactical zone of control by up to kilometre or more, subject to local terrain. The rifle is typically issued on a scale of one per company, though it is usually reserved for use in a battalion controlled pool of up to four scout snipers. ---------Scope The rifle is equipped with a combined multi-spectral passive sensor scope offering twenty times magnification. The scope display shows a composite image based on visual, infrared and electromagnetic emissions. The scope display can be augmented by input from the local sensor matrix via a digital comms broadcast or direct optic cable link; M314 Motion Trackers, ground radar, lidar and IR sensors may all be linked into the rifle. Furthermore, the optional PARGET control system — exact details of which remain classified — is apparently able to connect the rifle into local sentry gun matrix, allowing the scout sniper to redirect sentry gun firing arcs to a desired target. -----------Ammunition -M252 High Explosive Armor Piercing (HEAP) round: An explosive-tipped match-standard round with a maximum effective range of 2,950 meters. Fusing is variable, and can be set to detonate either on impact or only after penetrating armor. Fusing is controlled from a selector switch on the rifle. -Long Range Stabilized round: An extreme-range fin-stabilized ball round with an effective range of 3,800 meters. -M250 round: The M250 10×28mm Caseless round from the M56 Smartgun can also be used in the M42A without modification, although the effective range is reduced well below 2,000 meters. -M42C Scoped RifleThe M42C Scoped Rifle is a sniper rifle manufactured by Armat Battlefield Systems and used primarily by the United States Colonial Marine Corps and Weyland-Yutani. The M42 series of rifles meet the ongoing need for precision kinetic effect in the dismounted combat environment. This capability was understood centuries ago and is clearly described by the International Symposia of Military Operational Research (ISMOR) in the late twentieth century (1994 - Captain I M Mitchell - Sniping and C3I). The M42C builds on the success of the M42A Scope Rifle incorporating actionable intelligence into the view of the Scout-Sniper on the ground. The M42C Scoped Rifle has almost double the range of standard USCM weaponry. It also has the power to penetrate even armored vehicles; it can put a three inch hole in APC armor from several miles away. Unsurprisingly, there are no Yautja or Xenomorphs with armor sufficient to stop this weapon’s rounds. With this power comes a price, however – the weapon has a poor rate of fire and is almost useless in close combat situations. The M42C usually mounts the updated Multiple Spectrum Sight (MSS), an electronic scope that sees in the televisual, infra-red and electromagnetic spectrums. The MSS allows the operator to see targets through cover (using their body-heat signature) or detect cloaked Yautja (using their electromagnetic aura). ------------Usage The M42C was primarily used by USCM snipers to degrade heavily armored targets from a distance. Weyland-Yutani Combat Androids were also armed with M42Cs during the Freya's Prospect Xenomorph infestation, and used the weapons with devastating accuracy. Yautja and Xenomorphs have better senses (and better sensors, in the case of the Yautja), making them more aware of their environment than humans. Often they will detect a M42C operator before the operator can detect a viable target. An operator should be in a fortified or secured position with clear fire lanes when firing at a target from a level position or fire from a concealed position at a higher elevation than their target. Targets should be at long range - otherwise their target will quickly close the gap to the operator and kill them before they can get in a clear shot. The M42C is usually used to kill "high-value" targets such as Yautja, Praetorians, or Combat Androids. It is also useful for well-camoflauged targets like cloaked Yautja or Xenomorphs hiding in the undergrowth. Massed enemies like Xenomorph Warriors and Drones are usually left for weapons with high volumes of fire like the M41A/2 Pulse Rifle or the M59/B Smartgun. -M4A3 Service PistolThe M4A3 Service Pistol, also known simply as the Service Pistol, is a 9mm, semi-automatic, recoil operated, magazine-fed pistol manufactured by Armat Battlefield Systems and used primarily by the United States Colonial Marine Corps as their standard issue sidearm. The M4A3 is part of the M4 family of handguns and was succeeded by the upgraded M4A4. The M4A3 is a 9mm automatic, recoil operated, magazine-fed handgun. The working mechanism is made of steel alloy with some high-strength plastic parts, while the outer casing is machined from lightweight alloys. The entire weapon, including a full 12-round magazine, weighs no more than 0.95 kg. The M4A3 is largely ineffective at stopping most Xenomorphs and Yautja, making it somewhat of a last resort weapon. ----------------------Usage The M4A3 is notable for being the standard issue sidearm of the United States Colonial Marine Corps[1] and is standard for USCM Medics and Synthetics. Due to it being largely ineffective against most Xenomorphs and Yautja, it is usaully used as a last resort weapon. The M4A3 was also the standard sidearm of Weyland-Yutani PMC Grunts. -------------------------Ammunition --9mm Ball: The M4's standard ammunition is a 126 grain 9mm ball rimless straight round. Although adequate against soft targets, this round has very poor armor penetration characteristics even at close range, leading to the introduction of the M901 round (see below). --M901: A new armor-piercing cartridge being introduced to replace the standard ammunition for the M4, the M901 consists of a subcaliber metal core encased in a high-impact resin bullet. Upon impact, the resin case breaks apart, allowing the core to penetrate the target's armor. --A27 High Velocity Round: An alternate ammo type; propellent-assisted rounds exit the pistol's barrel at a significantly higher velocity, causing tremendous damage -M4RA Battle RifleThe M4RA Battle Rifle, also known simply as the Battle Rifle, is a compact bullpup mid to long-range battle rifle manufactured by Armat Battlefield Systems and employed by the United States Colonial Marine Corps as the Colonial Marine's secondary infantry weapon. The M4RA Battle Rifle first appeared in Aliens: Colonial Marines and was one of the several new weapons created for the game. However, it was orignally going to be the similar M42A Scope Rifle (which would have been very noticeably different from the one seen in the Colonial Marines Technical Manual). Various customization options are available for the M4RA including the U7 Tac-Shotgun, Prox-Mine Launcher, U1 Grenade Launcher, A9 Sound Suppressor, A14 Barrel Extension, S4 2x Telescoping Sight, S11 Variable Zoom Sight, Smart Targeting Scope. The M4RA can also use the A19 High Velocity Round which exits the rifle's barrel at a significantly higher velocity than the standard M4RA rounds and cause more damage. ---------Stats Unlocked: Rank 11 Firepower: 6/10 Accuracy: 6/10 Rate of Fire: 6/10 Fire Mode: Semi-Automatic Magazine Size: 15 Reload Time: 3 Seconds --------------Usage In USCM use, the S4 2x Telescoping Sight is standard issue. The A19 High Velocity Rounds were also typically used by USCM snipers. -M5 RPGThe M5 Rocket Propelled Grenade (RPG) is a portable, shoulder-fired, reloadable, semi-automatic unguided anti-armor rocket-propelled grenade launcher used by United States Colonial Marine Corps as their standard issue RPG The launcher itself is composed of a steel alloy tube, 140 cm in length and 2.3 kg in weight, which incorporates backblast diffusers, a trigger mechanism, a 4x power telescopic sight mounted on the left side of the tube and backup iron sights on the top. The round fired is a 60mm hypervelocity spin-stabilized rocket, weighing just 2.2 kg, armed with an impact-fused supercritical High Explosive Armor Piercing warhead. The rocket has an accurate range of approximately 400 m and a maximum range of 2,000 m.Though the M5 RPG has little chance of penetrating modern medium and heavy tank armor, it is both popular and effective in its secondary role against infantry in cover within bunkers and building strongpoints. Some Marines in the field, despite its low-tech design, have found the M5 to be more useful than other anti-armor weapons such as M78 PIG.Two M5 RPGs make up part of a standard Rifle Platoon's organic support weapons.[/spoiler][/font] -M572 Armored Mortar CarrierThe M572 Armored Mortar Carrier is a United States Colonial Marine Corps vehicle based upon the same chassis as the M577 Armoured Personnel Carrier. It is armed with a M402 Multiple-Launch Mortar, along with over two hundred rounds of ammunition stored in ten-round rotary magazines. Automated systems on the M572 can reload the mortar in under six seconds. -M577 Armoured Personnel CarrierThe M577 Armoured Personnel Carrier is a troop transport used by the United States Colonial Marine Corps. The M577 evolved from the Marine 70 battlefield deployment strategy, which proposed a requirement for a low-cost lightweight APC capable of being transported into combat aboard the UD-4L Cheyenne Dropship. Designed as a multi-role vehicle within a lightly-equipped rapid-reaction force, the M577 is mobile and well armed. However, the rigid design restrictions and compromises imposed by the need to be drop-transportable have resulted in a lighter, less capable vehicle than other APCs currently in US service.
----------Structure Apc schem Schematic of the M577. Because of the USCM requirement that the vehicle's combat weight be kept below 15,000 kg, the M577's components were designed to be as lightweight as possible. The chassis chosen for the prototype was based on that of the M570 family of wheeled vehicles which, in the late sixties, was being developed for use in a variety of roles, mainly as a prime mover and mortar platform. The APC is built around a 4 x 4 wheeled layout, powered by a 286 kW multi-fuel gas turbine engine which generates a power-to-weight ratio in the region of 19.7 kW/kN. Although the wheeled configuration does not give as rugged a cross country performance as a tracked vehicle, it does offer considerable savings in terms of weight penalties and reliability. Each of the massive 159 cm diameter wheels receives power independently from the engine via a fully automatic, electronically-controlled transmission system. The tires are armoured against small-arms and splinter, and their pressure is controlled by a central regulation system. This allows the driver to reduce the vehicle's ground pressure over soft terrain by deflating the tires, whilst still being able to re-inflate them for road travel. The M577 has a top speed of approximately 150 km/h.
-------------Armor The M577's chasis is made of bonded titanium and incorporates a 5 cm foam-packed floor cavity to protect against forged-fragmentation mines. Ground clearance is normally only 22 cm, but the vehicle employs a hydro-pneumatic, fully active suspension to allow a clean ride over rough terrain. The suspension is capable of boosting clearance by a full 30 cm and allows the M577 to comfortably tackle vertical obstacles up to 0.5 m. The hull is made from welded light alloys and is latched and bonded (rather than welded) to the chassis in order to prevent fatigue and failure from piezo-electric effects associated with an alloy-titanium interface. The inside of the hull is lined with boron carbide ceramic tiles, each of which has been coated with a polymer resin to prevent cracks or shattering during normal travel; this resin is 2 mm thick on the outward-facing surface of the tile and is said to provide limited ablative protection against pulsed lasers. The tiles are backed with a thick layer of woven fire resistant polymer armour to limit spalling in the event of a hull penetration. Because of weight restrictions, the armour is very light. It is capable of defeating fragmentation, small arms rounds and low-velocity armour penetrating ammunition such as rifle grenades; however its ability to stop dedicated tank-killing weaponry is light. Crew and PassengersEdit APC seating M577 seating arrangement. The M577 is operated by two crew (the driver and section commander) and allows thirteen positions for passengers, all equipped with yoke harness restraints for orbital combat drop. Entry is made via the main starboard sliding door or port side drivers hatch. The interior is spacious, allowing for plenty of room for weapons and supply stowage. The Marine 70 requirement called for the ability to carry sufficient ammunition and supplies for up to three days of fighting; in practice this is possible, though the interior of the vehicle becomes somewhat cramped. In tactical areas where re-supply is frequent, no more than two days of supplies and ammunition are usually carried. The midsection of the APC houses the Tactical Operations Centre; from here the section commander can maintain contact with the vehicle's infantry compliment via video and audio linkup, and monitor the battle in real-time via the battle management displays, as well as allowing for video and audio communications to the outside world, within a radius of 100 miles.
-----------Sensors Apctoc The Tactical Operations Centre. The driver's view is limited to a forward window of quartz armoured crystal, though this is supplemented by periscope ports providing vision to the sides and forward quarters. Multi-function screens by the driver's and section commander's positions present a sensor-fusion display of the tactical zone around the APC. The sensors can be activated by the driver, or from the Tactical Operations Centre by the section commander. A sensor cluster is mounted with the main searchlight and can be played across a 270 degree zone in front of and around the APC. The cluster comprises a turreted thermal imager, TV optics with magnification from x4 to x20, a UV detector and an ultrasonic motion tracker. Millimeter-wave targeting radars mounted in the forward gun cupola and the main turret can track targets acquired by the main sensors, or may alternatively use their own ground-mapping and search functions to acquire targets. The effective tracking range of these radars against man-sized targets is approximately 3000 metres in open terrain. The sensors are supplemented by a forward mounted white-light and infrared searchlight for the active illumination of targets.
----------------Defensive systems The slab-sided shape of the APC hull provides for a high radar cross-section on the battlefield. An attempt has been made to reduce this by incorporating radar absorbent materials into the hull skinning, with only partial success. Hull paints are laser absorbent to protect against lidar, and the M577 boasts an infrared camouflage feature in which cooling elements are arranged in patches and stripes beneath the skin to break up the IR signature of the vehicle. Active defenses for the APC consists of a chaff/ flare decoy dispenser mounted to the rear of the vehicle, and a fire control jammer capable of spoofing millimeter-wave tracking radars (available power for this system is limited). The decoy dispenser, which is supplied by a multi-cartridge rotar feed is capable of releasing particulate smoke as a barrier against ranging or pulsed lasers. These defenses are automatically deployed if activated by the driver or section commander.
-------------------Weaponry The M577 carries a formidable array of weaponry in support of its infantry complement. It can either carry one of two front weapon alternatives both housed in a hull mounted cupola covering the APC's forward area.
RE RE700: The first alternatives are two synchronized Republic Electric RE700 20mm gattling cannons. The Republic Electric RE700 20mm gattling cannon is supplied by a 1700-round multi-feed ammunition dispenser which offers a selection of HEAP (High Explosive Armour Piercing) and 'Beehive'-type APF (Anti-Personnel Fletchette) rounds at the flick of a switch. These caseless rounds carry no propellant and are fed mechanically into the revolving chambers which are then sprayed with hydrogolic binary propellants which ignite and launch the round . Binary propellant systems are rare at this calibre (the only other such system in Colonial Marine service is the 25mm GAU/113 aboard the UD-4 dropship), but aboard the M577 this system offers substantial weight, rate-of-fire and reliability advantages over a standard caseless weapon and provides effective anti-personnel support for the APC. The only drawback of the weapon is that it is mounted to cover only the vehicle's forward arc, traversing between 60 degrees left and right of axis, and cannot be fired from a hull-down position. The second weapon option mounts a twin laser cannon, which has a very high rate of fire and is an extremely effective anti-personnel weapon.
Boyars PARS-150: The power source for the Boyars is a 6 mW hydrogen fuel cell capable of powering 3000 firing before refueling. The fuel cell drives a homopolar fast-discharge generator which stores power until it has sufficient energy to charge the plasma gun’s laser. When the laser is fired, it creates an ionized trail in the atmosphere which is charged by the gun’s electromagnetic coil to form a solenoid mass – is fed mechanically into the tunnel, where it is vaporized by the laser beam into a superheated plasma. Which is accelerated by the magnetic coil to velocities in the region of 5 000 m/s. The plasma travels the tunnel until it impacts the target at a focussed point, using its considerable kinetic and thermal energy for maximum effect penetration. Because of the power usage, both guns in a turret fire in sequence rather than simultaneously.
The M577 also houses an automatic light mortar, which is mounted on the roof of the vehicle and is generally used against opponents in good defensive positions. There are 32 rounds for the weapon stored in the APC. The M577's main weapon system is turret mounted (see below for different weapon variations), allowing the APC to fire from the safety of a hull-down position. The turret assembly is fully traversable, self-contained (including ammunition and power supply) and is carried on a rail track which runs down the rear of the vehicle.
Geared electric motors run the turret along the track and allow it to be depressed to the APC's rear, increasing the vehicle's headroom so that it may be carried inside a shuttle or dropship payload bay. The weapons are stabilized within the turret for firing while on the move and can be elevated and depressed between +85 and -7 degrees. Hydraulic rams on either side of the turret can tilt it up to 15 degrees in all axis to provide additional elevation or maintain a level firing platform for the weapons. Target acquisition and weapons control are controlled by the section commander from the Tactical Operations Centre; however, independent targeting automation systems (or manual targeting control) can handle these functions so reducing the commander's workload.
-------------Variants M577A1 :The initial production M577A1 mounts two light disrupters. The power source is a 6 mW hydrogen fuel cell drives a homopolar fast-discharge generator which stores power until it has sufficient energy to pulse the disrupters. When the laser is fired, it creates an ionized trail in the atmosphere which is charged by the gun's electromagnetic coil to form a solenoid magnetic tunnel. The ammunition - Cadium Telluride pellets of five grams mass - is fed mechanically into the tunnel, where it is vaprized by the laser beam into superheated plasma, which is accelerated by the magnetic coil to velocities in the region of 5000 m/s.
M577A2 :The variant M577A2 mounts two Republic Dynamics M2025 40 mW free-electron lasers in the 2.0 - 3.0 micron range, which are effective against both ground and air targets. Beam power is supplied by a 10 mW hydrogen fuel cell driving a homopola fast-discharge generator. The beam is propagated, without the need for lasants, by the interaction of a particle-accelerated electron beam with a static electric field.
M577A3 :The most recent variant of the M577, the M577A3, mounts two 20 MeV turbo-alternator powered charged particle beam cannon, The deployment of these weapons has been made possible due to the introduction of a Martin-Continental micro magnetohyodgynamic tubine capable of generating 20 mW of electrical power to run the big particle accelerator guns. Sufficient turbine fuel exists to power the guns for 50 seconds firing and there is some 300 kg of deuterium tankage to provide particle beam mass.
M579 Armoured Personnel Carrier :Identical to the M577 except for its weapons systems. The M579 is a 20mm quad system mounted on an M570-series armoured chasis. Controlled by a highly accurate multi-spectrum sensor, the M579 can track and defeat even hypervelocity threats up to 1500 metres away by filling the sky around them with high explosive and armour-penetrating shells. In place of the M577's forward gun cupola, the M579 is armed with a quad vertical launch-bin installation for the SIM-118 Hornet missile.
M572 Armoured Mortar Carrier :This vehicle is used as a mobile platform for the M402 Multiple Launcher, the main difference between the weapon encountered on these being that it can autoload a new magazine in under 6 seconds and has room for 200 rounds of ammunition. There is room for a crew of 4 (a driver, commander and two loaders).
M40 Ridgeway Heavy Tank :The new M40 tank particularly demonstrates the continuing value of heavy armour on the modern battlefield, with its ability to fire 115 mm shells at a rate of 60 rpm, deliver particulate barrier smoke, scatterable mines and support fire from its integral 60 mm mortars and defend against aerospace craft and incoming missiles with its 20 kW phased plasma point defense gun. The Ridgway can run with a crew of two but in practice three are used, a commander, loader and driver.
M292 Self-Propelled Gun :The Colonial Marines standard artillery piece is the 158mm self-propelled M292 system. The M292 is a 38,000 kg armoured tracked vehicle with a single 41-calibre 158 mm tube. It carries 78 rounds, which are autoloaded in the gun chamber and fired by hypergolic liquid binary propellants. The most notable characteristic of the M292 is its rapid fire capability - the system can launch six rounds in under ten seconds, putting the last round into flight before the first has impacted the target - a useful facility when under the threat of counterbattery fire.
M201 Multiple Launch Rocket System (MLRS) :This is the heaviest artillery in Colonial Marine service and comprises a tracked transporter carrying eight 250 mm rockets in large launch bins. The rockets are loaded with submunitions and mines, and can deliver accurate and devastating firepower up to 120 km away. The rockets can be launched singly or volleyed together, though reloading all eight rockets from a specialized ammunition carrier takes some ten to fifteen minutes, for the crew of 8. -M78 PIGThe M78 Phased-Plasma Infantry Gun (PIG) is an man-portable anti-armor weapon used by the United States Colonial Marine Corps that employs a vaporized plasma laser to burn through armor. The M78 consists of two parts: the launcher and its power pack, which together weigh 15.2 kg. The gun itself is a 15 mW phased-plasma system that fires vaporized cadmium telluride pellets from a 30-round feed. The fast-discharge system powering the gun's laser and magnetic coil is fed from a 4 mW hydrogen fuel cell in the power pack. The firing cycle takes 3 seconds, most of which time is taken up by the powering up of the discharge generator. The weapon's penetrating power is considerable, and it is claimed to be able to breach the flank armor of a heavy tank at 1,000m. However, many Marines show disdain for the weapon's considerable weight, and prefer the ore conventional M5 RPG despite its reduced anti-armor capabilities. -M83 SADARThe M83A2 SADAR (Shoulder-Launched Active-Homing Disposable Anti-Tank Rocket) is the premier infantry anti-armor weapon available to United States Colonial Marine Corps. It can lock on to most targets and seek them unerringly, making it a devastating weapon when repeatedly fired from a protected position. The M83A2 SADAR is a lightweight one-shot anti-armor weapon capable of engaging enemy vehicles at ranges up to 1,000m. Fully disposable, the rocket's launcher is discarded after firing, whilst the rocket, a fire-and-forget weapon, guides itself toward the target. When stowed, the SADAR system consists of a watertight carbon-fiber composite blast tube, inside of which is an aluminum launch tube containing the missile and guidance electronics. The weapon is cocked by unlatching the forward ring of the blast tube and pulling the inner launch tube forwards until it locks. A trigger assembly and thermal acquisition sight are then flipped into position. The weapon activated by pushing a charge button on the trigger grip. From this point the weapon can be sighted and fired from the shoulder. When launched, the SADAR rocket accelerates to maximum velocity. As the rocket approaches the target, the guidance system selects the hottest part of the target (on a tank, usually the weakly protected engine deck) and flies an attack profile that offers optimum penetration. Against a tank, the projectile will typically climb briefly before diving on the target's thinner upper surfaces. The shaped-charge High Explosive Armor Piercing warhead is capable of defeating most light and medium armor.
Since the SADAR is an open-chambered weapon, operators must allow for backblast. The rear of the blast tube is packed with small plastic slivers which fire backward on launch of the rocket and absorb much of this backblast; nonetheless, a cleared backblast zone of 10 meters behind the weapon is recommended, and care should be taken when launching the rocket from confined spaces.
The SADAR may also be fired unguided like a traditional direct fire RPG, using a backup reticle sight to aim. This is commonly done in the field against objects like bunkers, pillboxes, crew-served weapons, supply dumps and communications centers — all of which do not give off a characteristic thermal signature. Though the rocket still has a maximum range of about 1,000m against these targets, unguided aiming is not accurate beyond 200m.
------------------Sensors The M83 acquires and tracks targets with a cooled infrared imaging seeker mounted in the rocket's nose. When the charge button is pressed, the inert IR seeker is cooled to its operating temperature within two seconds and begins feeding images to the operator's thermal acquisition sight. The seeker remains charged for twenty minutes, after which the rocket may only be fired unguided. When a target (such as a vehicle) enters the acquisition sight, the operator can lock the seeker onto the target. So long as the target image remains clearly within the seeker's field of view, the weapon can be launched at it.
----------------Variations --M83A2 An improved version, capable of identifying defensive countermeasures such as decoy flares and possessing improved logic programming to aid in rejecting these dummy targets.[2] --M83AM SADAR AMAG Once it became clear that individually armored tank crews could survive a SADAR hit, the USCM redesigned the weapon to ensure destruction of both tank and crew. The result is the SADAR AMAG (Aerosol MAGnesium), a large four-tubed weapon that penetrates heavy armor and discharges multiple megathermal payloads in its interior with a four-rocket salvo. Naturally, it works quite well against Predators and Aliens, since it delivers a high impact detonation that exposes numerous targets to blast furnace temperatures. -M90 MinigunThe M90 Minigun is a machine gun primarily used by the United States Colonial Marine Corps against large or armored targets, such as Praetorians and Yautja. The M90 has a capacity of 900 rounds, all loaded in a single, continuous belt, and fires in minimum bursts of 3 rounds. The entire 900-round belt can be emptied in significantly less than one minute. The weapon has three barrels, and is exceedingly heavy, slowing the user down while the weapon is readied. It fires armor-piercing rounds at an extremely high rate of fire, making it effective against small, fast-moving, hard-to-hit targets as well as durable, armored targets that smaller weapons may be ineffective against. The M90 Minigun has two modes of fire. The standard mode of requires the operator to hold the trigger down until the barrels spool up to speed. This increases the time required to engage a target, and may have lethal consequences in high-threat, close quarters environments. The second fire mode keeps the barrels spooled. This means the weapon is ready to fire instantaneously, but the effect is quite noisy, and can alert nearby enemies to the presence of a minigunner. -M92 Grenade LauncherThe M92 Grenade Launcher is a grenade launcher primarily used by the United States Colonial Marine Corps. It can load 4 types of grenades: Timed fuse grenades, proximity mines, EMP grenades, which are capable of stunning any target and disabling Yautja Cloaking Devices, and spider mines that use robotic legs to scuttle at any nearby hostiles. -MK221 Tactical ShotgunThe MK221 Tactical Shotgun is a self-loading semi-automatic shotgun manufactured by Weyland-Yutani and used primarily by the United States Colonial Marine Corps and Weyland-Yutani. Constructed of heat resistant alloys, allowing the weapon to maintain structural integrity after firing multiple shots in quick succession. -------------------Stats Firepower 7/1 Accuracy 3/10 Rate of Fire 5/10 Fire Mode Semi-Automatic Magazine Size 8 Reload Time 4.5 seconds ------------------ALTERNATE FIRE W-Y 21S ARC ROUNDS underslung launcher mechanism designed to deliver an electrically charged shotgun slug; contact with enemy personnel results in temporary, but complete, paralysis.
W-Y ID16 INCENDIARY SHELLS Highly flammable buckshot rounds consisting of a thermite/phosphorous mixture; rounds cause catastrophic physiacl damage to enemy combatants.
W-Y H34 FRAGMENTATION ROUNDS High-explosive rounds consisting of a 15mm miniature warhead; Rounds explode on suface impact with an effective explosive radius of two meters.
--------------------ATTACHMENT
-W-Y R2 RECOIL DAMPENING STOCK -W-Y MK221 stock replacement; contains a hydaulic counterweight system, significantly reducing the fell effects of weapon recoil. -W-Y C47 BOX MAGAZINE SYSTEM Heavy modifation of the MK221 reload system; replaces tubular hand-fed magazine with a box magazine system, allowing the weapon to be reloaded dramatically faster. -2.5 s
----------------------SIGHT
W-Y MK211 STOCK IRON SIGHT Standard W-Y MK221 Tactical Shotgun iron sight; sight rail and post are highlighted with green LED indicators, maintaining tactical supremacy in low-light siuations.
W-Y S91 DOT REFLEX SIGHT Non-magnifying reflector sight outfitted with a red LED dot; 1led dot remains consistenlty positioned, allowing for faster target acquisition.
W-Y L14 LASER TAGETING SYSTEM Side-moounted red diode laser tarageting attachment; emits a laser tageting reticule consistent with projectile trajectory, even at long distances. + 2 Accuracy
---------------------FIRE MODE --STANDARD FIRE Standard MK221 semi-automatic fire mode. --MOTORIZED CYCLING MECHANISM Installed motor assists in round cycling, converting the MK221 into a fully automatic weapon. + 3 Rate of Fire -MP9 Submachine GunThe MP9 Submachine Gun is a weapon issued to CommTech officers of the United States Colonial Marine Corps. It performs reasonably well against light targets but lacks any form of extra stopping power, providing its user little capability in defending against heavier armored enemies. -NSG 23 Assault RifleThe NSG 23 Assault Rifle (NeuSturmgewehr 23, literally "new storm [as in, to assault a position] rifle 23"), also known simply as the Assault Rifle, is a three-round burst assault rifle manufactured by Weyland-Yutani and used primarily by the United States Colonial Marine Corps and Weyland-Yutani PMCs. The NSG 23 Assault Rifle first appeared in Aliens: Colonial Marines and was one of the several new weapons created for the game. -------------Alternate Fire -W-Y ID23 Incineration Unit Default Attachment model “flamethrower”; the pressurized tank contains a fuel/magnesium liquid combination that is effective at ranges up to 8 meters. -W-Y H34 Fragmentation Rounds Rank 7 High-explosive rounds consisting of a 15mm miniature warhead and gas propellent; rounds explode on surface impact with an effective explosive radius of two meters. -W-Y AF13 Shotgun Rank 10 Underslung twelve gauge shotgun; shotgun rounds are comprised of high density buckshot, offering a valid close-range tactical option. ----------------------Attachment -W-Y RE93 Absorbing Stock Rank 5 +1 Accuracy. Spring-loaded rifle stock; adjustable tension springs absorb a significant portion of a weapon kick, resulting in more controllable recoil. -W-Y BL11 Firearm Muffler Rank 6 -1 Firepower, +1 Accuracy. Threaded steel barrel attachment; slows the escape of propellent gasses, resulting in muffled weapon fire. ---------------------Sights -NSG 23 Stock Iron Sight Default Standard W-Y NSG 23 Assault Rifle iron sight; sight rail and posts are highlighted with green LED indicators, maintaining tactical supremacy in low-light situations. -W-Y S91 Dot Reflex Sight Rank 4 Non-magnifying reflector sight outfitted with a red LED dot; LED dot remains consistently positioned, allowing for faster target acquisition. -W-Y 2x Telescopic Zoom Sight Rank 4 Optical refracting telescope sight with wedge reticule; offers increased tactical options by dramatically extending effective combat range. --------------------Fire Mode -Standard Fire Default Standard NSG 23 three-round burst fire mode. W-Y SR4 Burst Fire Modification Rank 20 +2 Rate of Fire. Aftermarket weapon customization; updated firing mechanism converts the NSG 23 burst fire mode from three rounds to five rounds. -P9 Sonic Harpoon Artillery Remote Projectile RifleThe P9 Sonic Harpoon Artillery Remote Projectile Rifle (SHARP Rifle), nicknamed Sharp Sticks after its unique ammunition, is a prototype weapon firing time-delayed explosive-tipped darts manufactured by Armat Battlefield Systems and used primarily by the United States Colonial Marine Corps.The SHARP Rifle has no secondary ammo, but it can fire time-delayed explosive-tipped darts that embed themselves into enemies or terrain which are capable of taking out several Xenomorphs with one shot and also capable of bringing down a Crusher with only one magazine. [/span] -Sawed-off Double Barrel ShotgunThe Sawed-off Double Barrel Shotgun, also known as the Flush Shotgun or simply the Sawed-off Shotgun, is a shortened antique double-barreled shotgun used by some members of the United States Colonial Marine Corps.Originally designed and manufactured in 20th century and currently used in the 22nd century by members of the United States Colonial Marine Corps. The Sawed-off Double Barrel Shotgun is a highly effective weapon against Xenomorphs in close quarters combat. The Sawed-off Shotgun has been fitted with a accessory rail on the left-hand side just under the back of the barrels and a front green illuminated sight, making the sight easier to see in low-light conditions. -SIM-18 HornetThe SIM-18 Hornet is a shoulder-fired hypervelocity surface-to-air missile operated by the Colonial Marines. It can engage targets at ranges of up to 10km, and uses a millimeter-wave radar to acquire and track targets. The Hornet lacks a dedicated warhead, instead relying on its accuracy and kinetic energy to down aircraft.[1] The SIM-18 is part of the organic support weapons of a line company, which can be attached down to the line platoons, when operating as part of a Marine Assault Unit. -Skeeter LauncherThe Skeeter Launcher is a weapon used primarily by the United States Colonial Marine Corps. It is stronger than the M83 SADAR, and its missile, the "Skeeter", can reflect trough areas and explodes after contact with an organism or after several reflections. -U4 FirebombThe U4 Firebomb, also known simply as the Firebomb, is a Napalm B-based incendiary explosive manufactured by Armat Battlefield Systems and used primarily by the United States Colonial Marine Corps. OverviewEdit The U4 Firebomb will erupt on impact, creating lasting chemical fires that can reach temperatures of 1200 degrees Celsius. The U4 Firebomb is also the primary ammunition of the U4 Firebomb Launcher. -UA 571-C Automated Sentry GunThe UA 571-C Automated Sentry Gun is a tripod-mounted automated perimeter defense system employed by the United States Colonial Marine Corps to deliver pre-set automatic fire to any hostile within range or area targets. They are equipped with M30 Autocannons and automatic thermal and movement actuated AI targeting capabilities. In 2179, the Colonial Marines on LV-426 used them successfully to keep the Xenomorph Warriors from flanking their position while waiting for back-up in the Special Edition version of Aliens. Each remote sentry unit weighs in at 19.6 kg and can be assembled in under 150 seconds.The major components consist of a snap-open tripod mounting, battery pack, breech and barrel assembly, sensor unit and 500-round ammunition drum. A microwave datalink connects the sentry to a remote command console. Once emplaced, the system may be set to sweep wide arcs up to 360° (subject to terrain and emplacement restrictions), though doctrine is to set several sentries to cover smaller, interlocking fields of fire on a narrow frontage. The UA 571-C mounts the pulse action M30 Autocannon machine gun firing the M250 10×28mm High Explosive Armor Piercing round used by the Corps' M56 Smartguns. The weapon has a cyclic rate of 1,100 rpm and is air cooled, with an automatic cutout preventing the loading of any more rounds into the breech should overheating cause a chance of ammunition "cook-off". ------------------------------Sensors The sentry unit's sensor array is mounted above the barrel, aligned to cover a 60° cone in front of the weapon. This sensing suite consists of a cooled infrared detector in the 3-5 µm and 8-13 µm band, ambient light optics, an ultrasonic motion tracker and a lidar. If a target's visual or thermal profile is known, the system may be pre-set to scan for only these specific targets using infrared or optical. However, the system is usually set to multi-spectral mode, where the sentry's software cross-correlates received data from the different sensors to obtain a full target profile. The sensors used by the UA 571-C are able to detect Yautja even when cloaked. The information collected by the UA 571-C's sensor is automatically relayed to the visual support systems of nearby soldiers, enabling them to see cloaked Yautja as if they were uncloaked.
-----------------------Setup and Operation If the sentry is set to Auto-Remote, it will interrogate all targets in its sensor cone using an Identification Friend Foe (IFF) transponder. All Colonial Marine personnel and vehicles carry an IFF transponder in their communications gear which sends back a coded radio signal when interrogated. If the IFF return is positive, the weapon will let the soldier or vehicle pass; otherwise it will open fire. Enemy IFF transponders can also be detected by the UA 571-C and used to direct fire even if the target is otherwise avoiding the sentry's detection mediums. If the system is set to Manual Override or Semi-Automatic, this information is flashed back to the command console, where the system operator can decide whether or not to fire. Before the weapon opens fire, automated servos in the tripod orient it to point at the target. The number and grouping of rounds fired in a burst is dependent on the target profile, so that the most economical use of ammunition is made.
--------------------------Variants UA 571-D While broadly similar in operation, the D variant mounts a 20 mW HF laser instead of the M40 Autocannon machine gun of the regular sentry. UA 571-F The F version employs a 40 mm automatic grenade launcher -UD-4L Cheyenne DropshipThe UD-4L Cheyenne Dropship is a type of combat utility spacecraft primarily used by the United States Colonial Marine Corps. The Cheyenne is primarily designed to be dropped from the belly of most USCM spacecraft while they are in orbit and deliver troops and equipment rapidly to a planet's surface. They typically carry the M577 Armoured Personnel Carrier, although they can also be used to transport other equipment and even Marines directly in the field. The UD-4L has the ability to take off and land vertically from unprepared sites, and can also operate as a ship-to-ship transport. Additionally, the Cheyenne has many variable weapons hardpoints and a fixed internal cannon, allowing it to be used in a gunship role in support of ground troops.All things considered, this is the ship of choice if you're getting into some heat. The payload bay is a 9.5 l x 4.5 w x 2.4 h meter (102.6 m3) volume with a 3.92 meter wide deck ramp suspended from four dual-hydraulic assemblies. The deck ramp can comfortable carry a fully-crewed M577 APC (with turret stowed) or a HALOS stores pallet, and is able to raise the cargo completely into the payload space from ground level. Within the bay, latches are automatically activated, extending to hold cargoes in place when the deck is raised. A 20 cm cavity to either side of the payload bay separates the cargo volume from the outer skin and contains the main structural members, cable runs and the blower pipes from the forward turbines to the aft lift nozzles. Aft of the payload bay, a step gantry can be lowered to the port side to allow crew access. Forward of the bay, a small volume accommodates three seats for passengers and additional crew. -------------------------------Cockpit The spacious pressurized cockpit is accessed from the payload bay and features two crew positions, seated in tandem. Both crew sit in Martin-Siekert R2102 zero-zero ejection seats which are cleared for operation at any altitude below 10,000 m and speeds below Mach 1. In the event of an emergency, explosive cord blows the canopy off and the crew are ejected clear of the ship. Canopy transparencies are made from single-crystal quartz, flash coated with gold, germanium, molybdenum and iridium to provide protection against bright light and short-wavelength lasers. The coatings also act as a radar reflecting surface, preventing the entire cockpit volume from becoming a radar reflecting cavity. --------------------------------Fuselage The main fuselage also features the mounting points for the main weapons pods and the secondary weapons bay. The main weapons pods are attached to cross-folded pylons just forward of the ram-rocket intakes, which at supersonic speeds, the 4.4 m pylons can be deployed crosswise to secure the ordnance within the pods. The total span of the pods when deployed is 15.3 m. The pods cannot be deployed at speeds above transonic because of the adverse effects of drag and the torsion caused by dynamic pressure on the pylons. The secondary bays also fold flush against the sides of the lifting body, and can be sprung out to expose all the weapon hardpoints and allow exhaust space for weapons launch. Unlike the main weapon pods, the secondary bays can be deployed at super-sonic speeds up to Mach 2.4 without adverse effects on dropship handling. It must be noted that even light damage can prevent a dropship from lifting into orbit. A breach of the fuselage skin will seriously compromise the ship's high-speed thermal protection, and even a tiny hole can cause oxidation or 'burn through' when atmospheric speeds exceed Mach 5.0. To prevent such accidents, a sensor net is bonded to the inside of the skinning to monitor for breaches, differential hull temperature and ionization. If a breach is detected, a warning is flashed to the cockpit monitors to notify the crew.
The UD-4L is a reliable craft in all realms of its aerospace operating platform, and is a popular craft with its pilots. It handles well above the specific purpose for which it was designed, but in the world of war, nothing can be expected to handle as it was designed, here the Cheyenne delivers above and beyond... but not as well as the pilots who push these craft to their limits would prefer.
-------------------------------Flight At subsonic speeds, the lifting body configuration generates little lift and the pilot becomes increasingly reliant on the flight software and lift from the vectored thrust engines to keep the dropship stable in the air. Stall speed is very high, and as the Cheyenne approaches the stall it tends to fly increasingly nose-high. As transition is made through the stall speed, vertical lift from the nose and stern nozzles are bled in to prevent departure. Though the airframe is nominally stressed to +6 g, manoeuvre's in conventional flight greater than +3 g are prohibited due to the excessive stall speed, which can cause the Cheyenne to prematurely depart controlled flight. When fully loaded, turns greater than +1 g are prohibited. At very low speeds and at altitudes below 500m, VTOL hovering flight is recommended. The Cheyenne is at its nimblest in the hover; here, response is crisp in all axes and the dropship is a very steady weapons platform. ----------------------------Crew The Cheyenne has a crew of two, comprising a pilot and a Crew Chief / Weapons Officer. Flight control is quadruplex digital fly-by-light with automatic self-monitoring and reversion to back-up modes, all handled through the Herriman-Weston 5 / 480 flight computer. There is no manual reversion since the dropship is too unstable to be flown with direct control inputs. Engine thrust and nozzle settings are automatically moved to their optimum positions depending on speed, altitude, throttle and stick settings. An intelligent autopilot facility allows the automatics to fly all phases of the mission profile, including ingress and egress to the target zone as well as landing and docking cycles. -------------------------------Weaponry Drp-blprnt1 Two main weapons bays fold out on extended pylons to deploy weapon hardpoints each capable of carrying 16x150mm unguided rockets, 6x7mm unguided rockets and 4x120mm guided rockets. Two secondary weapon bays on the port side and starboard side of the fuselarge house a further 14 hardpoints for ATA and ATS missiles. The dropship mounts a dedicated 25mm gatling gun in a powered cupola beneath the nose, which can be rotated 180 degrees side to side and by an angle of 60 degrees downwards. The GAU-113/B is a six barrel weapon driven by a pneumatic motor turned by the engines at 6000 rpm and geared down to the rear of the gun. Rounds are caseless, and do not carry their own propellant. Instead, the GAU-113/B system uses hyperbolic liquid fuels, stored and loaded separately, as a binary propellant. When fed into the chamber via the spray nozzles, they react simultaneously to explode and propel the shell.
Ammunition comprises a mix of Armour Piercing Incendiary (API), Armour Piercing Discarding Sabot (APDS) and High Explosive Incendiary (HEI) and is fed from a 900-round drum beneath the cockpit. It is standard practice to carry at least two spare ammo drums on board. These can be reloaded manually by a crew member from inside the cockpit.
----------------------------Missiles AGM-204A TSAM: The TSAM (Threat Suppression Attack Missile) is a low-cost self-protection weapon designed to defend strikeships and dropships against airborne missiles, early warning radars, SAM sites and AAA. Small, short ranged and lightweight, the TSAM design trades off the loiter mode of most modern Threat Suppression Missiles for speed, in order to eliminate a threat rapidly. The Tekell solid motor is a high impulse unit that will accelerate the missile to hyper velocity in less than two seconds; after burnout, the missile coasts to the target. Range varies considerably with launch speed and altitude, though practical limits in an Earth-density atmosphere are 20 km at sea-level up to 60 km at high altitude. The TSAM is guided but cannot be fired at. It is designed to attack incoming missiles. It locks on automatically. AGM-220C Hellhound II: The Hellhound II is a multi-role tactical missile designed for use against point targets such as vehicles, armor, buildings and bunkers. Based around a greatly enlarged version of the Hellhound I airframe, the missile employs a three-stage motor consisting of a launch boost engine, and in flight sustained motor and a third-stage booster designed to accelerate the weapon during its terminal attack phase. The weapon can be launched in two different modes: in the first, the dropship Weapons Officer locks the missile's seeker onto a target before launch and provided he maintains the lock until the moment of launch the weapon will then be guided to that target; in the second, the weapon is directed to a grid reference where it then commences a search for a pre-designated target, or one selected from an internal menu of potential targets, or for a target of opportunity. The dual-seeker system combines a high-resolution millimeter-wave radar and infrared imager linked to a sophisticated 12 Mb processor which determines the missile's optimal attack profile and warhead fusing to ensure a kill. The 'C' variant of the AGM-220 incorporates a new, jam-resistant radar and improved countermeasures refection logic to bring it in line with the 'F' version employed by the USASF. This is a guided weapon. =Mk. 16 150mm BANSHEE 70: The Banshee 70 system constitutes one of the most important unguided weapons in US service. In the Colonial Marines, it is most commonly associated with the LAU-190/A 16-tube launcher mounted on the UD-4L Cheyenne dropship. Each rocket is spin stabilized by a fluted exhaust nozzle and has three spring-mounted wrap-around fins at the rear. The Mk. 16 model has a high-impulse rocket motor, giving a burnout velocity in excess of 1800 m per second, providing excellent stand-off range and accuracy in the air-to-surface role. AIM-90E Headlock: The AIM-90E is a short-ranged air-to-air missile optimized for dogfight engagements. Guided by a dual optical/active radar seeker, the Headlock missile accelerates to hyper velocity speeds after launch and then glides the remaining distance to the target. The warhead consists of thirty four explosive darts that are released by the missile as it approaches the target. To ensure a kill, the AIM-90's unique fusing system directs these flechettes into an optimum attack pattern upon release, dependent on the target's current aspect. The 'E' variant of the missile incorporates changes to the countermeasures software and enlarged aerodynamic surfaces to improve lift at high altitudes. =Mk.10 70mm ZEUS: The Mk.10 ZEUS is a 70mm unguided rocket system that has been the mainstay of USCM service for some sixty years, in its various forms. A small, spin-stabilized rocket, the ZEUS is now supplied with only two types of warhead: a smart fused antipersonnel fragmenting warhead and a smoke warhead for laying particulate smoke screens. =Mk.88 120mm SGW: The Mk.88 is a 120mm, short ranged (under 1500m) weapon designed as a low-cost alternative to the Hellhound versus light armor and prepared positions such as hangars or gun emplacements. A simple weapon, it comprises a rocket with a low-impulse motor steered by fold-out fins. Guidance is by an imaging infra-red seeker in the nose, and a 2.2kg shaped-charge warhead is positioned just behind. The SGW is a fire-and-forget weapon - once locked-up by the dropship, the missile self-guides to the target. ----------------------------Variants UD-4B: Original production variant powered by Atco Wyoming F23 lift turbines, producing 243 kN thrust each. Shorter by 1.5 m than the later variants and with less payload space, this version was also equipped with the main weapons pods only. UD-4C: A gunship variant, this was the first to employ the secondary weapon bays and a dedicated Gatling gun system. UD-4E: This was the UD-4B re-engined with F29-L-13 turbines to give extended atmospheric range. UD-4H: The definitive production variant of this type, the UD-4H included a major redesign of many systems and components. The fuselage was stretched by 1.5 m to allow an extra 16 m3 of payload space, making it the first variant capable of carrying the M577 APC, and the lift engines were upgraded to a broad-spectrum sensing array and command datalink. Secondary missile bays and the Gatling guns were now fitted as standard. UD-4J: A USCM life-extension program upgraded all existing UD-4B airframes to 'H' standard. This was designated the UD-4J. -VP 78 PistolThe VP 78 Pistol is a machine pistol chambered for 9mm cartridges manufactured by Weyland-Yutani. It was employed by the United States Colonial Marine Corps as their standard-issue sidearm in the 23rd century, replacing the VP70 and the M4 Pistol. The VP 78 Pistol can fire in both semi-automatic and three-round burst modes; while accuracy during three-round burst is poor, it greatly increases the weapon's effectiveness at close range. It is fitted with a laser sight/flashlight unit underneath the barrel as standard, although it is not usable in the game; instead, The Rookie uses his TNR Shoulder Lamp for illumination, as with any other weapon -WY-102 Sniper RifleThe Weyland-Yutani Model 102 Sniper Rifle, also known as the WY-102 Railgun or sniper rifle is a weapon designed for Weyland-Yutani armed forces. It is also used by Colonial Marines. They are used during the events of Aliens vs Predator 2. The WY-102 Railgun is a weapon designed for extreme range and is used by Weyland-Yutani armed forces such as Weyland-Yutani security teams and Combat Andorids. However, Corporate mercenaries (Iron Bears) and even the Colonial Marines used the WY-102 in roles of long range fire support and assassination. It fire's a super heated slug at extreme velocities that can pierce most forms of body armour and even penetrate thick armour plating of vehicles and structures. --------------------------Usage The WY-102 Railgun is often employed by Weyland-Yutani security force on forward positions to oversee perimeter defences and act as spotters for incoming enemy forces. They are most actively used by the personnel on the Weyland-Yutani operation held on LV-1201 by Dr. Eisenberg and the Corporate mercaneries, the Iron Bears. The weapon's rotary gas chamber is stimulated with each round of fire. The slug it fires is capable of ripping through multiple enemies in a single shot and is extremely capable of penetrating the exoskeletal armour of Praetorians. It is also capable of penetrating doors and heavy duty glass windows with ease. -XM99A Phased Plasma Pulse RifleThe XM99A Phased Plasma Pulse Rifle, also known simply as the Plasma Pulse Rifle, is a long-range prototype semi-automatic plasma based rifle manufactured by Armat Battlefield Systems and used primarily by the United States Colonial Marine Corps. To fire the weapon the trigger must be held down for a couple of seconds. -ZX 76 ShotgunThe ZX 76 Shotgun is a double barrel, Semi-automatic/pump action, magazine-fed, 12 gauge combat shotgun manufactured by Weyland-Yutani and used primarily by the United States Colonial Marine Corps. The ZX 76 is an eight round pump action shotgun which conveniently has two barrels, this allows the user to fire a double shot with the alternate fire mode. This unleashes two 12 gauge rounds into the target which is so powerful It is capable of destroying Aliens outright. It is a very effective weapon in close quarters or charging enemies. Each magazine holds eight shells altogether. The ZX 76 also features a secondary fire that fires off two shells simultaneously, though the weapon user must use the pump-action to load more shells if this secondary fire is used
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